
* egui_web: use tracing crate * egui_glow: use tracing crate * Log at the debug level * egui_demo_app: enable tracing to log to stdout * Use tracing in egui-winit * Add opt-in tracing support to egui
305 lines
9.7 KiB
Rust
305 lines
9.7 KiB
Rust
use crate::*;
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use egui::TexturesDelta;
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pub use egui::{pos2, Color32};
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// ----------------------------------------------------------------------------
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fn create_painter(canvas_id: &str) -> Result<Box<dyn Painter>, JsValue> {
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// Glow takes precedence:
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#[cfg(all(feature = "glow"))]
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return Ok(Box::new(
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crate::glow_wrapping::WrappedGlowPainter::new(canvas_id).map_err(JsValue::from)?,
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));
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#[cfg(all(feature = "webgl", not(feature = "glow")))]
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if let Ok(webgl2_painter) = webgl2::WebGl2Painter::new(canvas_id) {
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tracing::debug!("Using WebGL2 backend");
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Ok(Box::new(webgl2_painter))
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} else {
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tracing::debug!("Falling back to WebGL1 backend");
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let webgl1_painter = webgl1::WebGlPainter::new(canvas_id)?;
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Ok(Box::new(webgl1_painter))
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}
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#[cfg(all(not(feature = "webgl"), not(feature = "glow")))]
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compile_error!("Either the 'glow' or 'webgl' feature of egui_web must be enabled!");
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}
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// ----------------------------------------------------------------------------
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/// Data gathered between frames.
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#[derive(Default)]
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pub struct WebInput {
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/// Required because we don't get a position on touched
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pub latest_touch_pos: Option<egui::Pos2>,
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/// Required to maintain a stable touch position for multi-touch gestures.
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pub latest_touch_pos_id: Option<egui::TouchId>,
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pub raw: egui::RawInput,
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}
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impl WebInput {
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pub fn new_frame(&mut self, canvas_size: egui::Vec2) -> egui::RawInput {
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egui::RawInput {
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screen_rect: Some(egui::Rect::from_min_size(Default::default(), canvas_size)),
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pixels_per_point: Some(native_pixels_per_point()), // We ALWAYS use the native pixels-per-point
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time: Some(now_sec()),
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..self.raw.take()
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}
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}
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}
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// ----------------------------------------------------------------------------
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use std::sync::atomic::Ordering::SeqCst;
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pub struct NeedRepaint(std::sync::atomic::AtomicBool);
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impl Default for NeedRepaint {
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fn default() -> Self {
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Self(true.into())
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}
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}
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impl NeedRepaint {
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pub fn fetch_and_clear(&self) -> bool {
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self.0.swap(false, SeqCst)
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}
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pub fn set_true(&self) {
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self.0.store(true, SeqCst);
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}
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}
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impl epi::backend::RepaintSignal for NeedRepaint {
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fn request_repaint(&self) {
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self.0.store(true, SeqCst);
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}
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}
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// ----------------------------------------------------------------------------
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pub struct AppRunner {
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pub(crate) frame: epi::Frame,
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egui_ctx: egui::Context,
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painter: Box<dyn Painter>,
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pub(crate) input: WebInput,
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app: Box<dyn epi::App>,
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pub(crate) needs_repaint: std::sync::Arc<NeedRepaint>,
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storage: LocalStorage,
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last_save_time: f64,
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screen_reader: crate::screen_reader::ScreenReader,
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pub(crate) text_cursor_pos: Option<egui::Pos2>,
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pub(crate) mutable_text_under_cursor: bool,
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textures_delta: TexturesDelta,
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}
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impl AppRunner {
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pub fn new(canvas_id: &str, app: Box<dyn epi::App>) -> Result<Self, JsValue> {
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let painter = create_painter(canvas_id)?;
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let prefer_dark_mode = crate::prefer_dark_mode();
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let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
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let frame = epi::Frame::new(epi::backend::FrameData {
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info: epi::IntegrationInfo {
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name: painter.name(),
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web_info: Some(epi::WebInfo {
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web_location_hash: location_hash().unwrap_or_default(),
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}),
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prefer_dark_mode,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point()),
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},
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output: Default::default(),
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repaint_signal: needs_repaint.clone(),
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});
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let egui_ctx = egui::Context::default();
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load_memory(&egui_ctx);
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if prefer_dark_mode == Some(true) {
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egui_ctx.set_visuals(egui::Visuals::dark());
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} else {
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egui_ctx.set_visuals(egui::Visuals::light());
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}
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let storage = LocalStorage::default();
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let mut runner = Self {
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frame,
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egui_ctx,
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painter,
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input: Default::default(),
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app,
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needs_repaint,
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storage,
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last_save_time: now_sec(),
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screen_reader: Default::default(),
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text_cursor_pos: None,
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mutable_text_under_cursor: false,
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textures_delta: Default::default(),
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};
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runner.input.raw.max_texture_side = runner.painter.max_texture_side();
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{
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runner
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.app
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.setup(&runner.egui_ctx, &runner.frame, Some(&runner.storage));
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}
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Ok(runner)
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}
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pub fn egui_ctx(&self) -> &egui::Context {
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&self.egui_ctx
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}
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pub fn auto_save(&mut self) {
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let now = now_sec();
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let time_since_last_save = now - self.last_save_time;
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if time_since_last_save > self.app.auto_save_interval().as_secs_f64() {
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if self.app.persist_egui_memory() {
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save_memory(&self.egui_ctx);
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}
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self.app.save(&mut self.storage);
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self.last_save_time = now;
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}
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}
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pub fn canvas_id(&self) -> &str {
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self.painter.canvas_id()
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}
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pub fn warm_up(&mut self) -> Result<(), JsValue> {
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if self.app.warm_up_enabled() {
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let saved_memory: egui::Memory = self.egui_ctx.memory().clone();
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self.egui_ctx.memory().set_everything_is_visible(true);
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self.logic()?;
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*self.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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self.egui_ctx.clear_animations();
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}
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Ok(())
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}
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/// Returns `true` if egui requests a repaint.
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///
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/// Call [`Self::paint`] later to paint
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pub fn logic(&mut self) -> Result<(bool, Vec<egui::ClippedMesh>), JsValue> {
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let frame_start = now_sec();
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resize_canvas_to_screen_size(self.canvas_id(), self.app.max_size_points());
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let canvas_size = canvas_size_in_points(self.canvas_id());
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let raw_input = self.input.new_frame(canvas_size);
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let (egui_output, shapes) = self.egui_ctx.run(raw_input, |egui_ctx| {
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self.app.update(egui_ctx, &self.frame);
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});
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let clipped_meshes = self.egui_ctx.tessellate(shapes);
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let needs_repaint = egui_output.needs_repaint;
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let textures_delta = self.handle_egui_output(egui_output);
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self.textures_delta.append(textures_delta);
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{
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let app_output = self.frame.take_app_output();
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let epi::backend::AppOutput {
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quit: _, // Can't quit a web page
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window_size: _, // Can't resize a web page
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window_title: _, // TODO: change title of window
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decorated: _, // Can't toggle decorations
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drag_window: _, // Can't be dragged
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} = app_output;
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}
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self.frame.lock().info.cpu_usage = Some((now_sec() - frame_start) as f32);
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Ok((needs_repaint, clipped_meshes))
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}
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/// Paint the results of the last call to [`Self::logic`].
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pub fn paint(&mut self, clipped_meshes: Vec<egui::ClippedMesh>) -> Result<(), JsValue> {
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let textures_delta = std::mem::take(&mut self.textures_delta);
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for (id, image_delta) in textures_delta.set {
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self.painter.set_texture(id, &image_delta);
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}
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self.painter.clear(self.app.clear_color());
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self.painter
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.paint_meshes(clipped_meshes, self.egui_ctx.pixels_per_point())?;
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for id in textures_delta.free {
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self.painter.free_texture(id);
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}
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Ok(())
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}
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fn handle_egui_output(&mut self, output: egui::Output) -> egui::TexturesDelta {
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if self.egui_ctx.options().screen_reader {
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self.screen_reader.speak(&output.events_description());
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}
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let egui::Output {
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cursor_icon,
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open_url,
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copied_text,
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needs_repaint: _, // handled elsewhere
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events: _, // already handled
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mutable_text_under_cursor,
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text_cursor_pos,
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textures_delta,
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} = output;
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set_cursor_icon(cursor_icon);
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if let Some(open) = open_url {
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crate::open_url(&open.url, open.new_tab);
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}
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#[cfg(web_sys_unstable_apis)]
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if !copied_text.is_empty() {
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set_clipboard_text(&copied_text);
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}
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#[cfg(not(web_sys_unstable_apis))]
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let _ = copied_text;
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self.mutable_text_under_cursor = mutable_text_under_cursor;
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if self.text_cursor_pos != text_cursor_pos {
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move_text_cursor(text_cursor_pos, self.canvas_id());
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self.text_cursor_pos = text_cursor_pos;
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}
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textures_delta
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}
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}
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/// Install event listeners to register different input events
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/// and start running the given app.
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pub fn start(canvas_id: &str, app: Box<dyn epi::App>) -> Result<AppRunnerRef, JsValue> {
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// Make sure panics are logged using `console.error`.
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console_error_panic_hook::set_once();
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// Redirect tracing to console.log and friends:
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tracing_wasm::set_as_global_default();
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let mut runner = AppRunner::new(canvas_id, app)?;
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runner.warm_up()?;
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start_runner(runner)
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}
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/// Install event listeners to register different input events
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/// and starts running the given `AppRunner`.
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fn start_runner(app_runner: AppRunner) -> Result<AppRunnerRef, JsValue> {
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let runner_ref = AppRunnerRef(Arc::new(Mutex::new(app_runner)));
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install_canvas_events(&runner_ref)?;
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install_document_events(&runner_ref)?;
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install_text_agent(&runner_ref)?;
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repaint_every_ms(&runner_ref, 1000)?; // just in case. TODO: make it a parameter
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paint_and_schedule(runner_ref.clone())?;
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Ok(runner_ref)
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}
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