egui/egui_demo_lib/src
Emil Ernerfeldt 7b18fab7a4
Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
2022-05-10 19:31:19 +02:00
..
demo Optimize tessellation of filled circles (#1616) 2022-05-10 19:31:19 +02:00
easy_mark Move code from egui_demo_lib to egui_demo_app (#1540) 2022-04-28 11:23:34 +02:00
color_test.rs Move code from egui_demo_lib to egui_demo_app (#1540) 2022-04-28 11:23:34 +02:00
lib.rs Improve web demo for mobile (#1556) 2022-05-02 13:13:35 +02:00
syntax_highlighting.rs misc clippy fixes from 1.60.0 2022-04-07 17:03:19 +02:00