![]() Id clashes can cause subtle bugs. egui already warns when the same Id is used to interact with different parts of the screen. This adds warnings about id clashes for some widgets that store state: Grid, Plot, ScrollArea, Table. The PR also adds `Context::check_for_id_clash` so users who create their own widgets can add the same type of check. |
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examples | ||
src | ||
Cargo.toml | ||
README.md |
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.