
* use glutin-winit for glow context creation * added some tracing for easier debugging of glutin problems * fmt * add more debug logs * more tracing * fallback egl instead of prefer egl * update pure glow example to use glutin_winit * add more logging. ignore vsync option if not supported * cranky lint * add some logging for easier debugging * drop window after glutin surface * small changes based on pr review * build fix --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
748 lines
26 KiB
Rust
748 lines
26 KiB
Rust
#![allow(clippy::collapsible_else_if)]
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#![allow(unsafe_code)]
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use std::{collections::HashMap, sync::Arc};
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use egui::{
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emath::Rect,
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epaint::{Mesh, PaintCallbackInfo, Primitive, Vertex},
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};
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use glow::HasContext as _;
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use memoffset::offset_of;
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use crate::check_for_gl_error;
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use crate::misc_util::{compile_shader, link_program};
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use crate::shader_version::ShaderVersion;
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use crate::vao;
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pub use glow::Context;
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const VERT_SRC: &str = include_str!("shader/vertex.glsl");
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const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
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trait TextureFilterExt {
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fn glow_code(&self) -> u32;
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}
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impl TextureFilterExt for egui::TextureFilter {
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fn glow_code(&self) -> u32 {
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match self {
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egui::TextureFilter::Linear => glow::LINEAR,
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egui::TextureFilter::Nearest => glow::NEAREST,
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}
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}
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}
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/// An OpenGL painter using [`glow`].
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///
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/// This is responsible for painting egui and managing egui textures.
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/// You can access the underlying [`glow::Context`] with [`Self::gl`].
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///
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/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
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/// objects have been properly deleted and are not leaked.
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pub struct Painter {
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gl: Arc<glow::Context>,
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max_texture_side: usize,
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program: glow::Program,
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u_screen_size: glow::UniformLocation,
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u_sampler: glow::UniformLocation,
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is_webgl_1: bool,
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vao: crate::vao::VertexArrayObject,
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srgb_textures: bool,
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vbo: glow::Buffer,
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element_array_buffer: glow::Buffer,
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textures: HashMap<egui::TextureId, glow::Texture>,
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next_native_tex_id: u64,
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/// Stores outdated OpenGL textures that are yet to be deleted
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textures_to_destroy: Vec<glow::Texture>,
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/// Used to make sure we are destroyed correctly.
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destroyed: bool,
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}
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/// A callback function that can be used to compose an [`egui::PaintCallback`] for custom rendering
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/// with [`glow`].
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///
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/// The callback is passed, the [`egui::PaintCallbackInfo`] and the [`Painter`] which can be used to
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/// access the OpenGL context.
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///
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/// # Example
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///
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/// See the [`custom3d_glow`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
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pub struct CallbackFn {
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f: Box<dyn Fn(PaintCallbackInfo, &Painter) + Sync + Send>,
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}
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impl CallbackFn {
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pub fn new<F: Fn(PaintCallbackInfo, &Painter) + Sync + Send + 'static>(callback: F) -> Self {
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let f = Box::new(callback);
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CallbackFn { f }
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}
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}
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impl Painter {
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/// Create painter.
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///
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/// Set `pp_fb_extent` to the framebuffer size to enable `sRGB` support on OpenGL ES and WebGL.
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///
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/// Set `shader_prefix` if you want to turn on shader workaround e.g. `"#define APPLY_BRIGHTENING_GAMMA\n"`
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/// (see <https://github.com/emilk/egui/issues/794>).
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///
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/// # Errors
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/// will return `Err` below cases
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/// * failed to compile shader
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/// * failed to create postprocess on webgl with `sRGB` support
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/// * failed to create buffer
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pub fn new(
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gl: Arc<glow::Context>,
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shader_prefix: &str,
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shader_version: Option<ShaderVersion>,
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) -> Result<Painter, String> {
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crate::profile_function!();
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crate::check_for_gl_error_even_in_release!(&gl, "before Painter::new");
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// some useful debug info. all three of them are present in gl 1.1.
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unsafe {
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let version = gl.get_parameter_string(glow::VERSION);
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let renderer = gl.get_parameter_string(glow::RENDERER);
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let vendor = gl.get_parameter_string(glow::VENDOR);
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tracing::debug!(
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"\nopengl version: {version}\nopengl renderer: {renderer}\nopengl vendor: {vendor}"
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);
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}
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#[cfg(not(target_arch = "wasm32"))]
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if gl.version().major < 2 {
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// this checks on desktop that we are not using opengl 1.1 microsoft sw rendering context.
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// ShaderVersion::get fn will segfault due to SHADING_LANGUAGE_VERSION (added in gl2.0)
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return Err("egui_glow requires opengl 2.0+. ".to_owned());
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}
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let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
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let shader_version = shader_version.unwrap_or_else(|| ShaderVersion::get(&gl));
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let is_webgl_1 = shader_version == ShaderVersion::Es100;
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let shader_version_declaration = shader_version.version_declaration();
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tracing::debug!("Shader header: {:?}.", shader_version_declaration);
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let supported_extensions = gl.supported_extensions();
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tracing::trace!("OpenGL extensions: {supported_extensions:?}");
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let srgb_textures = shader_version == ShaderVersion::Es300 // WebGL2 always support sRGB
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|| supported_extensions.iter().any(|extension| {
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// EXT_sRGB, GL_ARB_framebuffer_sRGB, GL_EXT_sRGB, GL_EXT_texture_sRGB_decode, …
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extension.contains("sRGB")
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});
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tracing::debug!("SRGB texture Support: {:?}", srgb_textures);
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unsafe {
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let vert = compile_shader(
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&gl,
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glow::VERTEX_SHADER,
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&format!(
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"{}\n#define NEW_SHADER_INTERFACE {}\n{}\n{}",
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shader_version_declaration,
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shader_version.is_new_shader_interface() as i32,
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shader_prefix,
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VERT_SRC
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),
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)?;
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let frag = compile_shader(
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&gl,
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glow::FRAGMENT_SHADER,
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&format!(
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"{}\n#define NEW_SHADER_INTERFACE {}\n#define SRGB_TEXTURES {}\n{}\n{}",
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shader_version_declaration,
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shader_version.is_new_shader_interface() as i32,
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srgb_textures as i32,
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shader_prefix,
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FRAG_SRC
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),
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)?;
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let program = link_program(&gl, [vert, frag].iter())?;
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gl.detach_shader(program, vert);
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gl.detach_shader(program, frag);
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gl.delete_shader(vert);
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gl.delete_shader(frag);
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let u_screen_size = gl.get_uniform_location(program, "u_screen_size").unwrap();
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let u_sampler = gl.get_uniform_location(program, "u_sampler").unwrap();
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let vbo = gl.create_buffer()?;
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let a_pos_loc = gl.get_attrib_location(program, "a_pos").unwrap();
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let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
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let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
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let stride = std::mem::size_of::<Vertex>() as i32;
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let buffer_infos = vec![
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vao::BufferInfo {
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location: a_pos_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, pos) as i32,
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},
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vao::BufferInfo {
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location: a_tc_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, uv) as i32,
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},
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vao::BufferInfo {
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location: a_srgba_loc,
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vector_size: 4,
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data_type: glow::UNSIGNED_BYTE,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, color) as i32,
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},
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];
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let vao = crate::vao::VertexArrayObject::new(&gl, vbo, buffer_infos);
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let element_array_buffer = gl.create_buffer()?;
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crate::check_for_gl_error_even_in_release!(&gl, "after Painter::new");
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Ok(Painter {
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gl,
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max_texture_side,
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program,
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u_screen_size,
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u_sampler,
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is_webgl_1,
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vao,
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srgb_textures,
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vbo,
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element_array_buffer,
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textures: Default::default(),
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next_native_tex_id: 1 << 32,
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textures_to_destroy: Vec::new(),
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destroyed: false,
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})
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}
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}
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/// Access the shared glow context.
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pub fn gl(&self) -> &Arc<glow::Context> {
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&self.gl
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}
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pub fn max_texture_side(&self) -> usize {
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self.max_texture_side
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}
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/// The framebuffer we use as an intermediate render target,
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/// or `None` if we are painting to the screen framebuffer directly.
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///
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/// This is the framebuffer that is bound when [`egui::Shape::Callback`] is called,
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/// and is where any callbacks should ultimately render onto.
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///
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/// So if in a [`egui::Shape::Callback`] you need to use an offscreen FBO, you should
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/// then restore to this afterwards with
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/// `gl.bind_framebuffer(glow::FRAMEBUFFER, painter.intermediate_fbo());`
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#[allow(clippy::unused_self)]
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pub fn intermediate_fbo(&self) -> Option<glow::Framebuffer> {
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// We don't currently ever render to an offscreen buffer,
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// but we may want to start to in order to do anti-aliasing on web, for instance.
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None
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}
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unsafe fn prepare_painting(
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&mut self,
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[width_in_pixels, height_in_pixels]: [u32; 2],
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pixels_per_point: f32,
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) -> (u32, u32) {
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self.gl.enable(glow::SCISSOR_TEST);
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// egui outputs mesh in both winding orders
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self.gl.disable(glow::CULL_FACE);
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self.gl.disable(glow::DEPTH_TEST);
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self.gl.color_mask(true, true, true, true);
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self.gl.enable(glow::BLEND);
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self.gl
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.blend_equation_separate(glow::FUNC_ADD, glow::FUNC_ADD);
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self.gl.blend_func_separate(
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// egui outputs colors with premultiplied alpha:
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glow::ONE,
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glow::ONE_MINUS_SRC_ALPHA,
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// Less important, but this is technically the correct alpha blend function
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// when you want to make use of the framebuffer alpha (for screenshots, compositing, etc).
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glow::ONE_MINUS_DST_ALPHA,
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glow::ONE,
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);
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if !cfg!(target_arch = "wasm32") {
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self.gl.disable(glow::FRAMEBUFFER_SRGB);
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check_for_gl_error!(&self.gl, "FRAMEBUFFER_SRGB");
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}
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let width_in_points = width_in_pixels as f32 / pixels_per_point;
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let height_in_points = height_in_pixels as f32 / pixels_per_point;
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self.gl
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.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
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self.gl.use_program(Some(self.program));
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self.gl
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.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
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self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
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self.gl.active_texture(glow::TEXTURE0);
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self.vao.bind(&self.gl);
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self.gl
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.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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check_for_gl_error!(&self.gl, "prepare_painting");
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(width_in_pixels, height_in_pixels)
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}
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/// You are expected to have cleared the color buffer before calling this.
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pub fn paint_and_update_textures(
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&mut self,
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screen_size_px: [u32; 2],
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pixels_per_point: f32,
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clipped_primitives: &[egui::ClippedPrimitive],
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textures_delta: &egui::TexturesDelta,
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) {
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crate::profile_function!();
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for (id, image_delta) in &textures_delta.set {
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self.set_texture(*id, image_delta);
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}
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self.paint_primitives(screen_size_px, pixels_per_point, clipped_primitives);
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for &id in &textures_delta.free {
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self.free_texture(id);
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}
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}
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/// Main entry-point for painting a frame.
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///
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/// You should call `target.clear_color(..)` before
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/// and `target.finish()` after this.
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///
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/// The following OpenGL features will be set:
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/// - Scissor test will be enabled
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/// - Cull face will be disabled
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/// - Blend will be enabled
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///
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/// The scissor area and blend parameters will be changed.
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///
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/// As well as this, the following objects will be unset:
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/// - Vertex Buffer
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/// - Element Buffer
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/// - Texture (and active texture will be set to 0)
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/// - Program
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///
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/// Please be mindful of these effects when integrating into your program, and also be mindful
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/// of the effects your program might have on this code. Look at the source if in doubt.
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pub fn paint_primitives(
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&mut self,
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screen_size_px: [u32; 2],
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pixels_per_point: f32,
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clipped_primitives: &[egui::ClippedPrimitive],
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) {
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crate::profile_function!();
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self.assert_not_destroyed();
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let size_in_pixels = unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
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for egui::ClippedPrimitive {
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clip_rect,
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primitive,
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} in clipped_primitives
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{
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set_clip_rect(&self.gl, size_in_pixels, pixels_per_point, *clip_rect);
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match primitive {
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Primitive::Mesh(mesh) => {
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self.paint_mesh(mesh);
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}
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Primitive::Callback(callback) => {
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if callback.rect.is_positive() {
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crate::profile_scope!("callback");
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// Transform callback rect to physical pixels:
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let rect_min_x = pixels_per_point * callback.rect.min.x;
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let rect_min_y = pixels_per_point * callback.rect.min.y;
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let rect_max_x = pixels_per_point * callback.rect.max.x;
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let rect_max_y = pixels_per_point * callback.rect.max.y;
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let rect_min_x = rect_min_x.round() as i32;
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let rect_min_y = rect_min_y.round() as i32;
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let rect_max_x = rect_max_x.round() as i32;
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let rect_max_y = rect_max_y.round() as i32;
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unsafe {
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self.gl.viewport(
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rect_min_x,
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size_in_pixels.1 as i32 - rect_max_y,
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rect_max_x - rect_min_x,
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rect_max_y - rect_min_y,
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);
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}
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|
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let info = egui::PaintCallbackInfo {
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viewport: callback.rect,
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clip_rect: *clip_rect,
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pixels_per_point,
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screen_size_px,
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};
|
|
|
|
if let Some(callback) = callback.callback.downcast_ref::<CallbackFn>() {
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(callback.f)(info, self);
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} else {
|
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tracing::warn!("Warning: Unsupported render callback. Expected egui_glow::CallbackFn");
|
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}
|
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|
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check_for_gl_error!(&self.gl, "callback");
|
|
|
|
// Restore state:
|
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unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
|
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
unsafe {
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|
self.vao.unbind(&self.gl);
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|
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
|
|
|
self.gl.disable(glow::SCISSOR_TEST);
|
|
|
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check_for_gl_error!(&self.gl, "painting");
|
|
}
|
|
}
|
|
|
|
#[inline(never)] // Easier profiling
|
|
fn paint_mesh(&mut self, mesh: &Mesh) {
|
|
debug_assert!(mesh.is_valid());
|
|
if let Some(texture) = self.texture(mesh.texture_id) {
|
|
unsafe {
|
|
self.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
|
|
self.gl.buffer_data_u8_slice(
|
|
glow::ARRAY_BUFFER,
|
|
bytemuck::cast_slice(&mesh.vertices),
|
|
glow::STREAM_DRAW,
|
|
);
|
|
|
|
self.gl
|
|
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
|
|
self.gl.buffer_data_u8_slice(
|
|
glow::ELEMENT_ARRAY_BUFFER,
|
|
bytemuck::cast_slice(&mesh.indices),
|
|
glow::STREAM_DRAW,
|
|
);
|
|
|
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(texture));
|
|
}
|
|
|
|
unsafe {
|
|
self.gl.draw_elements(
|
|
glow::TRIANGLES,
|
|
mesh.indices.len() as i32,
|
|
glow::UNSIGNED_INT,
|
|
0,
|
|
);
|
|
}
|
|
|
|
check_for_gl_error!(&self.gl, "paint_mesh");
|
|
} else {
|
|
tracing::warn!("Failed to find texture {:?}", mesh.texture_id);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
|
crate::profile_function!();
|
|
|
|
self.assert_not_destroyed();
|
|
|
|
let glow_texture = *self
|
|
.textures
|
|
.entry(tex_id)
|
|
.or_insert_with(|| unsafe { self.gl.create_texture().unwrap() });
|
|
unsafe {
|
|
self.gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
|
}
|
|
|
|
match &delta.image {
|
|
egui::ImageData::Color(image) => {
|
|
assert_eq!(
|
|
image.width() * image.height(),
|
|
image.pixels.len(),
|
|
"Mismatch between texture size and texel count"
|
|
);
|
|
|
|
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
|
|
|
|
self.upload_texture_srgb(delta.pos, image.size, delta.options, data);
|
|
}
|
|
egui::ImageData::Font(image) => {
|
|
assert_eq!(
|
|
image.width() * image.height(),
|
|
image.pixels.len(),
|
|
"Mismatch between texture size and texel count"
|
|
);
|
|
|
|
let data: Vec<u8> = image
|
|
.srgba_pixels(None)
|
|
.flat_map(|a| a.to_array())
|
|
.collect();
|
|
|
|
self.upload_texture_srgb(delta.pos, image.size, delta.options, &data);
|
|
}
|
|
};
|
|
}
|
|
|
|
fn upload_texture_srgb(
|
|
&mut self,
|
|
pos: Option<[usize; 2]>,
|
|
[w, h]: [usize; 2],
|
|
options: egui::TextureOptions,
|
|
data: &[u8],
|
|
) {
|
|
assert_eq!(data.len(), w * h * 4);
|
|
assert!(
|
|
w <= self.max_texture_side && h <= self.max_texture_side,
|
|
"Got a texture image of size {}x{}, but the maximum supported texture side is only {}",
|
|
w,
|
|
h,
|
|
self.max_texture_side
|
|
);
|
|
|
|
unsafe {
|
|
self.gl.tex_parameter_i32(
|
|
glow::TEXTURE_2D,
|
|
glow::TEXTURE_MAG_FILTER,
|
|
options.magnification.glow_code() as i32,
|
|
);
|
|
self.gl.tex_parameter_i32(
|
|
glow::TEXTURE_2D,
|
|
glow::TEXTURE_MIN_FILTER,
|
|
options.minification.glow_code() as i32,
|
|
);
|
|
|
|
self.gl.tex_parameter_i32(
|
|
glow::TEXTURE_2D,
|
|
glow::TEXTURE_WRAP_S,
|
|
glow::CLAMP_TO_EDGE as i32,
|
|
);
|
|
self.gl.tex_parameter_i32(
|
|
glow::TEXTURE_2D,
|
|
glow::TEXTURE_WRAP_T,
|
|
glow::CLAMP_TO_EDGE as i32,
|
|
);
|
|
check_for_gl_error!(&self.gl, "tex_parameter");
|
|
|
|
let (internal_format, src_format) = if self.is_webgl_1 {
|
|
let format = if self.srgb_textures {
|
|
glow::SRGB_ALPHA
|
|
} else {
|
|
glow::RGBA
|
|
};
|
|
(format, format)
|
|
} else if self.srgb_textures {
|
|
(glow::SRGB8_ALPHA8, glow::RGBA)
|
|
} else {
|
|
(glow::RGBA8, glow::RGBA)
|
|
};
|
|
|
|
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
|
|
|
let level = 0;
|
|
if let Some([x, y]) = pos {
|
|
self.gl.tex_sub_image_2d(
|
|
glow::TEXTURE_2D,
|
|
level,
|
|
x as _,
|
|
y as _,
|
|
w as _,
|
|
h as _,
|
|
src_format,
|
|
glow::UNSIGNED_BYTE,
|
|
glow::PixelUnpackData::Slice(data),
|
|
);
|
|
check_for_gl_error!(&self.gl, "tex_sub_image_2d");
|
|
} else {
|
|
let border = 0;
|
|
self.gl.tex_image_2d(
|
|
glow::TEXTURE_2D,
|
|
level,
|
|
internal_format as _,
|
|
w as _,
|
|
h as _,
|
|
border,
|
|
src_format,
|
|
glow::UNSIGNED_BYTE,
|
|
Some(data),
|
|
);
|
|
check_for_gl_error!(&self.gl, "tex_image_2d");
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn free_texture(&mut self, tex_id: egui::TextureId) {
|
|
if let Some(old_tex) = self.textures.remove(&tex_id) {
|
|
unsafe { self.gl.delete_texture(old_tex) };
|
|
}
|
|
}
|
|
|
|
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
|
pub fn texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
|
self.textures.get(&texture_id).copied()
|
|
}
|
|
|
|
#[deprecated = "renamed 'texture'"]
|
|
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
|
self.texture(texture_id)
|
|
}
|
|
|
|
#[allow(clippy::needless_pass_by_value)] // False positive
|
|
pub fn register_native_texture(&mut self, native: glow::Texture) -> egui::TextureId {
|
|
self.assert_not_destroyed();
|
|
let id = egui::TextureId::User(self.next_native_tex_id);
|
|
self.next_native_tex_id += 1;
|
|
self.textures.insert(id, native);
|
|
id
|
|
}
|
|
|
|
#[allow(clippy::needless_pass_by_value)] // False positive
|
|
pub fn replace_native_texture(&mut self, id: egui::TextureId, replacing: glow::Texture) {
|
|
if let Some(old_tex) = self.textures.insert(id, replacing) {
|
|
self.textures_to_destroy.push(old_tex);
|
|
}
|
|
}
|
|
|
|
pub fn read_screen_rgba(&self, [w, h]: [u32; 2]) -> Vec<u8> {
|
|
let mut pixels = vec![0_u8; (w * h * 4) as usize];
|
|
unsafe {
|
|
self.gl.read_pixels(
|
|
0,
|
|
0,
|
|
w as _,
|
|
h as _,
|
|
glow::RGBA,
|
|
glow::UNSIGNED_BYTE,
|
|
glow::PixelPackData::Slice(&mut pixels),
|
|
);
|
|
}
|
|
pixels
|
|
}
|
|
|
|
pub fn read_screen_rgb(&self, [w, h]: [u32; 2]) -> Vec<u8> {
|
|
let mut pixels = vec![0_u8; (w * h * 3) as usize];
|
|
unsafe {
|
|
self.gl.read_pixels(
|
|
0,
|
|
0,
|
|
w as _,
|
|
h as _,
|
|
glow::RGB,
|
|
glow::UNSIGNED_BYTE,
|
|
glow::PixelPackData::Slice(&mut pixels),
|
|
);
|
|
}
|
|
pixels
|
|
}
|
|
|
|
unsafe fn destroy_gl(&self) {
|
|
self.gl.delete_program(self.program);
|
|
for tex in self.textures.values() {
|
|
self.gl.delete_texture(*tex);
|
|
}
|
|
self.gl.delete_buffer(self.vbo);
|
|
self.gl.delete_buffer(self.element_array_buffer);
|
|
for t in &self.textures_to_destroy {
|
|
self.gl.delete_texture(*t);
|
|
}
|
|
}
|
|
|
|
/// This function must be called before [`Painter`] is dropped, as [`Painter`] has some OpenGL objects
|
|
/// that should be deleted.
|
|
pub fn destroy(&mut self) {
|
|
if !self.destroyed {
|
|
unsafe {
|
|
self.destroy_gl();
|
|
}
|
|
self.destroyed = true;
|
|
}
|
|
}
|
|
|
|
fn assert_not_destroyed(&self) {
|
|
assert!(!self.destroyed, "the egui glow has already been destroyed!");
|
|
}
|
|
}
|
|
|
|
pub fn clear(gl: &glow::Context, screen_size_in_pixels: [u32; 2], clear_color: [f32; 4]) {
|
|
crate::profile_function!();
|
|
unsafe {
|
|
gl.disable(glow::SCISSOR_TEST);
|
|
|
|
gl.viewport(
|
|
0,
|
|
0,
|
|
screen_size_in_pixels[0] as i32,
|
|
screen_size_in_pixels[1] as i32,
|
|
);
|
|
gl.clear_color(
|
|
clear_color[0],
|
|
clear_color[1],
|
|
clear_color[2],
|
|
clear_color[3],
|
|
);
|
|
gl.clear(glow::COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
impl Drop for Painter {
|
|
fn drop(&mut self) {
|
|
if !self.destroyed {
|
|
tracing::warn!(
|
|
"You forgot to call destroy() on the egui glow painter. Resources will leak!"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn set_clip_rect(
|
|
gl: &glow::Context,
|
|
size_in_pixels: (u32, u32),
|
|
pixels_per_point: f32,
|
|
clip_rect: Rect,
|
|
) {
|
|
// Transform clip rect to physical pixels:
|
|
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
|
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
|
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
|
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
|
|
|
// Round to integer:
|
|
let clip_min_x = clip_min_x.round() as i32;
|
|
let clip_min_y = clip_min_y.round() as i32;
|
|
let clip_max_x = clip_max_x.round() as i32;
|
|
let clip_max_y = clip_max_y.round() as i32;
|
|
|
|
// Clamp:
|
|
let clip_min_x = clip_min_x.clamp(0, size_in_pixels.0 as i32);
|
|
let clip_min_y = clip_min_y.clamp(0, size_in_pixels.1 as i32);
|
|
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as i32);
|
|
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as i32);
|
|
|
|
unsafe {
|
|
gl.scissor(
|
|
clip_min_x,
|
|
size_in_pixels.1 as i32 - clip_max_y,
|
|
clip_max_x - clip_min_x,
|
|
clip_max_y - clip_min_y,
|
|
);
|
|
}
|
|
}
|