egui/egui_glium/src/lib.rs

532 lines
19 KiB
Rust

//! [`egui`] bindings for [`glium`](https://github.com/glium/glium).
//!
//! The main type you want to use is [`EguiGlium`].
//!
//! This library is an [`epi`] backend.
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
#![cfg_attr(not(debug_assertions), deny(warnings))] // Forbid warnings in release builds
#![deny(broken_intra_doc_links)]
#![deny(invalid_codeblock_attributes)]
#![deny(private_intra_doc_links)]
#![forbid(unsafe_code)]
#![warn(clippy::all, rust_2018_idioms)]
#![allow(clippy::manual_range_contains, clippy::single_match)]
mod backend;
#[cfg(feature = "http")]
pub mod http;
mod painter;
#[cfg(feature = "persistence")]
pub mod persistence;
pub mod screen_reader;
pub mod window_settings;
pub use backend::*;
pub use painter::Painter;
use {
copypasta::ClipboardProvider,
egui::*,
glium::glutin::{
self,
event::{Force, VirtualKeyCode},
event_loop::ControlFlow,
},
std::hash::{Hash, Hasher},
};
pub use copypasta::ClipboardContext; // TODO: remove
pub struct GliumInputState {
pub pointer_pos_in_points: Option<Pos2>,
pub raw: egui::RawInput,
}
impl GliumInputState {
pub fn from_pixels_per_point(pixels_per_point: f32) -> Self {
Self {
pointer_pos_in_points: Default::default(),
raw: egui::RawInput {
pixels_per_point: Some(pixels_per_point),
..Default::default()
},
}
}
}
pub fn input_to_egui(
pixels_per_point: f32,
event: glutin::event::WindowEvent<'_>,
clipboard: Option<&mut ClipboardContext>,
input_state: &mut GliumInputState,
control_flow: &mut ControlFlow,
) {
use glutin::event::WindowEvent;
match event {
WindowEvent::CloseRequested | WindowEvent::Destroyed => *control_flow = ControlFlow::Exit,
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
input_state.raw.pixels_per_point = Some(scale_factor as f32);
}
WindowEvent::MouseInput { state, button, .. } => {
if let Some(pos_in_points) = input_state.pointer_pos_in_points {
if let Some(button) = translate_mouse_button(button) {
input_state.raw.events.push(egui::Event::PointerButton {
pos: pos_in_points,
button,
pressed: state == glutin::event::ElementState::Pressed,
modifiers: input_state.raw.modifiers,
});
}
}
}
WindowEvent::CursorMoved {
position: pos_in_pixels,
..
} => {
let pos_in_points = pos2(
pos_in_pixels.x as f32 / pixels_per_point,
pos_in_pixels.y as f32 / pixels_per_point,
);
input_state.pointer_pos_in_points = Some(pos_in_points);
input_state
.raw
.events
.push(egui::Event::PointerMoved(pos_in_points));
}
WindowEvent::CursorLeft { .. } => {
input_state.pointer_pos_in_points = None;
input_state.raw.events.push(egui::Event::PointerGone);
}
WindowEvent::ReceivedCharacter(ch) => {
if is_printable_char(ch)
&& !input_state.raw.modifiers.ctrl
&& !input_state.raw.modifiers.mac_cmd
{
input_state.raw.events.push(Event::Text(ch.to_string()));
}
}
WindowEvent::KeyboardInput { input, .. } => {
if let Some(keycode) = input.virtual_keycode {
let pressed = input.state == glutin::event::ElementState::Pressed;
// We could also use `WindowEvent::ModifiersChanged` instead, I guess.
if matches!(keycode, VirtualKeyCode::LAlt | VirtualKeyCode::RAlt) {
input_state.raw.modifiers.alt = pressed;
}
if matches!(keycode, VirtualKeyCode::LControl | VirtualKeyCode::RControl) {
input_state.raw.modifiers.ctrl = pressed;
if !cfg!(target_os = "macos") {
input_state.raw.modifiers.command = pressed;
}
}
if matches!(keycode, VirtualKeyCode::LShift | VirtualKeyCode::RShift) {
input_state.raw.modifiers.shift = pressed;
}
if cfg!(target_os = "macos")
&& matches!(keycode, VirtualKeyCode::LWin | VirtualKeyCode::RWin)
{
input_state.raw.modifiers.mac_cmd = pressed;
input_state.raw.modifiers.command = pressed;
}
if pressed {
if cfg!(target_os = "macos")
&& input_state.raw.modifiers.mac_cmd
&& keycode == VirtualKeyCode::Q
{
*control_flow = ControlFlow::Exit;
}
// VirtualKeyCode::Paste etc in winit are broken/untrustworthy,
// so we detect these things manually:
if input_state.raw.modifiers.command && keycode == VirtualKeyCode::X {
input_state.raw.events.push(Event::Cut);
} else if input_state.raw.modifiers.command && keycode == VirtualKeyCode::C {
input_state.raw.events.push(Event::Copy);
} else if input_state.raw.modifiers.command && keycode == VirtualKeyCode::V {
if let Some(clipboard) = clipboard {
match clipboard.get_contents() {
Ok(contents) => {
input_state.raw.events.push(Event::Text(contents));
}
Err(err) => {
eprintln!("Paste error: {}", err);
}
}
}
}
}
if let Some(key) = translate_virtual_key_code(keycode) {
input_state.raw.events.push(Event::Key {
key,
pressed,
modifiers: input_state.raw.modifiers,
});
}
}
}
WindowEvent::MouseWheel { delta, .. } => {
let mut delta = match delta {
glutin::event::MouseScrollDelta::LineDelta(x, y) => {
let line_height = 8.0; // magic value!
vec2(x, y) * line_height
}
glutin::event::MouseScrollDelta::PixelDelta(delta) => {
vec2(delta.x as f32, delta.y as f32) / pixels_per_point
}
};
// Various hacks for https://github.com/emilk/egui/issues/356
if cfg!(target_os = "macos") {
// This is still buggy in winit despite
// https://github.com/rust-windowing/winit/issues/1695 being closed
delta.x *= -1.0;
}
if cfg!(target_os = "linux") {
delta.y *= -1.0;
}
if input_state.raw.modifiers.ctrl {
// Treat as zoom instead:
input_state.raw.zoom_delta *= (delta.y / 200.0).exp();
} else {
input_state.raw.scroll_delta += delta;
}
}
WindowEvent::TouchpadPressure {
// device_id,
// pressure,
// stage,
..
} => {
// TODO
}
WindowEvent::Touch(touch) => {
let pixels_per_point_recip = 1. / pixels_per_point;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
touch.device_id.hash(&mut hasher);
input_state.raw.events.push(Event::Touch {
device_id: TouchDeviceId(hasher.finish()),
id: TouchId::from(touch.id),
phase: match touch.phase {
glutin::event::TouchPhase::Started => egui::TouchPhase::Start,
glutin::event::TouchPhase::Moved => egui::TouchPhase::Move,
glutin::event::TouchPhase::Ended => egui::TouchPhase::End,
glutin::event::TouchPhase::Cancelled => egui::TouchPhase::Cancel,
},
pos: pos2(touch.location.x as f32 * pixels_per_point_recip,
touch.location.y as f32 * pixels_per_point_recip),
force: match touch.force {
Some(Force::Normalized(force)) => force as f32,
Some(Force::Calibrated {
force,
max_possible_force,
..
}) => (force / max_possible_force) as f32,
None => 0_f32,
},
});
}
_ => {
// dbg!(event);
}
}
}
/// Glium sends special keys (backspace, delete, F1, ...) as characters.
/// Ignore those.
/// We also ignore '\r', '\n', '\t'.
/// Newlines are handled by the `Key::Enter` event.
fn is_printable_char(chr: char) -> bool {
let is_in_private_use_area = '\u{e000}' <= chr && chr <= '\u{f8ff}'
|| '\u{f0000}' <= chr && chr <= '\u{ffffd}'
|| '\u{100000}' <= chr && chr <= '\u{10fffd}';
!is_in_private_use_area && !chr.is_ascii_control()
}
pub fn translate_mouse_button(button: glutin::event::MouseButton) -> Option<egui::PointerButton> {
match button {
glutin::event::MouseButton::Left => Some(egui::PointerButton::Primary),
glutin::event::MouseButton::Right => Some(egui::PointerButton::Secondary),
glutin::event::MouseButton::Middle => Some(egui::PointerButton::Middle),
_ => None,
}
}
pub fn translate_virtual_key_code(key: VirtualKeyCode) -> Option<egui::Key> {
use VirtualKeyCode::*;
Some(match key {
Down => Key::ArrowDown,
Left => Key::ArrowLeft,
Right => Key::ArrowRight,
Up => Key::ArrowUp,
Escape => Key::Escape,
Tab => Key::Tab,
Back => Key::Backspace,
Return => Key::Enter,
Space => Key::Space,
Insert => Key::Insert,
Delete => Key::Delete,
Home => Key::Home,
End => Key::End,
PageUp => Key::PageUp,
PageDown => Key::PageDown,
Key0 | Numpad0 => Key::Num0,
Key1 | Numpad1 => Key::Num1,
Key2 | Numpad2 => Key::Num2,
Key3 | Numpad3 => Key::Num3,
Key4 | Numpad4 => Key::Num4,
Key5 | Numpad5 => Key::Num5,
Key6 | Numpad6 => Key::Num6,
Key7 | Numpad7 => Key::Num7,
Key8 | Numpad8 => Key::Num8,
Key9 | Numpad9 => Key::Num9,
A => Key::A,
B => Key::B,
C => Key::C,
D => Key::D,
E => Key::E,
F => Key::F,
G => Key::G,
H => Key::H,
I => Key::I,
J => Key::J,
K => Key::K,
L => Key::L,
M => Key::M,
N => Key::N,
O => Key::O,
P => Key::P,
Q => Key::Q,
R => Key::R,
S => Key::S,
T => Key::T,
U => Key::U,
V => Key::V,
W => Key::W,
X => Key::X,
Y => Key::Y,
Z => Key::Z,
_ => {
return None;
}
})
}
fn translate_cursor(cursor_icon: egui::CursorIcon) -> Option<glutin::window::CursorIcon> {
match cursor_icon {
CursorIcon::None => None,
CursorIcon::Alias => Some(glutin::window::CursorIcon::Alias),
CursorIcon::AllScroll => Some(glutin::window::CursorIcon::AllScroll),
CursorIcon::Cell => Some(glutin::window::CursorIcon::Cell),
CursorIcon::ContextMenu => Some(glutin::window::CursorIcon::ContextMenu),
CursorIcon::Copy => Some(glutin::window::CursorIcon::Copy),
CursorIcon::Crosshair => Some(glutin::window::CursorIcon::Crosshair),
CursorIcon::Default => Some(glutin::window::CursorIcon::Default),
CursorIcon::Grab => Some(glutin::window::CursorIcon::Grab),
CursorIcon::Grabbing => Some(glutin::window::CursorIcon::Grabbing),
CursorIcon::Help => Some(glutin::window::CursorIcon::Help),
CursorIcon::Move => Some(glutin::window::CursorIcon::Move),
CursorIcon::NoDrop => Some(glutin::window::CursorIcon::NoDrop),
CursorIcon::NotAllowed => Some(glutin::window::CursorIcon::NotAllowed),
CursorIcon::PointingHand => Some(glutin::window::CursorIcon::Hand),
CursorIcon::Progress => Some(glutin::window::CursorIcon::Progress),
CursorIcon::ResizeHorizontal => Some(glutin::window::CursorIcon::EwResize),
CursorIcon::ResizeNeSw => Some(glutin::window::CursorIcon::NeswResize),
CursorIcon::ResizeNwSe => Some(glutin::window::CursorIcon::NwseResize),
CursorIcon::ResizeVertical => Some(glutin::window::CursorIcon::NsResize),
CursorIcon::Text => Some(glutin::window::CursorIcon::Text),
CursorIcon::VerticalText => Some(glutin::window::CursorIcon::VerticalText),
CursorIcon::Wait => Some(glutin::window::CursorIcon::Wait),
CursorIcon::ZoomIn => Some(glutin::window::CursorIcon::ZoomIn),
CursorIcon::ZoomOut => Some(glutin::window::CursorIcon::ZoomOut),
}
}
fn set_cursor_icon(display: &glium::backend::glutin::Display, cursor_icon: egui::CursorIcon) {
if let Some(cursor_icon) = translate_cursor(cursor_icon) {
display.gl_window().window().set_cursor_visible(true);
display.gl_window().window().set_cursor_icon(cursor_icon);
} else {
display.gl_window().window().set_cursor_visible(false);
}
}
pub fn handle_output(
output: egui::Output,
clipboard: Option<&mut ClipboardContext>,
display: &glium::Display,
) {
if let Some(open) = output.open_url {
if let Err(err) = webbrowser::open(&open.url) {
eprintln!("Failed to open url: {}", err);
}
}
if !output.copied_text.is_empty() {
if let Some(clipboard) = clipboard {
if let Err(err) = clipboard.set_contents(output.copied_text) {
eprintln!("Copy/Cut error: {}", err);
}
}
}
if let Some(egui::Pos2 { x, y }) = output.text_cursor {
display
.gl_window()
.window()
.set_ime_position(glium::glutin::dpi::LogicalPosition { x, y })
}
}
pub fn init_clipboard() -> Option<ClipboardContext> {
match ClipboardContext::new() {
Ok(clipboard) => Some(clipboard),
Err(err) => {
eprintln!("Failed to initialize clipboard: {}", err);
None
}
}
}
// ----------------------------------------------------------------------------
/// Time of day as seconds since midnight. Used for clock in demo app.
pub fn seconds_since_midnight() -> Option<f64> {
#[cfg(feature = "time")]
{
use chrono::Timelike;
let time = chrono::Local::now().time();
let seconds_since_midnight =
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64);
Some(seconds_since_midnight)
}
#[cfg(not(feature = "time"))]
None
}
pub fn screen_size_in_pixels(display: &glium::Display) -> Vec2 {
let (width_in_pixels, height_in_pixels) = display.get_framebuffer_dimensions();
vec2(width_in_pixels as f32, height_in_pixels as f32)
}
pub fn native_pixels_per_point(display: &glium::Display) -> f32 {
display.gl_window().window().scale_factor() as f32
}
// ----------------------------------------------------------------------------
/// Use [`egui`] from a [`glium`] app.
pub struct EguiGlium {
egui_ctx: egui::CtxRef,
start_time: std::time::Instant,
clipboard: Option<crate::ClipboardContext>,
input_state: crate::GliumInputState,
painter: crate::Painter,
current_cursor_icon: egui::CursorIcon,
screen_reader: crate::screen_reader::ScreenReader,
}
impl EguiGlium {
pub fn new(display: &glium::Display) -> Self {
Self {
egui_ctx: Default::default(),
start_time: std::time::Instant::now(),
clipboard: crate::init_clipboard(),
input_state: crate::GliumInputState::from_pixels_per_point(
crate::native_pixels_per_point(display),
),
painter: crate::Painter::new(display),
current_cursor_icon: egui::CursorIcon::Default,
screen_reader: crate::screen_reader::ScreenReader::default(),
}
}
pub fn ctx(&self) -> &egui::CtxRef {
&self.egui_ctx
}
pub fn ctx_and_painter_mut(&mut self) -> (&egui::CtxRef, &mut crate::Painter) {
(&self.egui_ctx, &mut self.painter)
}
pub fn on_event(
&mut self,
event: glium::glutin::event::WindowEvent<'_>,
control_flow: &mut glium::glutin::event_loop::ControlFlow,
) {
crate::input_to_egui(
self.egui_ctx.pixels_per_point(),
event,
self.clipboard.as_mut(),
&mut self.input_state,
control_flow,
);
}
pub fn begin_frame(&mut self, display: &glium::Display) {
let pixels_per_point = self
.input_state
.raw
.pixels_per_point
.unwrap_or_else(|| self.egui_ctx.pixels_per_point());
self.input_state.raw.time = Some(self.start_time.elapsed().as_nanos() as f64 * 1e-9);
self.input_state.raw.screen_rect = Some(Rect::from_min_size(
Default::default(),
screen_size_in_pixels(&display) / pixels_per_point,
));
self.egui_ctx.begin_frame(self.input_state.raw.take());
}
/// Returns `needs_repaint` and shapes to draw.
pub fn end_frame(
&mut self,
display: &glium::Display,
) -> (bool, Vec<egui::epaint::ClippedShape>) {
let (egui_output, shapes) = self.egui_ctx.end_frame();
if self.egui_ctx.memory().options.screen_reader {
self.screen_reader.speak(&egui_output.events_description());
}
if self.current_cursor_icon != egui_output.cursor_icon {
// call only when changed to prevent flickering near frame boundary
// when Windows OS tries to control cursor icon for window resizing
set_cursor_icon(display, egui_output.cursor_icon);
self.current_cursor_icon = egui_output.cursor_icon;
}
let needs_repaint = egui_output.needs_repaint;
handle_output(egui_output, self.clipboard.as_mut(), display);
(needs_repaint, shapes)
}
pub fn paint(
&mut self,
display: &glium::Display,
target: &mut glium::Frame,
shapes: Vec<egui::epaint::ClippedShape>,
) {
let clipped_meshes = self.egui_ctx.tessellate(shapes);
self.painter.paint_meshes(
display,
target,
self.egui_ctx.pixels_per_point(),
clipped_meshes,
&self.egui_ctx.texture(),
);
}
}