egui/eframe/examples/image.rs
Emil Ernerfeldt 66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00

46 lines
1.4 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::{egui, epi};
#[derive(Default)]
struct MyApp {
texture: Option<egui::TextureHandle>,
}
impl epi::App for MyApp {
fn name(&self) -> &str {
"Show an image with eframe/egui"
}
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
let texture: &egui::TextureHandle = self.texture.get_or_insert_with(|| {
let image = load_image(include_bytes!("rust-logo-256x256.png")).unwrap();
ctx.load_texture("rust-logo", image)
});
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("This is an image:");
ui.image(texture, texture.size_vec2());
ui.heading("This is an image you can click:");
ui.add(egui::ImageButton::new(texture, texture.size_vec2()));
});
}
}
fn main() {
let options = eframe::NativeOptions::default();
eframe::run_native(Box::new(MyApp::default()), options);
}
fn load_image(image_data: &[u8]) -> Result<egui::ColorImage, image::ImageError> {
use image::GenericImageView as _;
let image = image::load_from_memory(image_data)?;
let size = [image.width() as _, image.height() as _];
let image_buffer = image.to_rgba8();
let pixels = image_buffer.as_flat_samples();
Ok(egui::ColorImage::from_rgba_unmultiplied(
size,
pixels.as_slice(),
))
}