egui/eframe/examples/svg.rs
Emil Ernerfeldt b7ebe16cfb
Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.

Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
2022-03-25 21:19:31 +01:00

49 lines
1.3 KiB
Rust

//! A good way of displaying an SVG image in egui.
//!
//! Requires the dependency `egui_extras` with the `svg` feature.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(1000.0, 700.0)),
..Default::default()
};
eframe::run_native(
"svg example",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
struct MyApp {
svg_image: egui_extras::RetainedImage,
}
impl Default for MyApp {
fn default() -> Self {
Self {
svg_image: egui_extras::RetainedImage::from_svg_bytes(
"rustacean-flat-happy.svg",
include_bytes!("rustacean-flat-happy.svg"),
)
.unwrap(),
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("SVG example");
ui.label("The SVG is rasterized and displayed as a texture.");
ui.separator();
let max_size = ui.available_size();
self.svg_image.show_max_size(ui, max_size);
});
}
}