egui/egui_demo_lib/benches/benchmark.rs
Emil Ernerfeldt b3e41e4e9c Use new type Estring to avoid cloning &'static str
`ui.label("static string")` is a very common use case,
and currently egui clones the string in these cases.

This PR introduces a new type:

``` rust
pub enum Estring {
    Static(&'static str),
    Owned(Arc<str>),
}
```

which is used everywhere text is needed, with
`impl Into<Estring>` in the API for e.g. `ui.label`.

This reduces the number of copies drastically and speeds up
the benchmark demo_with_tessellate__realistic by 17%.

This hurts the ergonomics of egui a bit, and this is a breaking change.

For instance, this used to work:

``` rust
fn my_label(ui: &mut egui::Ui, text: &str) {
    ui.label(text);
}
```

This must now either be changed to

``` rust
fn my_label(ui: &mut egui::Ui, text: &str) {
    ui.label(text.to_string());
}
```

(or the argument must be changed to either
`text: &'static str` or `text: String`)
2021-09-03 22:38:00 +02:00

109 lines
3.5 KiB
Rust

use criterion::{criterion_group, criterion_main, Criterion};
use egui_demo_lib::LOREM_IPSUM_LONG;
pub fn criterion_benchmark(c: &mut Criterion) {
let raw_input = egui::RawInput::default();
{
let mut ctx = egui::CtxRef::default();
let mut demo_windows = egui_demo_lib::DemoWindows::default();
// The most end-to-end benchmark.
c.bench_function("demo_with_tessellate__realistic", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
let (_, shapes) = ctx.end_frame();
ctx.tessellate(shapes)
})
});
c.bench_function("demo_no_tessellate", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
ctx.end_frame()
})
});
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
let (_, shapes) = ctx.end_frame();
c.bench_function("demo_only_tessellate", |b| {
b.iter(|| ctx.tessellate(shapes.clone()))
});
}
if false {
let mut ctx = egui::CtxRef::default();
ctx.memory().set_everything_is_visible(true); // give us everything
let mut demo_windows = egui_demo_lib::DemoWindows::default();
c.bench_function("demo_full_no_tessellate", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
ctx.end_frame()
})
});
}
{
let mut ctx = egui::CtxRef::default();
ctx.begin_frame(raw_input);
let mut ui = egui::Ui::__test();
c.bench_function("label &str", |b| {
b.iter(|| {
ui.label("the quick brown fox jumps over the lazy dog");
})
});
c.bench_function("label String", |b| {
b.iter(|| {
ui.label("the quick brown fox jumps over the lazy dog".to_owned());
})
});
}
{
let pixels_per_point = 1.0;
let wrap_width = 512.0;
let text_style = egui::TextStyle::Body;
let color = egui::Color32::WHITE;
let fonts = egui::epaint::text::Fonts::from_definitions(
pixels_per_point,
egui::FontDefinitions::default(),
);
c.bench_function("text_layout_uncached", |b| {
b.iter(|| {
use egui::epaint::text::{layout, LayoutJob};
let job =
LayoutJob::simple(LOREM_IPSUM_LONG, egui::TextStyle::Body, color, wrap_width);
layout(&fonts, job.into())
})
});
c.bench_function("text_layout_cached", |b| {
b.iter(|| fonts.layout(LOREM_IPSUM_LONG, text_style, color, wrap_width))
});
let galley = fonts.layout(LOREM_IPSUM_LONG, text_style, color, wrap_width);
let mut tessellator = egui::epaint::Tessellator::from_options(Default::default());
let mut mesh = egui::epaint::Mesh::default();
c.bench_function("tessellate_text", |b| {
b.iter(|| {
tessellator.tessellate_text(
fonts.texture().size(),
egui::Pos2::ZERO,
&galley,
Default::default(),
None,
&mut mesh,
);
mesh.clear();
})
});
}
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);