![]() * egui-winit: don't assume window available at init On Android in particular we can only initialize render state once we have a native window, after a 'Resumed' lifecycle event. It's still practical to be able to initialize an egui_winit::State early on so this adds setters for the max_texture_side and pixels_per_point that can be called once we have a valid Window and have initialized a graphics context. On Wayland, where we need to access the Display for clipboard handling we now get the Display from the event loop instead of a window. * egui-wgpu: lazily initialize render + surface state Enable the renderer and surface state initialization to be deferred until we know that any winit window we created has a valid native window and enable the surface state to be updated in case the native window changes. In particular these changes help with running on Android where winit windows will only have a valid native window associated with them between Resumed and Paused lifecycle events, and so surface creation (and render state initialization) needs to wait until the first Resumed event, and the surface needs to be dropped/recreated based on Paused/Resumed events. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
CHANGELOG.md | ||
README.md |
eframe: the egui
framework
eframe
is the official framework library for writing apps using egui
. The app can be compiled both to run natively (cross platform) or be compiled to a web app (using WASM).
To get started, see the examples.
To learn how to set up eframe
for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui
, see the egui docs.
eframe
uses egui_glow
for rendering, and on native it uses egui-winit
.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
You need to either use edition = "2021"
, or set resolver = "2"
in the [workspace
] section of your to-level Cargo.toml
. See this link for more info.
You can opt-in to the using egui_wgpu
for rendering by enabling the wgpu
feature and setting NativeOptions::renderer
to Renderer::Wgpu
.
Alternatives
eframe
is not the only way to write an app using egui
! You can also try egui-miniquad
, bevy_egui
, egui_sdl2_gl
, and others.
Problems with running egui on the web
eframe
uses WebGL (via glow
) and WASM, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
- Rendering: Getting pixel-perfect rendering right on the web is very difficult.
- Search: you cannot search an egui web page like you would a normal web page.
- Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so
eframe
fakes it by adding some invisible DOM elements. It doesn't always work. - Mobile text editing is not as good as for a normal web app.
- Accessibility: There is an experimental screen reader for
eframe
, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns). - No integration with browser settings for colors and fonts.
- On Linux and Mac, Firefox will copy the WebGL render target from GPU, to CPU and then back again (https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0), slowing down egui.
In many ways, eframe
is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
The suggested use for eframe
are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.
Companion crates
Not all rust crates work when compiled to WASM, but here are some useful crates have been designed to work well both natively and as WASM:
Name
The frame in eframe
stands both for the frame in which your egui
app resides and also for "framework" (frame
is a framework, egui
is a library).