![]() * wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name |
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.. | ||
apps | ||
backend_panel.rs | ||
frame_history.rs | ||
lib.rs | ||
main.rs | ||
wrap_app.rs |