216 lines
6.8 KiB
Rust
216 lines
6.8 KiB
Rust
use egui::{containers::*, widgets::*, *};
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use std::f32::consts::TAU;
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#[derive(PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct FractalClock {
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paused: bool,
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time: f64,
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zoom: f32,
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start_line_width: f32,
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depth: usize,
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length_factor: f32,
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luminance_factor: f32,
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width_factor: f32,
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line_count: usize,
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}
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impl Default for FractalClock {
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fn default() -> Self {
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Self {
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paused: false,
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time: 0.0,
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zoom: 0.25,
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start_line_width: 2.5,
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depth: 9,
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length_factor: 0.8,
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luminance_factor: 0.8,
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width_factor: 0.9,
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line_count: 0,
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}
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}
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}
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impl epi::App for FractalClock {
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fn name(&self) -> &str {
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"🕑 Fractal Clock"
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}
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fn update(&mut self, ctx: &egui::CtxRef, _frame: &mut epi::Frame<'_>) {
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egui::CentralPanel::default()
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.frame(Frame::dark_canvas(&ctx.style()))
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.show(ctx, |ui| self.ui(ui, crate::seconds_since_midnight()));
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}
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}
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impl FractalClock {
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pub fn ui(&mut self, ui: &mut Ui, seconds_since_midnight: Option<f64>) {
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if !self.paused {
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self.time = seconds_since_midnight.unwrap_or_else(|| ui.input().time);
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ui.ctx().request_repaint();
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}
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let painter = Painter::new(
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ui.ctx().clone(),
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ui.layer_id(),
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ui.available_rect_before_wrap(),
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);
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self.paint(&painter);
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// Make sure we allocate what we used (everything)
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ui.expand_to_include_rect(painter.clip_rect());
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Frame::popup(ui.style())
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.stroke(Stroke::none())
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.show(ui, |ui| {
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ui.set_max_width(270.0);
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CollapsingHeader::new("Settings")
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.show(ui, |ui| self.options_ui(ui, seconds_since_midnight));
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});
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}
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fn options_ui(&mut self, ui: &mut Ui, seconds_since_midnight: Option<f64>) {
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if seconds_since_midnight.is_some() {
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ui.label(format!(
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"Local time: {:02}:{:02}:{:02}.{:03}",
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(self.time % (24.0 * 60.0 * 60.0) / 3600.0).floor(),
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(self.time % (60.0 * 60.0) / 60.0).floor(),
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(self.time % 60.0).floor(),
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(self.time % 1.0 * 100.0).floor()
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));
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} else {
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ui.label("The fractal_clock clock is not showing the correct time");
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};
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ui.label(format!("Painted line count: {}", self.line_count));
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ui.checkbox(&mut self.paused, "Paused");
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ui.add(Slider::new(&mut self.zoom, 0.0..=1.0).text("zoom"));
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ui.add(Slider::new(&mut self.start_line_width, 0.0..=5.0).text("Start line width"));
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ui.add(Slider::new(&mut self.depth, 0..=14).text("depth"));
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ui.add(Slider::new(&mut self.length_factor, 0.0..=1.0).text("length factor"));
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ui.add(Slider::new(&mut self.luminance_factor, 0.0..=1.0).text("luminance factor"));
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ui.add(Slider::new(&mut self.width_factor, 0.0..=1.0).text("width factor"));
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egui::reset_button(ui, self);
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ui.hyperlink_to(
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"Inspired by a screensaver by Rob Mayoff",
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"http://www.dqd.com/~mayoff/programs/FractalClock/",
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);
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}
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fn paint(&mut self, painter: &Painter) {
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struct Hand {
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length: f32,
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angle: f32,
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vec: Vec2,
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}
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impl Hand {
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fn from_length_angle(length: f32, angle: f32) -> Self {
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Self {
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length,
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angle,
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vec: length * Vec2::angled(angle),
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}
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}
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}
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let angle_from_period =
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|period| TAU * (self.time.rem_euclid(period) / period) as f32 - TAU / 4.0;
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let hands = [
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// Second hand:
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Hand::from_length_angle(self.length_factor, angle_from_period(60.0)),
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// Minute hand:
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Hand::from_length_angle(self.length_factor, angle_from_period(60.0 * 60.0)),
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// Hour hand:
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Hand::from_length_angle(0.5, angle_from_period(12.0 * 60.0 * 60.0)),
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];
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let mut shapes: Vec<Shape> = Vec::new();
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let rect = painter.clip_rect();
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let to_screen = emath::RectTransform::from_to(
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Rect::from_center_size(Pos2::ZERO, rect.square_proportions() / self.zoom),
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rect,
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);
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let mut paint_line = |points: [Pos2; 2], color: Color32, width: f32| {
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let line = [to_screen * points[0], to_screen * points[1]];
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// culling
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if rect.intersects(Rect::from_two_pos(line[0], line[1])) {
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shapes.push(Shape::line_segment(line, (width, color)));
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}
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};
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let hand_rotations = [
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hands[0].angle - hands[2].angle + TAU / 2.0,
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hands[1].angle - hands[2].angle + TAU / 2.0,
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];
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let hand_rotors = [
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hands[0].length * emath::Rot2::from_angle(hand_rotations[0]),
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hands[1].length * emath::Rot2::from_angle(hand_rotations[1]),
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];
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#[derive(Clone, Copy)]
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struct Node {
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pos: Pos2,
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dir: Vec2,
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}
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let mut nodes = Vec::new();
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let mut width = self.start_line_width;
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for (i, hand) in hands.iter().enumerate() {
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let center = pos2(0.0, 0.0);
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let end = center + hand.vec;
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paint_line([center, end], Color32::from_additive_luminance(255), width);
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if i < 2 {
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nodes.push(Node {
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pos: end,
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dir: hand.vec,
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});
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}
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}
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let mut luminance = 0.7; // Start dimmer than main hands
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let mut new_nodes = Vec::new();
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for _ in 0..self.depth {
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new_nodes.clear();
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new_nodes.reserve(nodes.len() * 2);
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luminance *= self.luminance_factor;
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width *= self.width_factor;
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let luminance_u8 = (255.0 * luminance).round() as u8;
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if luminance_u8 == 0 {
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break;
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}
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for &rotor in &hand_rotors {
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for a in &nodes {
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let new_dir = rotor * a.dir;
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let b = Node {
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pos: a.pos + new_dir,
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dir: new_dir,
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};
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paint_line(
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[a.pos, b.pos],
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Color32::from_additive_luminance(luminance_u8),
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width,
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);
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new_nodes.push(b);
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}
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}
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std::mem::swap(&mut nodes, &mut new_nodes);
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}
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self.line_count = shapes.len();
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painter.extend(shapes);
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}
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}
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