.. | ||
fonts | ||
src | ||
Cargo.toml | ||
README.md |
GUI implementation
This is the core library crate Emigui. It is fully platform independent without any backend. You give the Emigui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.
TODO:
Widgets
- Movable/resizable windows
- Kinetic windows
- Scroll areas
- Menu bar (File, Edit, etc)
- One-line TextField
- Color picker
- Style editor
Animations
Add extremely quick animations for some things, maybe 2-3 frames. For instance:
- Animate foldables with clip_rect
Clip rects
- Separate Region::clip_rect from Region::rect
- Use clip rectangles when painting
- Use clip rectangles when interacting
Other
- Create Layout so we can greater grid layouts etc
- Persist UI state in external storage
- Build in a profiler which tracks which region in which window takes up CPU.
- Draw as flame graph
- Draw as hotmap
Names and structure
- Combine Emigui and Context
- Rename Region to something shorter?
region: &Region
region.add(...)
:/gui: &Gui
gui.add(...)
:)ui: &Ui
ui.add(...)
:)
Global widget search
Ability to do a search for any widget. The search works even for closed windows and foldables. This is implemented like this: while searching, all region are layed out and their add_content functions are run. If none of the contents matches the search, the layout is reverted and nothing is shown. So windows will get temporarily opened and run, but if the search is not a match in the window it is closed again. This means then when searching your whole GUI is being run, which may be a bit slower, but it would be a really awesome feature.