![]() * Allow setting the scale filter for `glow` backend This commit adds a `set_scale_filter` method to the `glow` painter so that textures can be set to scale using nearest-neighbour scaling rather than linear. This is useful for pixel art. I wasn't entirely sure what kind of API you want for this kind of change so I went with what seemed least intrusive, I don't mind doing something more holistic if this isn't what you had in mind. * Rename scale_filter -> texture_filter * Store the TextureFilter directly * PR link in changelog * Use inter-doc links Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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examples | ||
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Cargo.toml | ||
CHANGELOG.md | ||
README.md |
egui_glow
This crates provides bindings between egui
and glow which allows you to write GUI code using egui and compile it and run it natively, cross platform.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libspeechd-dev libxkbcommon-dev libssl-dev
This crate depends on egui-winit
.