egui/epaint/src/text/fonts.rs
Emil Ernerfeldt e7cfda4941
Shape refactor (#705)
* More introspection stats about vertices/indices etc

* more serde derive

* #[inline] to Shape constructors

* Introduce RectShape

* Introduce CircleShape

* Introduce PathShape

* More serde derive

* impl Copy for RectShape and CircleShape

* Simplify some code

* More serde derive

* Add helpers for appending more input or output

* Serde derives for RawInput

* Rename Fonts::from_definitions to Fonts::new

* Add Output::take

* refactor EguiGlium slightly

* Derive PartialEq for RawInput

* Improve egui::util::History interface

* tweaks

* Improve History filter: add minimum length

* Calculate galley bounding rect

* tessellator: cull line segments and paths

* tessellator: cull meshes

* Fix bug in History bandwidth estimator
2021-09-20 21:36:56 +02:00

523 lines
17 KiB
Rust

use std::{
collections::BTreeMap,
hash::{Hash, Hasher},
sync::Arc,
};
use crate::{
mutex::Mutex,
text::{
font::{Font, FontImpl},
Galley, LayoutJob,
},
Texture, TextureAtlas,
};
// TODO: rename
/// One of a few categories of styles of text, e.g. body, button or heading.
#[derive(Copy, Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(rename_all = "snake_case"))]
pub enum TextStyle {
/// Used when small text is needed.
Small,
/// Normal labels. Easily readable, doesn't take up too much space.
Body,
/// Buttons. Maybe slightly bigger than `Body`.
Button,
/// Heading. Probably larger than `Body`.
Heading,
/// Same size as `Body`, but used when monospace is important (for aligning number, code snippets, etc).
Monospace,
}
impl TextStyle {
pub fn all() -> impl Iterator<Item = TextStyle> {
[
TextStyle::Small,
TextStyle::Body,
TextStyle::Button,
TextStyle::Heading,
TextStyle::Monospace,
]
.iter()
.copied()
}
}
/// Which style of font: [`Monospace`][`FontFamily::Monospace`] or [`Proportional`][`FontFamily::Proportional`].
#[derive(Copy, Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(rename_all = "snake_case"))]
pub enum FontFamily {
/// A font where each character is the same width (`w` is the same width as `i`).
Monospace,
/// A font where some characters are wider than other (e.g. 'w' is wider than 'i').
Proportional,
}
/// The data of a `.ttf` or `.otf` file.
pub type FontData = std::borrow::Cow<'static, [u8]>;
fn ab_glyph_font_from_font_data(name: &str, data: &FontData) -> ab_glyph::FontArc {
match data {
std::borrow::Cow::Borrowed(bytes) => ab_glyph::FontArc::try_from_slice(bytes),
std::borrow::Cow::Owned(bytes) => ab_glyph::FontArc::try_from_vec(bytes.clone()),
}
.unwrap_or_else(|err| panic!("Error parsing {:?} TTF/OTF font file: {}", name, err))
}
/// Describes the font data and the sizes to use.
///
/// Often you would start with [`FontDefinitions::default()`] and then add/change the contents.
///
/// ```
/// # use {epaint::text::{FontDefinitions, TextStyle, FontFamily}};
/// # struct FakeEguiCtx {};
/// # impl FakeEguiCtx { fn set_fonts(&self, _: FontDefinitions) {} }
/// # let ctx = FakeEguiCtx {};
/// let mut fonts = FontDefinitions::default();
///
/// // Large button text:
/// fonts.family_and_size.insert(
/// TextStyle::Button,
/// (FontFamily::Proportional, 32.0)
/// );
///
/// ctx.set_fonts(fonts);
/// ```
///
/// You can also install your own custom fonts:
/// ```
/// # use {epaint::text::{FontDefinitions, TextStyle, FontFamily}};
/// # struct FakeEguiCtx {};
/// # impl FakeEguiCtx { fn set_fonts(&self, _: FontDefinitions) {} }
/// # let ctx = FakeEguiCtx {};
/// let mut fonts = FontDefinitions::default();
///
/// // Install my own font (maybe supporting non-latin characters):
/// fonts.font_data.insert("my_font".to_owned(),
/// std::borrow::Cow::Borrowed(include_bytes!("../../fonts/Ubuntu-Light.ttf"))); // .ttf and .otf supported
///
/// // Put my font first (highest priority):
/// fonts.fonts_for_family.get_mut(&FontFamily::Proportional).unwrap()
/// .insert(0, "my_font".to_owned());
///
/// // Put my font as last fallback for monospace:
/// fonts.fonts_for_family.get_mut(&FontFamily::Monospace).unwrap()
/// .push("my_font".to_owned());
///
/// ctx.set_fonts(fonts);
/// ```
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(default))]
pub struct FontDefinitions {
/// List of font names and their definitions.
/// The definition must be the contents of either a `.ttf` or `.otf` font file.
///
/// `epaint` has built-in-default for these,
/// but you can override them if you like.
pub font_data: BTreeMap<String, FontData>,
/// Which fonts (names) to use for each [`FontFamily`].
///
/// The list should be a list of keys into [`Self::font_data`].
/// When looking for a character glyph `epaint` will start with
/// the first font and then move to the second, and so on.
/// So the first font is the primary, and then comes a list of fallbacks in order of priority.
pub fonts_for_family: BTreeMap<FontFamily, Vec<String>>,
/// The [`FontFamily`] and size you want to use for a specific [`TextStyle`].
pub family_and_size: BTreeMap<TextStyle, (FontFamily, f32)>,
}
impl Default for FontDefinitions {
fn default() -> Self {
#[allow(unused)]
let mut font_data: BTreeMap<String, FontData> = BTreeMap::new();
let mut fonts_for_family = BTreeMap::new();
#[cfg(feature = "default_fonts")]
{
// TODO: figure out a way to make the WASM smaller despite including fonts. Zip them?
// Use size 13 for this. NOTHING ELSE:
font_data.insert(
"ProggyClean".to_owned(),
std::borrow::Cow::Borrowed(include_bytes!("../../fonts/ProggyClean.ttf")),
);
font_data.insert(
"Ubuntu-Light".to_owned(),
std::borrow::Cow::Borrowed(include_bytes!("../../fonts/Ubuntu-Light.ttf")),
);
// Some good looking emojis. Use as first priority:
font_data.insert(
"NotoEmoji-Regular".to_owned(),
std::borrow::Cow::Borrowed(include_bytes!("../../fonts/NotoEmoji-Regular.ttf")),
);
// Bigger emojis, and more. <http://jslegers.github.io/emoji-icon-font/>:
font_data.insert(
"emoji-icon-font".to_owned(),
std::borrow::Cow::Borrowed(include_bytes!("../../fonts/emoji-icon-font.ttf")),
);
fonts_for_family.insert(
FontFamily::Monospace,
vec![
"ProggyClean".to_owned(),
"Ubuntu-Light".to_owned(), // fallback for √ etc
"NotoEmoji-Regular".to_owned(),
"emoji-icon-font".to_owned(),
],
);
fonts_for_family.insert(
FontFamily::Proportional,
vec![
"Ubuntu-Light".to_owned(),
"NotoEmoji-Regular".to_owned(),
"emoji-icon-font".to_owned(),
],
);
}
#[cfg(not(feature = "default_fonts"))]
{
fonts_for_family.insert(FontFamily::Monospace, vec![]);
fonts_for_family.insert(FontFamily::Proportional, vec![]);
}
let mut family_and_size = BTreeMap::new();
family_and_size.insert(TextStyle::Small, (FontFamily::Proportional, 10.0));
family_and_size.insert(TextStyle::Body, (FontFamily::Proportional, 14.0));
family_and_size.insert(TextStyle::Button, (FontFamily::Proportional, 14.0));
family_and_size.insert(TextStyle::Heading, (FontFamily::Proportional, 20.0));
family_and_size.insert(TextStyle::Monospace, (FontFamily::Monospace, 13.0)); // 13 for `ProggyClean`
Self {
font_data,
fonts_for_family,
family_and_size,
}
}
}
/// The collection of fonts used by `epaint`.
pub struct Fonts {
pixels_per_point: f32,
definitions: FontDefinitions,
fonts: BTreeMap<TextStyle, Font>,
atlas: Arc<Mutex<TextureAtlas>>,
/// Copy of the texture in the texture atlas.
/// This is so we can return a reference to it (the texture atlas is behind a lock).
buffered_texture: Mutex<Arc<Texture>>,
galley_cache: Mutex<GalleyCache>,
}
impl Fonts {
pub fn new(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
assert!(
0.0 < pixels_per_point && pixels_per_point < 100.0,
"pixels_per_point out of range: {}",
pixels_per_point
);
// We want an atlas big enough to be able to include all the Emojis in the `TextStyle::Heading`,
// so we can show the Emoji picker demo window.
let mut atlas = TextureAtlas::new(2048, 64);
{
// Make the top left pixel fully white:
let pos = atlas.allocate((1, 1));
assert_eq!(pos, (0, 0));
atlas.texture_mut()[pos] = 255;
}
let atlas = Arc::new(Mutex::new(atlas));
let mut font_impl_cache = FontImplCache::new(atlas.clone(), pixels_per_point, &definitions);
let fonts = definitions
.family_and_size
.iter()
.map(|(&text_style, &(family, scale_in_points))| {
let fonts = &definitions.fonts_for_family.get(&family);
let fonts = fonts.unwrap_or_else(|| {
panic!("FontFamily::{:?} is not bound to any fonts", family)
});
let fonts: Vec<Arc<FontImpl>> = fonts
.iter()
.map(|font_name| font_impl_cache.font_impl(font_name, scale_in_points))
.collect();
(text_style, Font::new(text_style, fonts))
})
.collect();
{
let mut atlas = atlas.lock();
let texture = atlas.texture_mut();
// Make sure we seed the texture version with something unique based on the default characters:
use std::collections::hash_map::DefaultHasher;
let mut hasher = DefaultHasher::default();
texture.pixels.hash(&mut hasher);
texture.version = hasher.finish();
}
Self {
pixels_per_point,
definitions,
fonts,
atlas,
buffered_texture: Default::default(), //atlas.lock().texture().clone();
galley_cache: Default::default(),
}
}
#[deprecated = "Renamed to Fonts::new"]
pub fn from_definitions(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
Self::new(pixels_per_point, definitions)
}
#[inline(always)]
pub fn pixels_per_point(&self) -> f32 {
self.pixels_per_point
}
pub fn definitions(&self) -> &FontDefinitions {
&self.definitions
}
#[inline(always)]
pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
#[inline(always)]
pub fn floor_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).floor() / self.pixels_per_point
}
/// Call each frame to get the latest available font texture data.
pub fn texture(&self) -> Arc<Texture> {
let atlas = self.atlas.lock();
let mut buffered_texture = self.buffered_texture.lock();
if buffered_texture.version != atlas.texture().version {
*buffered_texture = Arc::new(atlas.texture().clone());
}
buffered_texture.clone()
}
/// Width of this character in points.
pub fn glyph_width(&self, text_style: TextStyle, c: char) -> f32 {
self.fonts[&text_style].glyph_width(c)
}
/// Height of one row of text. In points
pub fn row_height(&self, text_style: TextStyle) -> f32 {
self.fonts[&text_style].row_height()
}
/// Layout some text.
/// This is the most advanced layout function.
/// See also [`Self::layout`], [`Self::layout_no_wrap`] and
/// [`Self::layout_delayed_color`].
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout_job(&self, job: LayoutJob) -> Arc<Galley> {
self.galley_cache.lock().layout(self, job)
}
/// Will wrap text at the given width and line break at `\n`.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout(
&self,
text: String,
text_style: TextStyle,
color: crate::Color32,
wrap_width: f32,
) -> Arc<Galley> {
let job = LayoutJob::simple(text, text_style, color, wrap_width);
self.layout_job(job)
}
/// Will line break at `\n`.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout_no_wrap(
&self,
text: String,
text_style: TextStyle,
color: crate::Color32,
) -> Arc<Galley> {
let job = LayoutJob::simple(text, text_style, color, f32::INFINITY);
self.layout_job(job)
}
/// Like [`Self::layout`], made for when you want to pick a color for the text later.
///
/// The implementation uses memoization so repeated calls are cheap.
pub fn layout_delayed_color(
&self,
text: String,
text_style: TextStyle,
wrap_width: f32,
) -> Arc<Galley> {
self.layout_job(LayoutJob::simple(
text,
text_style,
crate::Color32::TEMPORARY_COLOR,
wrap_width,
))
}
pub fn num_galleys_in_cache(&self) -> usize {
self.galley_cache.lock().num_galleys_in_cache()
}
/// Must be called once per frame to clear the [`Galley`] cache.
pub fn end_frame(&self) {
self.galley_cache.lock().end_frame();
}
}
impl std::ops::Index<TextStyle> for Fonts {
type Output = Font;
#[inline(always)]
fn index(&self, text_style: TextStyle) -> &Font {
&self.fonts[&text_style]
}
}
// ----------------------------------------------------------------------------
struct CachedGalley {
/// When it was last used
last_used: u32,
galley: Arc<Galley>,
}
#[derive(Default)]
struct GalleyCache {
/// Frame counter used to do garbage collection on the cache
generation: u32,
cache: nohash_hasher::IntMap<u64, CachedGalley>,
}
impl GalleyCache {
fn layout(&mut self, fonts: &Fonts, job: LayoutJob) -> Arc<Galley> {
let hash = {
let mut hasher = ahash::AHasher::new_with_keys(123, 456); // TODO: even faster hasher?
job.hash(&mut hasher);
hasher.finish()
};
match self.cache.entry(hash) {
std::collections::hash_map::Entry::Occupied(entry) => {
let cached = entry.into_mut();
cached.last_used = self.generation;
cached.galley.clone()
}
std::collections::hash_map::Entry::Vacant(entry) => {
let galley = super::layout(fonts, job.into());
let galley = Arc::new(galley);
entry.insert(CachedGalley {
last_used: self.generation,
galley: galley.clone(),
});
galley
}
}
}
pub fn num_galleys_in_cache(&self) -> usize {
self.cache.len()
}
/// Must be called once per frame to clear the [`Galley`] cache.
pub fn end_frame(&mut self) {
let current_generation = self.generation;
self.cache.retain(|_key, cached| {
cached.last_used == current_generation // only keep those that were used this frame
});
self.generation = self.generation.wrapping_add(1);
}
}
// ----------------------------------------------------------------------------
struct FontImplCache {
atlas: Arc<Mutex<TextureAtlas>>,
pixels_per_point: f32,
ab_glyph_fonts: BTreeMap<String, ab_glyph::FontArc>,
/// Map font names and size to the cached `FontImpl`.
/// Can't have f32 in a HashMap or BTreeMap, so let's do a linear search
cache: Vec<(String, f32, Arc<FontImpl>)>,
}
impl FontImplCache {
pub fn new(
atlas: Arc<Mutex<TextureAtlas>>,
pixels_per_point: f32,
definitions: &super::FontDefinitions,
) -> Self {
let ab_glyph_fonts = definitions
.font_data
.iter()
.map(|(name, font_data)| (name.clone(), ab_glyph_font_from_font_data(name, font_data)))
.collect();
Self {
atlas,
pixels_per_point,
ab_glyph_fonts,
cache: Default::default(),
}
}
pub fn ab_glyph_font(&self, font_name: &str) -> ab_glyph::FontArc {
self.ab_glyph_fonts
.get(font_name)
.unwrap_or_else(|| panic!("No font data found for {:?}", font_name))
.clone()
}
pub fn font_impl(&mut self, font_name: &str, scale_in_points: f32) -> Arc<FontImpl> {
for entry in &self.cache {
if (entry.0.as_str(), entry.1) == (font_name, scale_in_points) {
return entry.2.clone();
}
}
let y_offset = if font_name == "emoji-icon-font" {
scale_in_points * 0.235 // TODO: remove font alignment hack
} else {
0.0
};
let y_offset = y_offset - 3.0; // Tweaked to make text look centered in buttons and text edit fields
let scale_in_points = if font_name == "emoji-icon-font" {
scale_in_points * 0.8 // TODO: remove HACK!
} else {
scale_in_points
};
let font_impl = Arc::new(FontImpl::new(
self.atlas.clone(),
self.pixels_per_point,
self.ab_glyph_font(font_name),
scale_in_points,
y_offset,
));
self.cache
.push((font_name.to_owned(), scale_in_points, font_impl.clone()));
font_impl
}
}