171 lines
5.6 KiB
Rust
171 lines
5.6 KiB
Rust
use egui::epaint::{CubicBezierShape, PathShape, QuadraticBezierShape};
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use egui::*;
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(default))]
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pub struct PaintBezier {
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/// Bézier curve degree, it can be 3, 4.
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degree: usize,
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/// The control points. The [`Self::degree`] first of them are used.
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control_points: [Pos2; 4],
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/// Stroke for Bézier curve.
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stroke: Stroke,
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/// Fill for Bézier curve.
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fill: Color32,
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/// Stroke for auxiliary lines.
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aux_stroke: Stroke,
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bounding_box_stroke: Stroke,
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}
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impl Default for PaintBezier {
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fn default() -> Self {
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Self {
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degree: 4,
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control_points: [
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pos2(50.0, 50.0),
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pos2(60.0, 250.0),
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pos2(200.0, 200.0),
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pos2(250.0, 50.0),
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],
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stroke: Stroke::new(1.0, Color32::from_rgb(25, 200, 100)),
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fill: Color32::from_rgb(50, 100, 150).linear_multiply(0.25),
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aux_stroke: Stroke::new(1.0, Color32::RED.linear_multiply(0.25)),
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bounding_box_stroke: Stroke::new(0.0, Color32::LIGHT_GREEN.linear_multiply(0.25)),
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}
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}
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}
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impl PaintBezier {
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pub fn ui_control(&mut self, ui: &mut egui::Ui) {
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ui.collapsing("Colors", |ui| {
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ui.horizontal(|ui| {
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ui.label("Fill color:");
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ui.color_edit_button_srgba(&mut self.fill);
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});
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egui::stroke_ui(ui, &mut self.stroke, "Curve Stroke");
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egui::stroke_ui(ui, &mut self.aux_stroke, "Auxiliary Stroke");
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egui::stroke_ui(ui, &mut self.bounding_box_stroke, "Bounding Box Stroke");
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});
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ui.collapsing("Global tessellation options", |ui| {
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let mut tessellation_options = *(ui.ctx().tessellation_options());
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let tessellation_options = &mut tessellation_options;
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tessellation_options.ui(ui);
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let mut new_tessellation_options = ui.ctx().tessellation_options();
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*new_tessellation_options = *tessellation_options;
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});
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ui.radio_value(&mut self.degree, 3, "Quadratic Bézier");
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ui.radio_value(&mut self.degree, 4, "Cubic Bézier");
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ui.label("Move the points by dragging them.");
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ui.small("Only convex curves can be accurately filled.");
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}
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pub fn ui_content(&mut self, ui: &mut Ui) -> egui::Response {
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let (response, painter) =
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ui.allocate_painter(Vec2::new(ui.available_width(), 300.0), Sense::hover());
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let to_screen = emath::RectTransform::from_to(
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Rect::from_min_size(Pos2::ZERO, response.rect.size()),
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response.rect,
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);
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let control_point_radius = 8.0;
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let mut control_point_shapes = vec![];
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for (i, point) in self.control_points.iter_mut().enumerate().take(self.degree) {
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let size = Vec2::splat(2.0 * control_point_radius);
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let point_in_screen = to_screen.transform_pos(*point);
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let point_rect = Rect::from_center_size(point_in_screen, size);
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let point_id = response.id.with(i);
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let point_response = ui.interact(point_rect, point_id, Sense::drag());
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*point += point_response.drag_delta();
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*point = to_screen.from().clamp(*point);
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let point_in_screen = to_screen.transform_pos(*point);
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let stroke = ui.style().interact(&point_response).fg_stroke;
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control_point_shapes.push(Shape::circle_stroke(
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point_in_screen,
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control_point_radius,
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stroke,
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));
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}
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let points_in_screen: Vec<Pos2> = self
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.control_points
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.iter()
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.take(self.degree)
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.map(|p| to_screen * *p)
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.collect();
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match self.degree {
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3 => {
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let points = points_in_screen.clone().try_into().unwrap();
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let shape =
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QuadraticBezierShape::from_points_stroke(points, true, self.fill, self.stroke);
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painter.add(epaint::RectShape::stroke(
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shape.visual_bounding_rect(),
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0.0,
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self.bounding_box_stroke,
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));
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painter.add(shape);
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}
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4 => {
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let points = points_in_screen.clone().try_into().unwrap();
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let shape =
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CubicBezierShape::from_points_stroke(points, true, self.fill, self.stroke);
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painter.add(epaint::RectShape::stroke(
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shape.visual_bounding_rect(),
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0.0,
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self.bounding_box_stroke,
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));
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painter.add(shape);
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}
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_ => {
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unreachable!();
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}
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};
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painter.add(PathShape::line(points_in_screen, self.aux_stroke));
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painter.extend(control_point_shapes);
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response
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}
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}
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impl super::Demo for PaintBezier {
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fn name(&self) -> &'static str {
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") Bézier Curve"
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}
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fn show(&mut self, ctx: &Context, open: &mut bool) {
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use super::View as _;
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Window::new(self.name())
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.open(open)
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.vscroll(false)
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.resizable(false)
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.default_size([300.0, 350.0])
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.show(ctx, |ui| self.ui(ui));
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}
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}
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impl super::View for PaintBezier {
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fn ui(&mut self, ui: &mut Ui) {
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ui.vertical_centered(|ui| {
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ui.add(crate::__egui_github_link_file!());
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});
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self.ui_control(ui);
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Frame::canvas(ui.style()).show(ui, |ui| {
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self.ui_content(ui);
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});
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}
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}
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