egui/emigui/src/style.rs
2019-01-12 23:07:30 +01:00

276 lines
8.5 KiB
Rust

use crate::{math::*, types::*};
#[derive(Clone, Debug)]
pub struct Style {
/// Show rectangles around each widget
pub debug_rects: bool,
/// For stuff like check marks in check boxes.
pub line_width: f32,
}
impl Default for Style {
fn default() -> Style {
Style {
debug_rects: false,
line_width: 2.0,
}
}
}
impl Style {
/// e.g. the background of the slider
fn background_fill_color(&self) -> Color {
srgba(34, 34, 34, 200)
}
fn text_color(&self) -> Color {
srgba(255, 255, 255, 187)
}
/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
if interact.active {
srgba(136, 136, 136, 255)
} else if interact.hovered {
srgba(100, 100, 100, 255)
} else {
srgba(68, 68, 68, 220)
}
}
/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
if interact.active {
srgba(255, 255, 255, 255)
} else if interact.hovered {
srgba(255, 255, 255, 200)
} else {
srgba(255, 255, 255, 170)
}
}
/// Returns small icon rectangle and big icon rectangle
fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
let box_side = 16.0;
let big_icon_rect = Rect::from_center_size(
vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
vec2(box_side, box_side),
);
let small_icon_rect = Rect::from_center_size(big_icon_rect.center(), vec2(10.0, 10.0));
(small_icon_rect, big_icon_rect)
}
}
fn debug_rect(rect: Rect) -> PaintCmd {
PaintCmd::Rect {
corner_radius: 0.0,
fill_color: None,
outline: Some(Outline {
color: srgba(255, 255, 255, 255),
width: 1.0,
}),
pos: rect.pos,
size: rect.size,
}
}
/// TODO: a Style struct which defines colors etc
fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
match cmd {
GuiCmd::PaintCommands(mut commands) => out_commands.append(&mut commands),
GuiCmd::Button { interact, rect } => {
out_commands.push(PaintCmd::Rect {
corner_radius: 5.0,
fill_color: Some(style.interact_fill_color(&interact)),
outline: None,
pos: rect.pos,
size: rect.size,
});
if style.debug_rects {
out_commands.push(debug_rect(rect));
}
}
GuiCmd::Checkbox {
checked,
interact,
rect,
} => {
let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&rect);
out_commands.push(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(style.interact_fill_color(&interact)),
outline: None,
pos: big_icon_rect.pos,
size: big_icon_rect.size,
});
let stroke_color = style.interact_stroke_color(&interact);
if checked {
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
vec2(small_icon_rect.max().x, small_icon_rect.min().y),
],
color: stroke_color,
width: style.line_width,
});
}
if style.debug_rects {
out_commands.push(debug_rect(rect));
}
}
GuiCmd::FoldableHeader {
interact,
open,
rect,
} => {
let fill_color = style.interact_fill_color(&interact);
let stroke_color = style.interact_stroke_color(&interact);
out_commands.push(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(fill_color),
outline: None,
pos: rect.pos,
size: rect.size,
});
// TODO: paint a little triangle or arrow or something instead of this
let (small_icon_rect, _) = style.icon_rectangles(&rect);
// Draw a minus:
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.min().x, small_icon_rect.center().y),
vec2(small_icon_rect.max().x, small_icon_rect.center().y),
],
color: stroke_color,
width: style.line_width,
});
if !open {
// Draw it as a plus:
out_commands.push(PaintCmd::Line {
points: vec![
vec2(small_icon_rect.center().x, small_icon_rect.min().y),
vec2(small_icon_rect.center().x, small_icon_rect.max().y),
],
color: stroke_color,
width: style.line_width,
});
}
}
GuiCmd::RadioButton {
checked,
interact,
rect,
} => {
let fill_color = style.interact_fill_color(&interact);
let stroke_color = style.interact_stroke_color(&interact);
let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&rect);
out_commands.push(PaintCmd::Circle {
center: big_icon_rect.center(),
fill_color: Some(fill_color),
outline: None,
radius: big_icon_rect.size.x / 2.0,
});
if checked {
out_commands.push(PaintCmd::Circle {
center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
radius: small_icon_rect.size.x / 2.0,
});
}
if style.debug_rects {
out_commands.push(debug_rect(rect));
}
}
GuiCmd::Slider {
interact,
max,
min,
rect,
value,
} => {
let thin_rect = Rect::from_center_size(rect.center(), vec2(rect.size.x, 6.0));
let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
let marker_rect = Rect::from_center_size(
vec2(marker_center_x, thin_rect.center().y),
vec2(16.0, 16.0),
);
out_commands.push(PaintCmd::Rect {
corner_radius: 2.0,
fill_color: Some(style.background_fill_color()),
outline: None,
pos: thin_rect.pos,
size: thin_rect.size,
});
out_commands.push(PaintCmd::Rect {
corner_radius: 3.0,
fill_color: Some(style.interact_fill_color(&interact)),
outline: None,
pos: marker_rect.pos,
size: marker_rect.size,
});
if style.debug_rects {
out_commands.push(debug_rect(rect));
}
}
GuiCmd::Text {
pos,
style: text_style,
text,
x_offsets,
} => {
let color = match text_style {
TextStyle::Label => style.text_color(),
};
out_commands.push(PaintCmd::Text {
color,
pos,
text,
x_offsets,
});
}
GuiCmd::Window { rect } => {
out_commands.push(PaintCmd::Rect {
corner_radius: 5.0,
fill_color: Some(style.background_fill_color()),
outline: Some(Outline {
color: srgba(255, 255, 255, 255), // TODO
width: 1.0,
}),
pos: rect.pos,
size: rect.size,
});
}
}
}
pub fn into_paint_commands<'a, GuiCmdIterator>(
gui_commands: GuiCmdIterator,
style: &Style,
) -> Vec<PaintCmd>
where
GuiCmdIterator: Iterator<Item = GuiCmd>,
{
let mut paint_commands = vec![];
for gui_cmd in gui_commands {
translate_cmd(&mut paint_commands, style, gui_cmd)
}
paint_commands
}