![]() * Rename epaint feature "persistence" to "serialize" * Add separate "serialize" feature to egui * egui_demo_lib: separate serialize and persistence features * Add App::persist_native_window and App::persist_egui_memory Controls what gets persisted |
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.. | ||
shader | ||
backend.rs | ||
lib.rs | ||
painter.rs | ||
screen_reader.rs | ||
webgl1.rs | ||
webgl2.rs |