
* add plot legends * don't show crosshairs when hovering over legend * add a toggle for the legend * changes based on review * improve legend behavior when curves share names
244 lines
7 KiB
Rust
244 lines
7 KiB
Rust
use std::ops::RangeInclusive;
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use super::items::Value;
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use crate::*;
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/// 2D bounding box of f64 precision.
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/// The range of data values we show.
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#[derive(Clone, Copy, PartialEq, Debug)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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pub(crate) struct Bounds {
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pub min: [f64; 2],
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pub max: [f64; 2],
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}
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impl Bounds {
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pub const NOTHING: Self = Self {
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min: [f64::INFINITY; 2],
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max: [-f64::INFINITY; 2],
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};
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pub fn new_symmetrical(half_extent: f64) -> Self {
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Self {
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min: [-half_extent; 2],
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max: [half_extent; 2],
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}
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}
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pub fn is_finite(&self) -> bool {
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self.min[0].is_finite()
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&& self.min[1].is_finite()
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&& self.max[0].is_finite()
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&& self.max[1].is_finite()
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}
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pub fn is_valid(&self) -> bool {
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self.is_finite() && self.width() > 0.0 && self.height() > 0.0
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}
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pub fn width(&self) -> f64 {
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self.max[0] - self.min[0]
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}
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pub fn height(&self) -> f64 {
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self.max[1] - self.min[1]
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}
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pub fn extend_with(&mut self, value: &Value) {
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self.extend_with_x(value.x);
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self.extend_with_y(value.y);
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}
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/// Expand to include the given x coordinate
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pub fn extend_with_x(&mut self, x: f64) {
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self.min[0] = self.min[0].min(x);
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self.max[0] = self.max[0].max(x);
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}
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/// Expand to include the given y coordinate
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pub fn extend_with_y(&mut self, y: f64) {
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self.min[1] = self.min[1].min(y);
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self.max[1] = self.max[1].max(y);
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}
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pub fn expand_x(&mut self, pad: f64) {
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self.min[0] -= pad;
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self.max[0] += pad;
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}
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pub fn expand_y(&mut self, pad: f64) {
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self.min[1] -= pad;
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self.max[1] += pad;
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}
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pub fn merge(&mut self, other: &Bounds) {
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self.min[0] = self.min[0].min(other.min[0]);
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self.min[1] = self.min[1].min(other.min[1]);
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self.max[0] = self.max[0].max(other.max[0]);
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self.max[1] = self.max[1].max(other.max[1]);
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}
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pub fn translate_x(&mut self, delta: f64) {
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self.min[0] += delta;
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self.max[0] += delta;
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}
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pub fn translate_y(&mut self, delta: f64) {
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self.min[1] += delta;
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self.max[1] += delta;
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}
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pub fn translate(&mut self, delta: Vec2) {
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self.translate_x(delta.x as f64);
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self.translate_y(delta.y as f64);
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}
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pub fn add_relative_margin(&mut self, margin_fraction: Vec2) {
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let width = self.width().max(0.0);
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let height = self.height().max(0.0);
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self.expand_x(margin_fraction.x as f64 * width);
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self.expand_y(margin_fraction.y as f64 * height);
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}
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pub fn range_x(&self) -> RangeInclusive<f64> {
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self.min[0]..=self.max[0]
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}
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pub fn make_x_symmetrical(&mut self) {
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let x_abs = self.min[0].abs().max(self.max[0].abs());
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self.min[0] = -x_abs;
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self.max[0] = x_abs;
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}
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pub fn make_y_symmetrical(&mut self) {
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let y_abs = self.min[1].abs().max(self.max[1].abs());
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self.min[1] = -y_abs;
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self.max[1] = y_abs;
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}
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}
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/// Contains the screen rectangle and the plot bounds and provides methods to transform them.
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#[derive(Clone)]
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pub(crate) struct ScreenTransform {
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/// The screen rectangle.
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frame: Rect,
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/// The plot bounds.
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bounds: Bounds,
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/// Whether to always center the x-range of the bounds.
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x_centered: bool,
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/// Whether to always center the y-range of the bounds.
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y_centered: bool,
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}
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impl ScreenTransform {
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pub fn new(frame: Rect, bounds: Bounds, x_centered: bool, y_centered: bool) -> Self {
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Self {
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frame,
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bounds,
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x_centered,
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y_centered,
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}
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}
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pub fn frame(&self) -> &Rect {
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&self.frame
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}
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pub fn bounds(&self) -> &Bounds {
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&self.bounds
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}
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pub fn translate_bounds(&mut self, mut delta_pos: Vec2) {
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if self.x_centered {
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delta_pos.x = 0.;
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}
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if self.y_centered {
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delta_pos.y = 0.;
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}
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delta_pos.x *= self.dvalue_dpos()[0] as f32;
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delta_pos.y *= self.dvalue_dpos()[1] as f32;
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self.bounds.translate(delta_pos);
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}
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/// Zoom by a relative factor with the given screen position as center.
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pub fn zoom(&mut self, zoom_factor: f32, center: Pos2) {
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let zoom_factor = zoom_factor as f64;
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let center = self.value_from_position(center);
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let mut new_bounds = self.bounds;
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new_bounds.min[0] = center.x + (new_bounds.min[0] - center.x) / zoom_factor;
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new_bounds.max[0] = center.x + (new_bounds.max[0] - center.x) / zoom_factor;
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new_bounds.min[1] = center.y + (new_bounds.min[1] - center.y) / zoom_factor;
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new_bounds.max[1] = center.y + (new_bounds.max[1] - center.y) / zoom_factor;
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if new_bounds.is_valid() {
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self.bounds = new_bounds;
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}
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}
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pub fn position_from_value(&self, value: &Value) -> Pos2 {
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let x = remap(
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value.x,
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self.bounds.min[0]..=self.bounds.max[0],
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(self.frame.left() as f64)..=(self.frame.right() as f64),
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);
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let y = remap(
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value.y,
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self.bounds.min[1]..=self.bounds.max[1],
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(self.frame.bottom() as f64)..=(self.frame.top() as f64), // negated y axis!
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);
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pos2(x as f32, y as f32)
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}
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pub fn value_from_position(&self, pos: Pos2) -> Value {
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let x = remap(
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pos.x as f64,
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(self.frame.left() as f64)..=(self.frame.right() as f64),
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self.bounds.min[0]..=self.bounds.max[0],
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);
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let y = remap(
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pos.y as f64,
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(self.frame.bottom() as f64)..=(self.frame.top() as f64), // negated y axis!
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self.bounds.min[1]..=self.bounds.max[1],
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);
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Value::new(x, y)
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}
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/// delta position / delta value
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pub fn dpos_dvalue_x(&self) -> f64 {
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self.frame.width() as f64 / self.bounds.width()
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}
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/// delta position / delta value
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pub fn dpos_dvalue_y(&self) -> f64 {
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-self.frame.height() as f64 / self.bounds.height() // negated y axis!
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}
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/// delta position / delta value
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pub fn dpos_dvalue(&self) -> [f64; 2] {
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[self.dpos_dvalue_x(), self.dpos_dvalue_y()]
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}
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/// delta value / delta position
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pub fn dvalue_dpos(&self) -> [f64; 2] {
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[1.0 / self.dpos_dvalue_x(), 1.0 / self.dpos_dvalue_y()]
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}
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pub fn get_aspect(&self) -> f64 {
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let rw = self.frame.width() as f64;
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let rh = self.frame.height() as f64;
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(self.bounds.width() / rw) / (self.bounds.height() / rh)
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}
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pub fn set_aspect(&mut self, aspect: f64) {
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let epsilon = 1e-5;
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let current_aspect = self.get_aspect();
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if current_aspect < aspect - epsilon {
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self.bounds
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.expand_x((aspect / current_aspect - 1.0) * self.bounds.width() * 0.5);
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} else if current_aspect > aspect + epsilon {
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self.bounds
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.expand_y((current_aspect / aspect - 1.0) * self.bounds.height() * 0.5);
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}
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}
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}
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