
Closes https://github.com/emilk/egui/pull/370 Closes https://github.com/emilk/egui/issues/372
361 lines
11 KiB
Rust
361 lines
11 KiB
Rust
//! The input needed by egui.
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use crate::emath::*;
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/// What the integrations provides to egui at the start of each frame.
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///
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/// Set the values that make sense, leave the rest at their `Default::default()`.
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///
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/// You can check if `egui` is using the inputs using
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/// [`crate::Context::wants_pointer_input`] and [`crate::Context::wants_keyboard_input`].
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///
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/// All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.
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#[derive(Clone, Debug)]
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pub struct RawInput {
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/// How many points (logical pixels) the user scrolled
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pub scroll_delta: Vec2,
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/// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture).
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/// * `zoom = 1`: no change (default).
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/// * `zoom < 1`: pinch together
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/// * `zoom > 1`: pinch spread
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pub zoom_delta: f32,
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#[deprecated = "Use instead: `screen_rect: Some(Rect::from_pos_size(Default::default(), screen_size))`"]
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pub screen_size: Vec2,
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/// Position and size of the area that egui should use.
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/// Usually you would set this to
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///
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/// `Some(Rect::from_pos_size(Default::default(), screen_size))`.
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///
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/// but you could also constrain egui to some smaller portion of your window if you like.
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///
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/// `None` will be treated as "same as last frame", with the default being a very big area.
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pub screen_rect: Option<Rect>,
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/// Also known as device pixel ratio, > 1 for high resolution screens.
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/// If text looks blurry you probably forgot to set this.
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/// Set this the first frame, whenever it changes, or just on every frame.
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pub pixels_per_point: Option<f32>,
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/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
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/// If `None` is provided, egui will assume a time delta of `predicted_dt` (default 1/60 seconds).
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pub time: Option<f64>,
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/// Should be set to the expected time between frames when painting at vsync speeds.
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/// The default for this is 1/60.
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/// Can safely be left at its default value.
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pub predicted_dt: f32,
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/// Which modifier keys are down at the start of the frame?
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pub modifiers: Modifiers,
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/// In-order events received this frame.
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///
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/// There is currently no way to know if egui handles a particular event,
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/// but you can check if egui is using the keyboard with [`crate::Context::wants_keyboard_input`]
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/// and/or the pointer (mouse/touch) with [`crate::Context::is_using_pointer`].
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pub events: Vec<Event>,
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}
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impl Default for RawInput {
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fn default() -> Self {
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#![allow(deprecated)] // for screen_size
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Self {
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scroll_delta: Vec2::ZERO,
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zoom_delta: 1.0,
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screen_size: Default::default(),
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screen_rect: None,
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pixels_per_point: None,
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time: None,
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predicted_dt: 1.0 / 60.0,
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modifiers: Modifiers::default(),
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events: vec![],
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}
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}
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}
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impl RawInput {
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/// Helper: move volatile (deltas and events), clone the rest
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pub fn take(&mut self) -> RawInput {
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#![allow(deprecated)] // for screen_size
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let zoom = self.zoom_delta;
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self.zoom_delta = 1.0;
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RawInput {
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scroll_delta: std::mem::take(&mut self.scroll_delta),
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zoom_delta: zoom,
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screen_size: self.screen_size,
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screen_rect: self.screen_rect.take(),
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pixels_per_point: self.pixels_per_point.take(),
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time: self.time.take(),
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predicted_dt: self.predicted_dt,
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modifiers: self.modifiers,
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events: std::mem::take(&mut self.events),
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}
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}
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}
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/// An input event generated by the integration.
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///
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/// This only covers events that egui cares about.
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#[derive(Clone, Debug, PartialEq)]
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pub enum Event {
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/// The integration detected a "copy" event (e.g. Cmd+C).
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Copy,
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/// The integration detected a "cut" event (e.g. Cmd+X).
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Cut,
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/// Text input, e.g. via keyboard or paste action.
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///
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/// When the user presses enter/return, do not send a `Text` (just [`Key::Enter`]).
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Text(String),
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Key {
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key: Key,
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pressed: bool,
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modifiers: Modifiers,
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},
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PointerMoved(Pos2),
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PointerButton {
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pos: Pos2,
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button: PointerButton,
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pressed: bool,
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/// The state of the modifier keys at the time of the event
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modifiers: Modifiers,
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},
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/// The mouse left the screen, or the last/primary touch input disappeared.
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///
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/// This means there is no longer a cursor on the screen for hovering etc.
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///
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/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
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PointerGone,
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/// IME composition start.
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CompositionStart,
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/// A new IME candidate is being suggested.
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CompositionUpdate(String),
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/// IME composition ended with this final result.
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CompositionEnd(String),
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Touch {
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/// Hashed device identifier (if available; may be zero).
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/// Can be used to separate touches from different devices.
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device_id: TouchDeviceId,
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/// Unique identifier of a finger/pen. Value is stable from touch down
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/// to lift-up
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id: TouchId,
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phase: TouchPhase,
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/// Position of the touch (or where the touch was last detected)
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pos: Pos2,
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/// Describes how hard the touch device was pressed. May always be `0` if the platform does
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/// not support pressure sensitivity.
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/// The value is in the range from 0.0 (no pressure) to 1.0 (maximum pressure).
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force: f32,
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},
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}
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/// Mouse button (or similar for touch input)
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum PointerButton {
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/// The primary mouse button is usually the left one.
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Primary = 0,
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/// The secondary mouse button is usually the right one,
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/// and most often used for context menus or other optional things.
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Secondary = 1,
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/// The tertiary mouse button is usually the middle mouse button (e.g. clicking the scroll wheel).
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Middle = 2,
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}
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/// Number of pointer buttons supported by egui, i.e. the number of possible states of [`PointerButton`].
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pub const NUM_POINTER_BUTTONS: usize = 3;
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/// State of the modifier keys. These must be fed to egui.
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub struct Modifiers {
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/// Either of the alt keys are down (option ⌥ on Mac).
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pub alt: bool,
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/// Either of the control keys are down.
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/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
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pub ctrl: bool,
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/// Either of the shift keys are down.
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pub shift: bool,
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/// The Mac ⌘ Command key. Should always be set to `false` on other platforms.
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pub mac_cmd: bool,
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/// On Windows and Linux, set this to the same value as `ctrl`.
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/// On Mac, this should be set whenever one of the ⌘ Command keys are down (same as `mac_cmd`).
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/// This is so that egui can, for instance, select all text by checking for `command + A`
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/// and it will work on both Mac and Windows.
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pub command: bool,
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}
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impl Modifiers {
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#[inline(always)]
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pub fn is_none(&self) -> bool {
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self == &Self::default()
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}
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#[inline(always)]
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pub fn any(&self) -> bool {
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!self.is_none()
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}
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#[inline(always)]
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pub fn shift_only(&self) -> bool {
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self.shift && !(self.alt || self.command)
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}
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}
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/// Keyboard keys.
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///
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/// Includes all keys egui is interested in (such as `Home` and `End`)
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/// plus a few that are useful for detecting keyboard shortcuts.
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///
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/// Many keys are omitted because they are not always physical keys (depending on keyboard language), e.g. `;` and `§`,
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/// and are therefor unsuitable as keyboard shortcuts if you want your app to be portable.
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#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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pub enum Key {
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ArrowDown,
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ArrowLeft,
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ArrowRight,
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ArrowUp,
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Escape,
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Tab,
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Backspace,
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Enter,
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Space,
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Insert,
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Delete,
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Home,
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End,
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PageUp,
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PageDown,
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/// Either from the main row or from the numpad.
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Num0,
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/// Either from the main row or from the numpad.
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Num1,
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/// Either from the main row or from the numpad.
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Num2,
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/// Either from the main row or from the numpad.
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Num3,
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/// Either from the main row or from the numpad.
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Num4,
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/// Either from the main row or from the numpad.
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Num5,
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/// Either from the main row or from the numpad.
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Num6,
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/// Either from the main row or from the numpad.
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Num7,
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/// Either from the main row or from the numpad.
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Num8,
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/// Either from the main row or from the numpad.
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Num9,
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A, // Used for cmd+A (select All)
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K, // Used for ctrl+K (delete text after cursor)
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U, // Used for ctrl+U (delete text before cursor)
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V,
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W, // Used for ctrl+W (delete previous word)
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X,
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Y,
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Z, // Used for cmd+Z (undo)
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}
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impl RawInput {
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pub fn ui(&self, ui: &mut crate::Ui) {
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#![allow(deprecated)] // for screen_size
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let Self {
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scroll_delta,
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zoom_delta,
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screen_size: _,
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screen_rect,
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pixels_per_point,
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time,
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predicted_dt,
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modifiers,
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events,
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} = self;
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ui.label(format!("scroll_delta: {:?} points", scroll_delta));
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ui.label(format!("zoom_delta: {:.3?} x", zoom_delta));
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ui.label(format!("screen_rect: {:?} points", screen_rect));
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ui.label(format!("pixels_per_point: {:?}", pixels_per_point))
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.on_hover_text(
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"Also called HDPI factor.\nNumber of physical pixels per each logical pixel.",
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);
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if let Some(time) = time {
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ui.label(format!("time: {:.3} s", time));
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} else {
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ui.label("time: None");
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}
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ui.label(format!("predicted_dt: {:.1} ms", 1e3 * predicted_dt));
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ui.label(format!("modifiers: {:#?}", modifiers));
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ui.label(format!("events: {:?}", events))
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.on_hover_text("key presses etc");
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}
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}
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/// this is a `u64` as values of this kind can always be obtained by hashing
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#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
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pub struct TouchDeviceId(pub u64);
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/// Unique identifiction of a touch occurence (finger or pen or ...).
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/// A Touch ID is valid until the finger is lifted.
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/// A new ID is used for the next touch.
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#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
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pub struct TouchId(pub u64);
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum TouchPhase {
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/// User just placed a touch point on the touch surface
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Start,
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/// User moves a touch point along the surface. This event is also sent when
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/// any attributes (position, force, ...) of the touch point change.
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Move,
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/// User lifted the finger or pen from the surface, or slid off the edge of
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/// the surface
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End,
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/// Touch operation has been disrupted by something (various reasons are possible,
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/// maybe a pop-up alert or any other kind of interruption which may not have
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/// been intended by the user)
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Cancel,
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}
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impl From<u64> for TouchId {
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fn from(id: u64) -> Self {
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Self(id)
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}
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}
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impl From<i32> for TouchId {
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fn from(id: i32) -> Self {
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Self(id as u64)
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}
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}
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impl From<u32> for TouchId {
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fn from(id: u32) -> Self {
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Self(id as u64)
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}
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}
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