112 lines
3.5 KiB
Rust
112 lines
3.5 KiB
Rust
#![deny(warnings)]
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#![warn(clippy::all)]
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use std::sync::Arc;
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use {
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emigui::{
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color::srgba, examples::ExampleApp, label, widgets::Separator, Align, RawInput, TextStyle,
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*,
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},
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emigui_wasm::now_sec,
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};
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub struct State {
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examples: ExampleApp,
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ctx: Arc<Context>,
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webgl_painter: emigui_wasm::webgl::Painter,
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frame_times: emigui::MovementTracker<f32>,
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}
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impl State {
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fn new(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
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let ctx = Context::new(pixels_per_point);
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emigui_wasm::load_memory(&ctx);
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Ok(State {
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examples: Default::default(),
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ctx,
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webgl_painter: emigui_wasm::webgl::Painter::new(canvas_id)?,
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frame_times: emigui::MovementTracker::new(1000, 1.0),
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})
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}
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fn run(&mut self, raw_input: RawInput) -> Result<Output, JsValue> {
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let everything_start = now_sec();
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let pixels_per_point = raw_input.pixels_per_point;
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self.ctx.begin_frame(raw_input);
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let mut ui = self.ctx.fullscreen_ui();
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let mut ui = ui.centered_column(ui.available_width().min(480.0));
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ui.set_align(Align::Min);
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ui.add(label!("Emigui!").text_style(TextStyle::Heading));
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ui.add_label("Emigui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
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ui.add_label(
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"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements."
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);
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ui.add_label("This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
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ui.add_label("This is also work in progress, and not ready for production... yet :)");
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ui.horizontal(|ui| {
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ui.add_label("Project home page:");
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ui.add_hyperlink("https://github.com/emilk/emigui/");
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});
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ui.add(Separator::new());
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ui.set_align(Align::Min);
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ui.add_label("WebGl painter info:");
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ui.indent("webgl region id", |ui| {
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ui.add_label(self.webgl_painter.debug_info());
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});
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ui.add(
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label!(
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"CPU usage: {:.2} ms (excludes painting)",
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1e3 * self.frame_times.average().unwrap_or_default()
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)
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.text_style(TextStyle::Monospace),
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);
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ui.add(
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label!(
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"FPS: {:.1}",
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1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
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)
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.text_style(TextStyle::Monospace),
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);
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self.examples.ui(&self.ctx);
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let bg_color = srgba(0, 0, 0, 0); // Use background css color.
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let (output, batches) = self.ctx.end_frame();
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let now = now_sec();
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self.frame_times.add(now, (now - everything_start) as f32);
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self.webgl_painter.paint_batches(
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bg_color,
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batches,
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self.ctx.texture(),
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pixels_per_point,
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)?;
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emigui_wasm::save_memory(&self.ctx); // TODO: don't save every frame
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Ok(output)
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}
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}
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#[wasm_bindgen]
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pub fn new_webgl_gui(canvas_id: &str, pixels_per_point: f32) -> Result<State, JsValue> {
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State::new(canvas_id, pixels_per_point)
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}
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#[wasm_bindgen]
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pub fn run_gui(state: &mut State, raw_input_json: &str) -> Result<String, JsValue> {
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// TODO: nicer interface than JSON
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let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
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let output = state.run(raw_input)?;
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Ok(serde_json::to_string(&output).unwrap())
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}
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