egui/src/layout.rs
2018-12-27 23:55:16 +01:00

312 lines
9.2 KiB
Rust

use std::collections::HashSet;
use crate::{math::*, types::*};
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, Debug, Serialize)]
pub struct LayoutOptions {
/// The width and height of a single character (including any spacing).
/// All text is monospace!
pub char_size: Vec2,
// Horizontal and vertical spacing between widgets
pub item_spacing: Vec2,
/// Indent foldable regions etc by this much.
pub indent: f32,
/// Default width of sliders, foldout categories etc. TODO: percentage of parent?
pub width: f32,
/// Button size is text size plus this on each side
pub button_padding: Vec2,
/// Checkboxed, radio button and foldables have an icon at the start.
/// The text starts after this many pixels.
pub start_icon_width: f32,
}
impl Default for LayoutOptions {
fn default() -> Self {
LayoutOptions {
char_size: vec2(7.2, 14.0),
item_spacing: vec2(8.0, 4.0),
indent: 21.0,
width: 200.0,
button_padding: vec2(5.0, 3.0),
start_icon_width: 20.0,
}
}
}
// ----------------------------------------------------------------------------
#[derive(Clone, Debug, Default)]
pub struct Memory {
/// The widget being interacted with (e.g. dragged, in case of a slider).
pub active_id: Option<Id>,
/// Which foldable regions are open.
open_foldables: HashSet<Id>,
}
// ----------------------------------------------------------------------------
struct TextFragment {
rect: Rect,
text: String,
}
type TextFragments = Vec<TextFragment>;
// ----------------------------------------------------------------------------
type Id = u64;
#[derive(Clone, Debug, Default)]
pub struct Layout {
pub options: LayoutOptions,
pub input: GuiInput,
pub cursor: Vec2,
id: Id,
pub memory: Memory,
pub commands: Vec<GuiCmd>,
}
impl Layout {
pub fn input(&self) -> &GuiInput {
&self.input
}
pub fn gui_commands(&self) -> &[GuiCmd] {
&self.commands
}
// ------------------------------------------------------------------------
pub fn button<S: Into<String>>(&mut self, text: S) -> InteractInfo {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor + self.options.button_padding;
let (rect, interact) =
self.reserve_space(id, text_size + 2.0 * self.options.button_padding);
self.commands.push(GuiCmd::Button { interact, rect });
self.add_text(text_cursor, text);
interact
}
pub fn checkbox<S: Into<String>>(&mut self, text: S, checked: &mut bool) -> InteractInfo {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor =
self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
id,
self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
+ text_size
+ self.options.button_padding,
);
if interact.clicked {
*checked = !*checked;
}
self.commands.push(GuiCmd::Checkbox {
checked: *checked,
interact,
rect,
});
self.add_text(text_cursor, text);
interact
}
pub fn label<S: Into<String>>(&mut self, text: S) {
let text: String = text.into();
let (text, text_size) = self.layout_text(&text);
self.add_text(self.cursor, text);
self.cursor.y += text_size.y;
self.cursor.y += self.options.item_spacing.y;
}
/// A radio button
pub fn radio<S: Into<String>>(&mut self, text: S, checked: bool) -> InteractInfo {
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor =
self.cursor + self.options.button_padding + vec2(self.options.start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
id,
self.options.button_padding
+ vec2(self.options.start_icon_width, 0.0)
+ text_size
+ self.options.button_padding,
);
self.commands.push(GuiCmd::RadioButton {
checked,
interact,
rect,
});
self.add_text(text_cursor, text);
interact
}
pub fn slider_f32<S: Into<String>>(
&mut self,
text: S,
value: &mut f32,
min: f32,
max: f32,
) -> InteractInfo {
debug_assert!(min <= max);
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text, value));
self.add_text(self.cursor, text);
self.cursor.y += text_size.y;
let (slider_rect, interact) = self.reserve_space(
id,
Vec2 {
x: self.options.width,
y: self.options.char_size.y,
},
);
if interact.active {
*value = remap_clamp(
self.input.mouse_pos.x,
slider_rect.min().x,
slider_rect.max().x,
min,
max,
);
}
self.commands.push(GuiCmd::Slider {
interact,
max,
min,
rect: slider_rect,
value: *value,
});
interact
}
// ------------------------------------------------------------------------
// Areas:
pub fn foldable<S, F>(&mut self, text: S, add_contents: F) -> InteractInfo
where
S: Into<String>,
F: FnOnce(&mut Layout),
{
let text: String = text.into();
let id = self.get_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor + self.options.button_padding;
let (rect, interact) = self.reserve_space(
id,
vec2(
self.options.width,
text_size.y + 2.0 * self.options.button_padding.y,
),
);
if interact.clicked {
if self.memory.open_foldables.contains(&id) {
self.memory.open_foldables.remove(&id);
} else {
self.memory.open_foldables.insert(id);
}
}
let open = self.memory.open_foldables.contains(&id);
self.commands.push(GuiCmd::FoldableHeader {
interact,
rect,
open,
});
self.add_text(text_cursor + vec2(self.options.start_icon_width, 0.0), text);
if open {
let old_id = self.id;
self.id = id;
let old_x = self.cursor.x;
self.cursor.x += self.options.indent;
add_contents(self);
self.cursor.x = old_x;
self.id = old_id;
}
interact
}
// ------------------------------------------------------------------------
fn reserve_space(&mut self, id: Id, size: Vec2) -> (Rect, InteractInfo) {
let rect = Rect {
pos: self.cursor,
size,
};
let interact = self.interactive_rect(id, &rect);
self.cursor.y += rect.size.y + self.options.item_spacing.y;
(rect, interact)
}
fn interactive_rect(&mut self, id: Id, rect: &Rect) -> InteractInfo {
let hovered = rect.contains(self.input.mouse_pos);
let clicked = hovered && self.input.mouse_clicked;
if clicked {
self.memory.active_id = Some(id);
}
let active = self.memory.active_id == Some(id);
InteractInfo {
hovered,
clicked,
active,
}
}
fn get_id(&self, id_str: &str) -> Id {
use std::hash::Hasher;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
hasher.write_u64(self.id);
hasher.write(id_str.as_bytes());
hasher.finish()
}
fn layout_text(&self, text: &str) -> (TextFragments, Vec2) {
let char_size = self.options.char_size;
let mut cursor_y = 0.0;
let mut max_width = 0.0;
let mut text_fragments = Vec::new();
for line in text.split('\n') {
// TODO: break long lines
let line_width = char_size.x * (line.len() as f32);
text_fragments.push(TextFragment {
rect: Rect::from_min_size(vec2(0.0, cursor_y), vec2(line_width, char_size.y)),
text: line.into(),
});
cursor_y += char_size.y;
max_width = line_width.max(max_width);
}
let bounding_size = vec2(max_width, cursor_y);
(text_fragments, bounding_size)
}
fn add_text(&mut self, pos: Vec2, text: Vec<TextFragment>) {
for fragment in text {
self.commands.push(GuiCmd::Text {
pos: pos + vec2(fragment.rect.pos.x, fragment.rect.center().y),
style: TextStyle::Label,
text: fragment.text,
});
}
}
}