201 lines
5.2 KiB
Rust
201 lines
5.2 KiB
Rust
use crate::{
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text::{Fonts, Galley, TextStyle},
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Color32, Mesh, Stroke,
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};
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use emath::*;
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/// A paint primitive such as a circle or a piece of text.
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/// Coordinates are all screen space points (not physical pixels).
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#[must_use = "Add a Shape to a Painter"]
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#[derive(Clone, Debug)]
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pub enum Shape {
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/// Paint nothing. This can be useful as a placeholder.
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Noop,
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/// Recursively nest more shapes - sometimes a convenience to be able to do.
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/// For performance reasons it is better to avoid it.
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Vec(Vec<Shape>),
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Circle {
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center: Pos2,
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radius: f32,
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fill: Color32,
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stroke: Stroke,
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},
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LineSegment {
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points: [Pos2; 2],
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stroke: Stroke,
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},
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Path {
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points: Vec<Pos2>,
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/// If true, connect the first and last of the points together.
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/// This is required if `fill != TRANSPARENT`.
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closed: bool,
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fill: Color32,
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stroke: Stroke,
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},
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Rect {
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rect: Rect,
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/// How rounded the corners are. Use `0.0` for no rounding.
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corner_radius: f32,
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fill: Color32,
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stroke: Stroke,
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},
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Text {
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/// Top left corner of the first character.
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pos: Pos2,
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/// The layed out text
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galley: Galley,
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text_style: TextStyle, // TODO: Font?
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color: Color32,
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/// If true, tilt the letters for an ugly italics effect
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fake_italics: bool,
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},
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Mesh(Mesh),
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}
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/// ## Constructors
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impl Shape {
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pub fn line_segment(points: [Pos2; 2], stroke: impl Into<Stroke>) -> Self {
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Self::LineSegment {
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points,
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stroke: stroke.into(),
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}
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}
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pub fn line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Self {
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Self::Path {
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points,
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closed: false,
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fill: Default::default(),
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stroke: stroke.into(),
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}
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}
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pub fn closed_line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Self {
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Self::Path {
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points,
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closed: true,
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fill: Default::default(),
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stroke: stroke.into(),
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}
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}
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pub fn polygon(points: Vec<Pos2>, fill: impl Into<Color32>, stroke: impl Into<Stroke>) -> Self {
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Self::Path {
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points,
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closed: true,
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fill: fill.into(),
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stroke: stroke.into(),
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}
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}
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pub fn circle_filled(center: Pos2, radius: f32, fill_color: impl Into<Color32>) -> Self {
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Self::Circle {
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center,
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radius,
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fill: fill_color.into(),
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stroke: Default::default(),
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}
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}
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pub fn circle_stroke(center: Pos2, radius: f32, stroke: impl Into<Stroke>) -> Self {
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Self::Circle {
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center,
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radius,
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fill: Default::default(),
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stroke: stroke.into(),
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}
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}
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pub fn rect_filled(rect: Rect, corner_radius: f32, fill_color: impl Into<Color32>) -> Self {
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Self::Rect {
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rect,
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corner_radius,
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fill: fill_color.into(),
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stroke: Default::default(),
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}
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}
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pub fn rect_stroke(rect: Rect, corner_radius: f32, stroke: impl Into<Stroke>) -> Self {
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Self::Rect {
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rect,
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corner_radius,
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fill: Default::default(),
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stroke: stroke.into(),
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}
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}
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pub fn text(
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fonts: &Fonts,
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pos: Pos2,
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anchor: Align2,
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text: impl Into<String>,
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text_style: TextStyle,
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color: Color32,
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) -> Self {
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let font = &fonts[text_style];
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let galley = font.layout_multiline(text.into(), f32::INFINITY);
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let rect = anchor.anchor_rect(Rect::from_min_size(pos, galley.size));
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Self::Text {
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pos: rect.min,
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galley,
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text_style,
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color,
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fake_italics: false,
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}
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}
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}
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/// ## Operations
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impl Shape {
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pub fn mesh(mesh: Mesh) -> Self {
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debug_assert!(mesh.is_valid());
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Self::Mesh(mesh)
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}
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#[deprecated = "Renamed `mesh`"]
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pub fn triangles(mesh: Mesh) -> Self {
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Self::mesh(mesh)
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}
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pub fn texture_id(&self) -> super::TextureId {
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if let Shape::Mesh(mesh) = self {
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mesh.texture_id
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} else {
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super::TextureId::Egui
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}
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}
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/// Translate location by this much, in-place
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pub fn translate(&mut self, delta: Vec2) {
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match self {
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Shape::Noop => {}
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Shape::Vec(shapes) => {
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for shape in shapes {
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shape.translate(delta);
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}
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}
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Shape::Circle { center, .. } => {
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*center += delta;
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}
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Shape::LineSegment { points, .. } => {
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for p in points {
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*p += delta;
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}
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}
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Shape::Path { points, .. } => {
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for p in points {
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*p += delta;
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}
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}
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Shape::Rect { rect, .. } => {
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*rect = rect.translate(delta);
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}
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Shape::Text { pos, .. } => {
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*pos += delta;
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}
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Shape::Mesh(mesh) => {
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mesh.translate(delta);
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}
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}
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}
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}
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