egui/egui_demo_lib/benches/benchmark.rs
Emil Ernerfeldt 5dd68337c4 Use Rgba (4xf32) instead of Color32 in all interfaces
This simplifies a few things, but some benchmarks gets worse,
probably due to the increased memory use (and thus more cache misses).

I don't plan to merge this, but leave it here as an experiment
2021-08-15 20:15:14 +02:00

104 lines
3.4 KiB
Rust

use criterion::{criterion_group, criterion_main, Criterion};
use egui_demo_lib::LOREM_IPSUM_LONG;
pub fn criterion_benchmark(c: &mut Criterion) {
let raw_input = egui::RawInput::default();
{
let mut ctx = egui::CtxRef::default();
let mut demo_windows = egui_demo_lib::DemoWindows::default();
// The most end-to-end benchmark.
c.bench_function("demo_with_tesselate__realistic", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
let (_, shapes) = ctx.end_frame();
ctx.tessellate(shapes)
})
});
c.bench_function("demo_no_tesselate", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
ctx.end_frame()
})
});
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
let (_, shapes) = ctx.end_frame();
c.bench_function("demo_only_tessellate", |b| {
b.iter(|| ctx.tessellate(shapes.clone()))
});
}
if false {
let mut ctx = egui::CtxRef::default();
ctx.memory().set_everything_is_visible(true); // give us everything
let mut demo_windows = egui_demo_lib::DemoWindows::default();
c.bench_function("demo_full_no_tesselate", |b| {
b.iter(|| {
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
ctx.end_frame()
})
});
}
{
let mut ctx = egui::CtxRef::default();
ctx.begin_frame(raw_input);
let mut ui = egui::Ui::__test();
c.bench_function("label &str", |b| {
b.iter(|| {
ui.label("the quick brown fox jumps over the lazy dog");
})
});
c.bench_function("label format!", |b| {
b.iter(|| {
ui.label("the quick brown fox jumps over the lazy dog".to_owned());
})
});
}
{
let pixels_per_point = 1.0;
let wrap_width = 512.0;
let text_style = egui::TextStyle::Body;
let fonts = egui::epaint::text::Fonts::from_definitions(
pixels_per_point,
egui::FontDefinitions::default(),
);
let font = &fonts[text_style];
c.bench_function("text_layout_uncached", |b| {
b.iter(|| font.layout_multiline(LOREM_IPSUM_LONG.to_owned(), wrap_width))
});
c.bench_function("text_layout_cached", |b| {
b.iter(|| fonts.layout_multiline(text_style, LOREM_IPSUM_LONG.to_owned(), wrap_width))
});
let galley = font.layout_multiline(LOREM_IPSUM_LONG.to_owned(), wrap_width);
let mut tessellator = egui::epaint::Tessellator::from_options(Default::default());
let mut mesh = egui::epaint::Mesh::default();
c.bench_function("tessellate_text", |b| {
b.iter(|| {
let fake_italics = false;
tessellator.tessellate_text(
fonts.texture().size(),
egui::Pos2::ZERO,
&galley,
egui::Rgba::WHITE,
fake_italics,
&mut mesh,
);
mesh.clear();
})
});
}
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);