egui/egui_demo_lib/src/apps/demo/demo_window.rs
2021-01-27 23:44:44 +01:00

275 lines
8.5 KiB
Rust

use super::*;
use egui::{color::*, *};
/// Showcase some ui code
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(default))]
pub struct DemoWindow {
num_columns: usize,
widgets: Widgets,
colors: ColorWidgets,
tree: Tree,
box_painting: BoxPainting,
}
impl Default for DemoWindow {
fn default() -> DemoWindow {
DemoWindow {
num_columns: 2,
widgets: Default::default(),
colors: Default::default(),
tree: Tree::demo(),
box_painting: Default::default(),
}
}
}
impl DemoWindow {
pub fn ui(&mut self, ui: &mut Ui) {
CollapsingHeader::new("Widgets")
.default_open(true)
.show(ui, |ui| {
self.widgets.ui(ui);
});
CollapsingHeader::new("Colors")
.default_open(false)
.show(ui, |ui| {
self.colors.ui(ui);
});
CollapsingHeader::new("Tree")
.default_open(false)
.show(ui, |ui| self.tree.ui(ui));
ui.collapsing("Columns", |ui| {
ui.add(Slider::usize(&mut self.num_columns, 1..=10).text("Columns"));
ui.columns(self.num_columns, |cols| {
for (i, col) in cols.iter_mut().enumerate() {
col.label(format!("Column {} out of {}", i + 1, self.num_columns));
if i + 1 == self.num_columns && col.button("Delete this").clicked() {
self.num_columns -= 1;
}
}
});
});
CollapsingHeader::new("Test box rendering")
.default_open(false)
.show(ui, |ui| self.box_painting.ui(ui));
CollapsingHeader::new("Resize")
.default_open(false)
.show(ui, |ui| {
Resize::default().default_height(100.0).show(ui, |ui| {
ui.label("This ui can be resized!");
ui.label("Just pull the handle on the bottom right");
});
});
CollapsingHeader::new("Misc")
.default_open(false)
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.label("You can pretty easily paint your own small icons:");
use std::f32::consts::TAU;
let (rect, _response) = ui.allocate_at_least(Vec2::splat(16.0), Sense::hover());
let painter = ui.painter();
let c = rect.center();
let r = rect.width() / 2.0 - 1.0;
let color = Color32::from_gray(128);
let stroke = Stroke::new(1.0, color);
painter.circle_stroke(c, r, stroke);
painter.line_segment([c - vec2(0.0, r), c + vec2(0.0, r)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 1.0 / 8.0)], stroke);
painter.line_segment([c, c + r * Vec2::angled(TAU * 3.0 / 8.0)], stroke);
});
});
}
}
// ----------------------------------------------------------------------------
#[derive(PartialEq)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(default))]
struct ColorWidgets {
srgba_unmul: [u8; 4],
srgba_premul: [u8; 4],
rgba_unmul: [f32; 4],
rgba_premul: [f32; 4],
lcha: egui::color::Lcha,
}
impl Default for ColorWidgets {
fn default() -> Self {
// Approximately the same color.
ColorWidgets {
srgba_unmul: [0, 255, 183, 127],
srgba_premul: [0, 187, 140, 127],
rgba_unmul: [0.0, 1.0, 0.5, 0.5],
rgba_premul: [0.0, 0.5, 0.25, 0.5],
lcha: (Rgba::from(egui::Color32::BLUE) * 0.5).into(),
}
}
}
impl ColorWidgets {
fn ui(&mut self, ui: &mut Ui) {
egui::reset_button(ui, self);
ui.label("egui lets you edit colors stored as either sRGBA or linear RGBA and with or without premultiplied alpha");
let Self {
srgba_unmul,
srgba_premul,
rgba_unmul,
rgba_premul,
lcha,
} = self;
ui.horizontal(|ui| {
ui.color_edit_button_lcha(lcha);
ui.label(format!("LCHA: {} {} {} {}", lcha.l, lcha.c, lcha.h, lcha.a));
});
ui.horizontal(|ui| {
ui.color_edit_button_srgba_unmultiplied(srgba_unmul);
ui.label(format!(
"sRGBA: {} {} {} {}",
srgba_unmul[0], srgba_unmul[1], srgba_unmul[2], srgba_unmul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_srgba_premultiplied(srgba_premul);
ui.label(format!(
"sRGBA with premultiplied alpha: {} {} {} {}",
srgba_premul[0], srgba_premul[1], srgba_premul[2], srgba_premul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_rgba_unmultiplied(rgba_unmul);
ui.label(format!(
"Linear RGBA: {:.02} {:.02} {:.02} {:.02}",
rgba_unmul[0], rgba_unmul[1], rgba_unmul[2], rgba_unmul[3],
));
});
ui.horizontal(|ui| {
ui.color_edit_button_rgba_premultiplied(rgba_premul);
ui.label(format!(
"Linear RGBA with premultiplied alpha: {:.02} {:.02} {:.02} {:.02}",
rgba_premul[0], rgba_premul[1], rgba_premul[2], rgba_premul[3],
));
});
}
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "persistence", serde(default))]
struct BoxPainting {
size: Vec2,
corner_radius: f32,
stroke_width: f32,
num_boxes: usize,
}
impl Default for BoxPainting {
fn default() -> Self {
Self {
size: vec2(64.0, 32.0),
corner_radius: 5.0,
stroke_width: 2.0,
num_boxes: 1,
}
}
}
impl BoxPainting {
pub fn ui(&mut self, ui: &mut Ui) {
ui.add(Slider::f32(&mut self.size.x, 0.0..=500.0).text("width"));
ui.add(Slider::f32(&mut self.size.y, 0.0..=500.0).text("height"));
ui.add(Slider::f32(&mut self.corner_radius, 0.0..=50.0).text("corner_radius"));
ui.add(Slider::f32(&mut self.stroke_width, 0.0..=10.0).text("stroke_width"));
ui.add(Slider::usize(&mut self.num_boxes, 0..=8).text("num_boxes"));
ui.horizontal_wrapped(|ui| {
for _ in 0..self.num_boxes {
let (rect, _response) = ui.allocate_at_least(self.size, Sense::hover());
ui.painter().rect(
rect,
self.corner_radius,
Color32::from_gray(64),
Stroke::new(self.stroke_width, Color32::WHITE),
);
}
});
}
}
// ----------------------------------------------------------------------------
#[derive(Clone, Copy, PartialEq)]
enum Action {
Keep,
Delete,
}
#[derive(Clone, Default)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
struct Tree(Vec<Tree>);
impl Tree {
pub fn demo() -> Self {
Self(vec![
Tree(vec![Tree::default(); 4]),
Tree(vec![Tree(vec![Tree::default(); 2]); 3]),
])
}
pub fn ui(&mut self, ui: &mut Ui) -> Action {
self.ui_impl(ui, 0, "root")
}
fn ui_impl(&mut self, ui: &mut Ui, depth: usize, name: &str) -> Action {
CollapsingHeader::new(name)
.default_open(depth < 1)
.show(ui, |ui| self.children_ui(ui, depth))
.body_returned
.unwrap_or(Action::Keep)
}
fn children_ui(&mut self, ui: &mut Ui, depth: usize) -> Action {
if depth > 0
&& ui
.add(Button::new("delete").text_color(Color32::RED))
.clicked()
{
return Action::Delete;
}
self.0 = std::mem::take(self)
.0
.into_iter()
.enumerate()
.filter_map(|(i, mut tree)| {
if tree.ui_impl(ui, depth + 1, &format!("child #{}", i)) == Action::Keep {
Some(tree)
} else {
None
}
})
.collect();
if ui.button("+").clicked() {
self.0.push(Tree::default());
}
Action::Keep
}
}