![]() * wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name |
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.. | ||
backend.rs | ||
events.rs | ||
input.rs | ||
mod.rs | ||
screen_reader.rs | ||
storage.rs | ||
text_agent.rs | ||
web_painter.rs | ||
web_painter_glow.rs | ||
web_painter_wgpu.rs |