![]() * Add depth stencil initialization to `Painter` * Move depth stencil initialization into `resize_and_generate_depth_texture_view`, and call it in `set_window` and `on_window_resized` * Allow for depth texture in WASM builds * change `map` to `if let` statement * use reference for render state * Clean up descriptors and move texture generation to on resize events * remove unused field from WebOptions |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
CHANGELOG.md | ||
README.md |
egui-wgpu
This crates provides bindings between egui
and wgpu.
This was originally hosted at https://github.com/hasenbanck/egui_wgpu_backend