egui/epaint/src/text
Emil Ernerfeldt 7b18fab7a4
Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
2022-05-10 19:31:19 +02:00
..
cursor.rs Add separate serialize feature and better persitence control (#753) 2021-09-29 08:45:13 +02:00
font.rs Remove epaint::mutex::Arc type alias 2022-04-15 15:18:21 +02:00
fonts.rs Optimize tessellation of filled circles (#1616) 2022-05-10 19:31:19 +02:00
mod.rs Expose FontTweak through egui::FontTweak (#1244) 2022-02-13 10:10:39 +01:00
text_layout.rs Add line breaking rules for Japanese text. Fixes #1497. (#1498) 2022-04-16 10:36:16 +02:00
text_layout_types.rs Optimize tessellation of filled circles (#1616) 2022-05-10 19:31:19 +02:00