
`begin_frame`, `end_frame` is more convenient when using egui in a game engine. In particular, 0.16.0 was incompatible with https://github.com/mvlabat/bevy_egui>.
64 lines
1.9 KiB
TOML
64 lines
1.9 KiB
TOML
[package]
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name = "egui"
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version = "0.16.1"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Simple, portable immediate mode GUI library for Rust"
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edition = "2021"
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rust-version = "1.56"
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homepage = "https://github.com/emilk/egui"
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license = "MIT OR Apache-2.0"
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readme = "../README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "game-development"]
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keywords = ["gui", "imgui", "immediate", "portable", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
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]
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[package.metadata.docs.rs]
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all-features = true
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[lib]
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[dependencies]
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epaint = { version = "0.16.0", path = "../epaint", default-features = false }
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ahash = "0.7"
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nohash-hasher = "0.2"
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ron = { version = "0.7", optional = true }
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serde = { version = "1", features = ["derive", "rc"], optional = true }
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[features]
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default = ["default_fonts", "single_threaded"]
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# add compatibility with https://crates.io/crates/cint
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cint = ["epaint/cint"]
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# If set, egui will use `include_bytes!` to bundle some fonts.
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# If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["epaint/default_fonts"]
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# Enable additional checks if debug assertions are enabled (debug builds).
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extra_debug_asserts = ["epaint/extra_debug_asserts"]
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# Always enable additional checks.
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extra_asserts = ["epaint/extra_asserts"]
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# Add compatability with https://github.com/kvark/mint
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mint = ["epaint/mint"]
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# enable persistence of memory (window positions etc).
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persistence = ["serde", "epaint/serialize", "ron"]
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# implement serde on most types.
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serialize = ["serde", "epaint/serialize"]
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# implement bytemuck on most types.
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convert_bytemuck = ["epaint/convert_bytemuck"]
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# multi_threaded is only needed if you plan to use the same egui::Context
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# from multiple threads. It comes with a minor performance impact.
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single_threaded = ["epaint/single_threaded"]
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multi_threaded = ["epaint/multi_threaded"]
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