egui/docs/frontend.js
2018-12-23 20:06:40 +01:00

109 lines
3.7 KiB
JavaScript

function paintCommand(canvas, cmd) {
var ctx = canvas.getContext("2d");
// console.log(`cmd: ${JSON.stringify(cmd)}`);
switch (cmd.kind) {
case "clear":
ctx.fillStyle = cmd.fill_style;
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.lineWidth = cmd.line_width;
ctx.strokeStyle = cmd.stroke_style;
ctx.moveTo(cmd.from.x, cmd.from.y);
ctx.lineTo(cmd.to.x, cmd.to.y);
ctx.stroke();
return;
case "circle":
ctx.fillStyle = cmd.fill_style;
ctx.beginPath();
ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
ctx.fill();
return;
case "rounded_rect":
ctx.fillStyle = cmd.fill_style;
var x = cmd.pos.x;
var y = cmd.pos.y;
var width = cmd.size.x;
var height = cmd.size.y;
var r = cmd.corner_radius;
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
ctx.fill();
return;
case "text":
ctx.font = cmd.font;
ctx.fillStyle = cmd.fill_style;
ctx.textAlign = cmd.text_align;
ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
return;
}
}
// we'll defer our execution until the wasm is ready to go
function wasm_loaded() {
console.log("wasm loaded");
initialize();
}
// here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done
wasm_bindgen("./emgui_bg.wasm")
.then(wasm_loaded)["catch"](console.error);
function rust_gui(input) {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
function js_gui(input) {
var commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear"
});
commands.push({
fillStyle: "#ff1111",
kind: "rounded_rect",
pos: { x: 100, y: 100 },
radius: 20,
size: { x: 200, y: 100 }
});
return commands;
}
function paint_gui(canvas, mouse_pos) {
var input = {
mouse_pos: mouse_pos,
screen_size: { x: canvas.width, y: canvas.height }
};
var commands = rust_gui(input);
for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
var cmd = commands_1[_i];
paintCommand(canvas, cmd);
}
}
// ----------------------------------------------------------------------------
function mouse_pos_from_event(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function initialize() {
var canvas = document.getElementById("canvas");
canvas.addEventListener("mousemove", function (evt) {
var mouse_pos = mouse_pos_from_event(canvas, evt);
paint_gui(canvas, mouse_pos);
}, false);
canvas.addEventListener("mousedown", function (evt) {
var mouse_pos = mouse_pos_from_event(canvas, evt);
paint_gui(canvas, mouse_pos);
}, false);
paint_gui(canvas, { x: 0, y: 0 });
}