
I've extracted all the http request code and turned it into its own crate at <https://github.com/emilk/ehttp>. There was never a reason for the HTTP request library to be part of `eframe`. Much better to have it as its own crate!
292 lines
9.2 KiB
Rust
292 lines
9.2 KiB
Rust
use crate::*;
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pub use egui::{pos2, Color32};
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// ----------------------------------------------------------------------------
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pub struct WebBackend {
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egui_ctx: egui::CtxRef,
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painter: Box<dyn Painter>,
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previous_frame_time: Option<f32>,
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frame_start: Option<f64>,
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}
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impl WebBackend {
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pub fn new(canvas_id: &str) -> Result<Self, JsValue> {
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let ctx = egui::CtxRef::default();
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let painter: Box<dyn Painter> =
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if let Ok(webgl2_painter) = webgl2::WebGl2Painter::new(canvas_id) {
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console_log("Using WebGL2 backend");
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Box::new(webgl2_painter)
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} else {
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console_log("Falling back to WebGL1 backend");
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Box::new(webgl1::WebGlPainter::new(canvas_id)?)
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};
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Ok(Self {
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egui_ctx: ctx,
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painter,
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previous_frame_time: None,
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frame_start: None,
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})
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}
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/// id of the canvas html element containing the rendering
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pub fn canvas_id(&self) -> &str {
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self.painter.canvas_id()
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}
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pub fn begin_frame(&mut self, raw_input: egui::RawInput) {
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self.frame_start = Some(now_sec());
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self.egui_ctx.begin_frame(raw_input)
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}
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pub fn end_frame(&mut self) -> Result<(egui::Output, Vec<egui::ClippedMesh>), JsValue> {
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let frame_start = self
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.frame_start
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.take()
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.expect("unmatched calls to begin_frame/end_frame");
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let (output, shapes) = self.egui_ctx.end_frame();
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let clipped_meshes = self.egui_ctx.tessellate(shapes);
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let now = now_sec();
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self.previous_frame_time = Some((now - frame_start) as f32);
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Ok((output, clipped_meshes))
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}
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pub fn paint(
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&mut self,
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clear_color: egui::Rgba,
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clipped_meshes: Vec<egui::ClippedMesh>,
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) -> Result<(), JsValue> {
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self.painter.upload_egui_texture(&self.egui_ctx.texture());
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self.painter.clear(clear_color);
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self.painter
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.paint_meshes(clipped_meshes, self.egui_ctx.pixels_per_point())
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}
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pub fn painter_debug_info(&self) -> String {
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self.painter.debug_info()
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}
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}
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// ----------------------------------------------------------------------------
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/// Data gathered between frames.
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#[derive(Default)]
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pub struct WebInput {
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/// Required because we don't get a position on touched
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pub latest_touch_pos: Option<egui::Pos2>,
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/// Required to maintain a stable touch position for multi-touch gestures.
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pub latest_touch_pos_id: Option<egui::TouchId>,
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pub raw: egui::RawInput,
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}
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impl WebInput {
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pub fn new_frame(&mut self, canvas_size: egui::Vec2) -> egui::RawInput {
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egui::RawInput {
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screen_rect: Some(egui::Rect::from_min_size(Default::default(), canvas_size)),
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pixels_per_point: Some(native_pixels_per_point()), // We ALWAYS use the native pixels-per-point
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time: Some(now_sec()),
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..self.raw.take()
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}
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}
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}
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// ----------------------------------------------------------------------------
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use std::sync::atomic::Ordering::SeqCst;
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pub struct NeedRepaint(std::sync::atomic::AtomicBool);
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impl Default for NeedRepaint {
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fn default() -> Self {
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Self(true.into())
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}
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}
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impl NeedRepaint {
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pub fn fetch_and_clear(&self) -> bool {
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self.0.swap(false, SeqCst)
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}
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pub fn set_true(&self) {
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self.0.store(true, SeqCst);
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}
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}
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impl epi::RepaintSignal for NeedRepaint {
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fn request_repaint(&self) {
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self.0.store(true, SeqCst);
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}
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}
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// ----------------------------------------------------------------------------
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pub struct AppRunner {
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web_backend: WebBackend,
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pub(crate) input: WebInput,
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app: Box<dyn epi::App>,
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pub(crate) needs_repaint: std::sync::Arc<NeedRepaint>,
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storage: LocalStorage,
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prefer_dark_mode: Option<bool>,
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last_save_time: f64,
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screen_reader: crate::screen_reader::ScreenReader,
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pub(crate) last_text_cursor_pos: Option<egui::Pos2>,
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}
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impl AppRunner {
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pub fn new(web_backend: WebBackend, app: Box<dyn epi::App>) -> Result<Self, JsValue> {
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load_memory(&web_backend.egui_ctx);
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let prefer_dark_mode = crate::prefer_dark_mode();
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if prefer_dark_mode == Some(true) {
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web_backend.egui_ctx.set_visuals(egui::Visuals::dark());
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} else {
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web_backend.egui_ctx.set_visuals(egui::Visuals::light());
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}
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let storage = LocalStorage::default();
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let mut runner = Self {
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web_backend,
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input: Default::default(),
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app,
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needs_repaint: Default::default(),
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storage,
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prefer_dark_mode,
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last_save_time: now_sec(),
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screen_reader: Default::default(),
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last_text_cursor_pos: None,
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};
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{
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: runner.integration_info(),
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tex_allocator: runner.web_backend.painter.as_tex_allocator(),
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output: &mut app_output,
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repaint_signal: runner.needs_repaint.clone(),
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}
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.build();
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runner.app.setup(
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&runner.web_backend.egui_ctx,
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&mut frame,
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Some(&runner.storage),
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);
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}
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Ok(runner)
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}
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pub fn egui_ctx(&self) -> &egui::CtxRef {
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&self.web_backend.egui_ctx
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}
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pub fn auto_save(&mut self) {
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let now = now_sec();
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let time_since_last_save = now - self.last_save_time;
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if time_since_last_save > self.app.auto_save_interval().as_secs_f64() {
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save_memory(&self.web_backend.egui_ctx);
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self.app.save(&mut self.storage);
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self.last_save_time = now;
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}
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}
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pub fn canvas_id(&self) -> &str {
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self.web_backend.canvas_id()
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}
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pub fn warm_up(&mut self) -> Result<(), JsValue> {
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if self.app.warm_up_enabled() {
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let saved_memory = self.web_backend.egui_ctx.memory().clone();
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self.web_backend
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.egui_ctx
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.memory()
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.set_everything_is_visible(true);
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self.logic()?;
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*self.web_backend.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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self.web_backend.egui_ctx.clear_animations();
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}
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Ok(())
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}
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fn integration_info(&self) -> epi::IntegrationInfo {
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epi::IntegrationInfo {
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web_info: Some(epi::WebInfo {
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web_location_hash: location_hash().unwrap_or_default(),
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}),
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prefer_dark_mode: self.prefer_dark_mode,
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cpu_usage: self.web_backend.previous_frame_time,
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seconds_since_midnight: Some(seconds_since_midnight()),
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native_pixels_per_point: Some(native_pixels_per_point()),
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}
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}
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pub fn logic(&mut self) -> Result<(egui::Output, Vec<egui::ClippedMesh>), JsValue> {
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resize_canvas_to_screen_size(self.web_backend.canvas_id(), self.app.max_size_points());
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let canvas_size = canvas_size_in_points(self.web_backend.canvas_id());
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let raw_input = self.input.new_frame(canvas_size);
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self.web_backend.begin_frame(raw_input);
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: self.integration_info(),
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tex_allocator: self.web_backend.painter.as_tex_allocator(),
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output: &mut app_output,
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repaint_signal: self.needs_repaint.clone(),
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}
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.build();
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self.app.update(&self.web_backend.egui_ctx, &mut frame);
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let (egui_output, clipped_meshes) = self.web_backend.end_frame()?;
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if self.web_backend.egui_ctx.memory().options.screen_reader {
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self.screen_reader.speak(&egui_output.events_description());
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}
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handle_output(&egui_output, self);
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{
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let epi::backend::AppOutput {
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quit: _, // Can't quit a web page
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window_size: _, // Can't resize a web page
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} = app_output;
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}
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Ok((egui_output, clipped_meshes))
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}
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pub fn paint(&mut self, clipped_meshes: Vec<egui::ClippedMesh>) -> Result<(), JsValue> {
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self.web_backend
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.paint(self.app.clear_color(), clipped_meshes)
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}
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}
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/// Install event listeners to register different input events
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/// and start running the given app.
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pub fn start(canvas_id: &str, app: Box<dyn epi::App>) -> Result<AppRunnerRef, JsValue> {
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let backend = WebBackend::new(canvas_id)?;
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let mut runner = AppRunner::new(backend, app)?;
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runner.warm_up()?;
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start_runner(runner)
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}
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/// Install event listeners to register different input events
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/// and starts running the given `AppRunner`.
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fn start_runner(app_runner: AppRunner) -> Result<AppRunnerRef, JsValue> {
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let runner_ref = AppRunnerRef(Arc::new(Mutex::new(app_runner)));
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install_canvas_events(&runner_ref)?;
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install_document_events(&runner_ref)?;
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install_text_agent(&runner_ref)?;
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repaint_every_ms(&runner_ref, 1000)?; // just in case. TODO: make it a parameter
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paint_and_schedule(runner_ref.clone())?;
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Ok(runner_ref)
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}
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