egui/examples/keyboard_events/src/main.rs
JP 85f8eeb9d5
Fix key pressed event (#2334)
* Fix key press event

* Add example with key presses

* Changelog line for key_press fix

* PR review improvements

* Add PR link in changelog

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-11-30 20:40:11 +01:00

48 lines
1.4 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
use egui::*;
fn main() {
// Log to stdout (if you run with `RUST_LOG=debug`).
tracing_subscriber::fmt::init();
let options = eframe::NativeOptions::default();
eframe::run_native(
"Keyboard events",
options,
Box::new(|_cc| Box::new(Content::default())),
);
}
#[derive(Default)]
struct Content {
text: String,
}
impl eframe::App for Content {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Press/Hold/Release example. Press A to test.");
if ui.button("Clear").clicked() {
self.text.clear();
}
ScrollArea::vertical()
.auto_shrink([false; 2])
.stick_to_bottom(true)
.show(ui, |ui| {
ui.label(&self.text);
});
if ctx.input().key_pressed(Key::A) {
self.text.push_str("\nPressed");
}
if ctx.input().key_down(Key::A) {
self.text.push_str("\nHeld");
ui.ctx().request_repaint(); // make sure we note the holding.
}
if ctx.input().key_released(Key::A) {
self.text.push_str("\nReleased");
}
});
}
}