![]() * Re-add check of WEBGL_debug_renderer_info to avoid OpenGL error I removed this check in https://github.com/emilk/egui/pull/1020 because it produced a warning on Firefox. Better a warning than an OpenGL error though. * Bug fix: don't ask for webgl context and then later for webgl2 context The browser will only allow the first thing we check, so this will prevent webgl2 from working. |
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.. | ||
shader | ||
epi_backend.rs | ||
lib.rs | ||
misc_util.rs | ||
painter.rs | ||
post_process.rs | ||
shader_version.rs | ||
vao_emulate.rs |