![]() * using a shared vertex & index buffer in wgpu renderer capacity each doubles when exceeded. This change means a lot less allocation during egui's lifetime. * changelog update * minor code cleanup and changelog fix * fix linter issue |
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src | ||
Cargo.toml | ||
CHANGELOG.md | ||
README.md |
egui-wgpu
This crates provides bindings between egui
and wgpu.
This was originally hosted at https://github.com/hasenbanck/egui_wgpu_backend