egui/egui_extras/src/layout.rs
2022-03-31 21:13:25 +02:00

162 lines
4.8 KiB
Rust

use egui::{Pos2, Rect, Response, Sense, Ui};
#[derive(Clone, Copy)]
pub(crate) enum CellSize {
/// Absolute size in points
Absolute(f32),
/// Take all available space
Remainder,
}
/// Cells are positioned in two dimensions, cells go in one direction and form lines.
///
/// In a strip there's only one line which goes in the direction of the strip:
///
/// In a horizontal strip, a `[StripLayout]` with horizontal `[CellDirection]` is used.
/// Its cells go from left to right inside this `[StripLayout]`.
///
/// In a table there's a `[StripLayout]` for each table row with a horizontal `[CellDirection]`.
/// Its cells go from left to right. And the lines go from top to bottom.
pub(crate) enum CellDirection {
/// Cells go from left to right
Horizontal,
/// Cells go from top to bottom
Vertical,
}
/// Positions cells in `[CellDirection]` and starts a new line on `[StripLayout::end_line]`
pub struct StripLayout<'l> {
ui: &'l mut Ui,
direction: CellDirection,
rect: Rect,
pos: Pos2,
max: Pos2,
}
impl<'l> StripLayout<'l> {
pub(crate) fn new(ui: &'l mut Ui, direction: CellDirection) -> Self {
let rect = ui.available_rect_before_wrap();
let pos = rect.left_top();
Self {
ui,
rect,
pos,
max: pos,
direction,
}
}
pub fn current_y(&self) -> f32 {
self.rect.top()
}
fn cell_rect(&self, width: &CellSize, height: &CellSize) -> Rect {
Rect {
min: self.pos,
max: Pos2 {
x: match width {
CellSize::Absolute(width) => self.pos.x + width,
CellSize::Remainder => self.rect.right() - self.ui.spacing().item_spacing.x,
},
y: match height {
CellSize::Absolute(height) => self.pos.y + height,
CellSize::Remainder => self.rect.bottom() - self.ui.spacing().item_spacing.y,
},
},
}
}
fn set_pos(&mut self, rect: Rect) {
match self.direction {
CellDirection::Horizontal => {
self.pos.x = rect.right() + self.ui.spacing().item_spacing.x;
}
CellDirection::Vertical => {
self.pos.y = rect.bottom() + self.ui.spacing().item_spacing.y;
}
}
self.max.x = self
.max
.x
.max(rect.right() + self.ui.spacing().item_spacing.x);
self.max.y = self
.max
.y
.max(rect.bottom() + self.ui.spacing().item_spacing.y);
}
pub(crate) fn empty(&mut self, width: CellSize, height: CellSize) {
self.set_pos(self.cell_rect(&width, &height));
}
pub(crate) fn add(
&mut self,
width: CellSize,
height: CellSize,
clip: bool,
add_contents: impl FnOnce(&mut Ui),
) -> Response {
let rect = self.cell_rect(&width, &height);
self.cell(rect, clip, add_contents);
self.set_pos(rect);
self.ui.allocate_rect(rect, Sense::click())
}
pub(crate) fn add_striped(
&mut self,
width: CellSize,
height: CellSize,
clip: bool,
add_contents: impl FnOnce(&mut Ui),
) -> Response {
let mut rect = self.cell_rect(&width, &height);
// Make sure we don't have a gap in the stripe background
*rect.top_mut() -= self.ui.spacing().item_spacing.y;
*rect.left_mut() -= self.ui.spacing().item_spacing.x;
self.ui
.painter()
.rect_filled(rect, 0.0, self.ui.visuals().faint_bg_color);
self.add(width, height, clip, add_contents)
}
/// only needed for layouts with multiple lines, like Table
pub fn end_line(&mut self) {
match self.direction {
CellDirection::Horizontal => {
self.pos.y = self.max.y;
self.pos.x = self.rect.left();
}
CellDirection::Vertical => {
self.pos.x = self.max.x;
self.pos.y = self.rect.top();
}
}
}
fn cell(&mut self, rect: Rect, clip: bool, add_contents: impl FnOnce(&mut Ui)) {
let mut child_ui = self.ui.child_ui(rect, *self.ui.layout());
if clip {
let mut clip_rect = child_ui.clip_rect();
clip_rect.min = clip_rect.min.max(rect.min);
clip_rect.max = clip_rect.max.min(rect.max);
child_ui.set_clip_rect(clip_rect);
}
add_contents(&mut child_ui);
}
/// Allocate the rect in [`Self::ui`] so that the scrollview knows about our size
pub fn allocate_rect(&mut self) -> Response {
let mut rect = self.rect;
rect.set_right(self.max.x);
rect.set_bottom(self.max.y);
self.ui.allocate_rect(rect, Sense::hover())
}
}