egui/egui_glium/src/window_settings.rs
2021-09-28 17:33:28 +02:00

68 lines
2.3 KiB
Rust

use egui_winit::winit;
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
pub struct WindowSettings {
/// outer position of window in physical pixels
pos: Option<egui::Pos2>,
/// Inner size of window in logical pixels
inner_size_points: Option<egui::Vec2>,
}
impl WindowSettings {
#[cfg(feature = "persistence")]
pub fn from_ron_file(settings_ron_path: impl AsRef<std::path::Path>) -> Option<WindowSettings> {
crate::persistence::read_ron(settings_ron_path)
}
pub fn from_display(display: &glium::Display) -> Self {
let scale_factor = display.gl_window().window().scale_factor();
let inner_size_points = display
.gl_window()
.window()
.inner_size()
.to_logical::<f32>(scale_factor);
Self {
pos: display
.gl_window()
.window()
.outer_position()
.ok()
.map(|p| egui::pos2(p.x as f32, p.y as f32)),
inner_size_points: Some(egui::vec2(
inner_size_points.width as f32,
inner_size_points.height as f32,
)),
}
}
pub fn initialize_window(
&self,
mut window: winit::window::WindowBuilder,
) -> winit::window::WindowBuilder {
if !cfg!(target_os = "windows") {
// If the app last ran on two monitors and only one is now connected, then
// the given position is invalid.
// If this happens on Mac, the window is clamped into valid area.
// If this happens on Windows, the window is hidden and impossible to bring to get at.
// So we don't restore window positions on Windows.
if let Some(pos) = self.pos {
window = window.with_position(winit::dpi::PhysicalPosition {
x: pos.x as f64,
y: pos.y as f64,
});
}
}
if let Some(inner_size_points) = self.inner_size_points {
window.with_inner_size(winit::dpi::LogicalSize {
width: inner_size_points.x as f64,
height: inner_size_points.y as f64,
})
} else {
window
}
}
}