egui/egui
Emil Ernerfeldt bb421c7e8a
Remove egui_web and epi (#1545)
* Remove integration name (it is always eframe)

* Remove egui_web crate

* Move egui_web/CHANGELOG.md into eframe/CHANGELOG.md

* Remove all mentions of egui_web

* Remove epi crate and absorb into eframe

* egui_glow: only use puffin on native

* Remove WASM doc from CI (we don't generate it anyways!)

* Remove eframe::epi and improve eframe docs
2022-04-30 10:44:35 +02:00
..
examples Move examples out of eframe/examples into examples/ (#1486) 2022-04-13 16:13:24 +02:00
src Remove egui_web and epi (#1545) 2022-04-30 10:44:35 +02:00
Cargo.toml Rust 1.60.0 + refactor cargo features (#1467) 2022-04-09 13:54:47 +02:00
README.md Rename Egui to egui 2021-01-17 14:48:59 +01:00

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.