160 lines
5.7 KiB
Rust
160 lines
5.7 KiB
Rust
use crate::*;
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#[derive(Clone, Copy, Debug, Default)]
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pub struct State {
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/// Positive offset means scrolling down/right
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pub offset: Vec2,
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}
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pub struct ScrollArea {
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max_height: f32,
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}
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impl Default for ScrollArea {
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fn default() -> Self {
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Self { max_height: 200.0 }
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}
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}
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impl ScrollArea {
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pub fn max_height(mut self, max_height: f32) -> Self {
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self.max_height = max_height;
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self
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}
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}
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impl ScrollArea {
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pub fn show(self, outer_region: &mut Region, add_contents: impl FnOnce(&mut Region)) {
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let ctx = outer_region.ctx().clone();
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let scroll_area_id = outer_region.id.with("scroll_area");
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let mut state = ctx
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.memory
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.lock()
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.scroll_areas
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.get(&scroll_area_id)
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.cloned()
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.unwrap_or_default();
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// content: size of contents (generally large)
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// outer: size of scroll area including scroll bar(s)
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// inner: excluding scroll bar(s). The area we clip the contents to.
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let scroll_bar_width = 16.0;
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let outer_size = vec2(outer_region.available_width(), self.max_height);
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let outer_rect = Rect::from_min_size(outer_region.cursor, outer_size);
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let inner_size = outer_size - vec2(scroll_bar_width, 0.0);
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let inner_rect = Rect::from_min_size(outer_region.cursor, inner_size);
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let mut content_region =
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outer_region.child_region(Rect::from_min_size(outer_region.cursor(), inner_size));
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content_region.cursor -= state.offset;
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content_region.desired_rect = content_region.desired_rect.translate(-state.offset);
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add_contents(&mut content_region);
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let content_size = content_region.bounding_size();
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let content_interact = ctx.interact(
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outer_region.layer,
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&inner_rect,
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Some(scroll_area_id.with("area")),
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);
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if content_interact.active {
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// Dragging scroll area to scroll:
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state.offset.y -= ctx.input.mouse_move.y;
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}
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// TODO: check that nothing else is being inteacted with
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if ctx.contains_mouse_pos(outer_region.layer, &outer_rect)
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&& ctx.memory.lock().active_id.is_none()
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{
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state.offset.y -= ctx.input.scroll_delta.y;
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}
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let show_scroll = content_size.y > inner_size.y;
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if show_scroll {
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let left = inner_rect.right() + 2.0;
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let right = outer_rect.right();
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let corner_radius = (right - left) / 2.0;
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let top = inner_rect.top();
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let bottom = inner_rect.bottom();
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let outer_scroll_rect = Rect::from_min_max(
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pos2(left, inner_rect.top()),
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pos2(right, inner_rect.bottom()),
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);
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let from_content =
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|content_y| remap_clamp(content_y, 0.0..=content_size.y, top..=bottom);
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let handle_rect = Rect::from_min_max(
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pos2(left, from_content(state.offset.y)),
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pos2(right, from_content(state.offset.y + inner_rect.height())),
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);
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// intentionally use same id for inside and outside of handle
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let interact_id = Some(scroll_area_id.with("vertical"));
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let handle_interact = ctx.interact(outer_region.layer, &handle_rect, interact_id);
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if let Some(mouse_pos) = ctx.input.mouse_pos {
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if handle_interact.active {
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if inner_rect.top() <= mouse_pos.y && mouse_pos.y <= inner_rect.bottom() {
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state.offset.y +=
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ctx.input.mouse_move.y * content_size.y / inner_rect.height();
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}
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} else {
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// Check for mouse down outside handle:
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let scroll_bg_interact =
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ctx.interact(outer_region.layer, &outer_scroll_rect, interact_id);
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if scroll_bg_interact.active {
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// Center scroll at mouse pos:
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let mpos_top = mouse_pos.y - handle_rect.height() / 2.0;
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state.offset.y = remap(mpos_top, top..=bottom, 0.0..=content_size.y);
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}
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}
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}
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state.offset.y = state.offset.y.max(0.0);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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// Avoid frame-delay by calculating a new handle rect:
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let handle_rect = Rect::from_min_max(
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pos2(left, from_content(state.offset.y)),
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pos2(right, from_content(state.offset.y + inner_rect.height())),
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);
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let style = outer_region.style();
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let handle_fill_color = style.interact_fill_color(&handle_interact);
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let handle_outline = style.interact_outline(&handle_interact);
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outer_region.add_paint_cmd(PaintCmd::Rect {
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rect: outer_scroll_rect,
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corner_radius,
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fill_color: Some(color::BLACK),
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outline: None,
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});
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outer_region.add_paint_cmd(PaintCmd::Rect {
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rect: handle_rect.expand(-2.0),
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corner_radius,
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fill_color: handle_fill_color,
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outline: handle_outline,
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});
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}
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let size = content_size.min(content_region.clip_rect.size());
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outer_region.reserve_space_without_padding(size);
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state.offset.y = state.offset.y.max(0.0);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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outer_region
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.ctx()
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.memory
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.lock()
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.scroll_areas
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.insert(scroll_area_id, state);
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}
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}
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