egui/egui/src/demos/app.rs

521 lines
17 KiB
Rust

use std::sync::Arc;
use crate::{app, color::*, containers::*, demos::*, paint::*, widgets::*, *};
// ----------------------------------------------------------------------------
/// How often we repaint the demo app by default
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum RunMode {
/// This is the default for the demo.
///
/// If this is selected, Egui is only updated if are input events
/// (like mouse movements) or there are some animations in the GUI.
///
/// Reactive mode saves CPU.
///
/// The downside is that the UI can become out-of-date if something it is supposed to monitor changes.
/// For instance, a GUI for a thermostat need to repaint each time the temperature changes.
/// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each
/// time such an event happens. You can also chose to call `request_repaint()` once every second
/// or after every single frame - this is called `Continuous` mode,
/// and for games and interactive tools that need repainting every frame anyway, this should be the default.
Reactive,
/// This will call `egui::Context::request_repaint()` at the end of each frame
/// to request the backend to repaint as soon as possible.
///
/// On most platforms this will mean that Egui will run at the display refresh rate of e.g. 60 Hz.
///
/// For this demo it is not any reason to do so except to
/// demonstrate how quickly Egui runs.
///
/// For games or other interactive apps, this is probably what you want to do.
/// It will guarantee that Egui is always up-to-date.
Continuous,
}
/// Default for demo is Reactive since
/// 1) We want to use minimal CPU
/// 2) There are no external events that could invalidate the UI
/// so there are no events to miss.
impl Default for RunMode {
fn default() -> Self {
RunMode::Reactive
}
}
// ----------------------------------------------------------------------------
struct FrameHistory {
frame_times: History<f32>,
}
impl Default for FrameHistory {
fn default() -> Self {
let max_age: f64 = 1.0;
Self {
frame_times: History::from_max_len_age((max_age * 300.0).round() as usize, max_age),
}
}
}
impl FrameHistory {
pub fn on_new_frame(&mut self, now: f64, previus_frame_time: Option<f32>) {
let previus_frame_time = previus_frame_time.unwrap_or_default();
if let Some(latest) = self.frame_times.latest_mut() {
*latest = previus_frame_time; // rewrite history now that we know
}
self.frame_times.add(now, previus_frame_time); // projected
}
fn fps(&self) -> f32 {
1.0 / self.frame_times.mean_time_interval().unwrap_or_default()
}
fn ui(&mut self, ui: &mut Ui) {
ui.label(format!(
"Total frames painted: {}",
self.frame_times.total_count()
));
ui.label(format!(
"Mean CPU usage per frame: {:.2} ms / frame",
1e3 * self.frame_times.average().unwrap_or_default()
))
.on_hover_text(
"Includes Egui layout and tesselation time.\n\
Does not include GPU usage, nor overhead for sending data to GPU.",
);
CollapsingHeader::new("CPU usage history")
.default_open(false)
.show(ui, |ui| {
self.graph(ui);
});
}
fn graph(&mut self, ui: &mut Ui) {
let graph_top_cpu_usage = 0.010;
ui.label("Egui CPU usage history");
let history = &self.frame_times;
// TODO: we should not use `slider_width` as default graph width.
let height = ui.style().spacing.slider_width;
let rect = ui.allocate_space(vec2(ui.available_finite().width(), height));
let style = ui.style().noninteractive();
let mut cmds = vec![PaintCmd::Rect {
rect,
corner_radius: style.corner_radius,
fill: ui.style().visuals.dark_bg_color,
stroke: ui.style().noninteractive().bg_stroke,
}];
let rect = rect.shrink(4.0);
let line_stroke = Stroke::new(1.0, Srgba::additive_luminance(128));
if let Some(mouse_pos) = ui.input().mouse.pos {
if rect.contains(mouse_pos) {
let y = mouse_pos.y;
cmds.push(PaintCmd::line_segment(
[pos2(rect.left(), y), pos2(rect.right(), y)],
line_stroke,
));
let cpu_usage = remap(y, rect.bottom_up_range(), 0.0..=graph_top_cpu_usage);
let text = format!("{:.1} ms", 1e3 * cpu_usage);
cmds.push(PaintCmd::text(
ui.fonts(),
pos2(rect.left(), y),
align::LEFT_BOTTOM,
text,
TextStyle::Monospace,
color::WHITE,
));
}
}
let circle_color = Srgba::additive_luminance(196);
let radius = 2.0;
let right_side_time = ui.input().time; // Time at right side of screen
for (time, cpu_usage) in history.iter() {
let age = (right_side_time - time) as f32;
let x = remap(age, history.max_age()..=0.0, rect.x_range());
let y = remap_clamp(cpu_usage, 0.0..=graph_top_cpu_usage, rect.bottom_up_range());
cmds.push(PaintCmd::line_segment(
[pos2(x, rect.bottom()), pos2(x, y)],
line_stroke,
));
if cpu_usage < graph_top_cpu_usage {
cmds.push(PaintCmd::circle_filled(pos2(x, y), radius, circle_color));
}
}
ui.painter().extend(cmds);
}
}
// ----------------------------------------------------------------------------
/// Special input to the demo-app.
#[derive(Default)]
pub struct DemoEnvironment {
/// For web demo only. e.g. "#fragment".
/// Used to link to specific part of the demo app.
pub web_location_hash: String,
/// Local time. Used for the clock in the demo app.
pub seconds_since_midnight: Option<f64>,
}
/// Demonstrates how to make an app using Egui.
///
/// Implements `egui::app::App` so it can be used with
/// [`egui_glium`](https://crates.io/crates/egui_glium) and [`egui_web`](https://crates.io/crates/egui_web).
// TODO: split into `DemoWindows` and `app::DemoApp`
#[derive(Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct DemoApp {
#[cfg_attr(feature = "serde", serde(skip))] // go back to `Reactive` mode each time we start
run_mode: RunMode,
previous_web_location_hash: String,
open_windows: OpenWindows,
demo_window: DemoWindow,
fractal_clock: FractalClock,
#[cfg_attr(feature = "serde", serde(skip))]
frame_history: FrameHistory,
#[cfg_attr(feature = "serde", serde(skip))]
color_test: ColorTest,
show_color_test: bool,
}
impl DemoApp {
/// Show the app ui (menu bar and windows).
pub fn ui(&mut self, ui: &mut Ui, env: &DemoEnvironment) {
if self.previous_web_location_hash != env.web_location_hash {
// #fragment end of URL:
if env.web_location_hash == "#clock" {
self.open_windows = OpenWindows {
fractal_clock: true,
..OpenWindows::none()
};
}
self.previous_web_location_hash = env.web_location_hash.clone();
}
show_menu_bar(ui, &mut self.open_windows, env);
self.windows(ui.ctx(), env);
}
/// Show the open windows.
pub fn windows(&mut self, ctx: &Arc<Context>, env: &DemoEnvironment) {
let DemoApp {
open_windows,
demo_window,
fractal_clock,
..
} = self;
Window::new("Demo")
.open(&mut open_windows.demo)
.scroll(true)
.show(ctx, |ui| {
demo_window.ui(ui);
});
Window::new("Settings")
.open(&mut open_windows.settings)
.show(ctx, |ui| {
ctx.settings_ui(ui);
});
Window::new("Inspection")
.open(&mut open_windows.inspection)
.scroll(true)
.show(ctx, |ui| {
ctx.inspection_ui(ui);
});
Window::new("Memory")
.open(&mut open_windows.memory)
.resizable(false)
.show(ctx, |ui| {
ctx.memory_ui(ui);
});
fractal_clock.window(
ctx,
&mut open_windows.fractal_clock,
env.seconds_since_midnight,
);
self.resize_windows(ctx);
}
fn resize_windows(&mut self, ctx: &Arc<Context>) {
let open = &mut self.open_windows.resize;
Window::new("resizable")
.open(open)
.scroll(false)
.resizable(true)
.show(ctx, |ui| {
ui.label("scroll: NO");
ui.label("resizable: YES");
ui.label(LOREM_IPSUM);
});
Window::new("resizable + embedded scroll")
.open(open)
.scroll(false)
.resizable(true)
.default_height(300.0)
.show(ctx, |ui| {
ui.label("scroll: NO");
ui.label("resizable: YES");
ui.heading("We have a sub-region with scroll bar:");
ScrollArea::auto_sized().show(ui, |ui| {
ui.label(LOREM_IPSUM_LONG);
ui.label(LOREM_IPSUM_LONG);
});
// ui.heading("Some additional text here, that should also be visible"); // this works, but messes with the resizing a bit
});
Window::new("resizable + scroll")
.open(open)
.scroll(true)
.resizable(true)
.default_height(300.0)
.show(ctx, |ui| {
ui.label("scroll: YES");
ui.label("resizable: YES");
ui.label(LOREM_IPSUM_LONG);
});
Window::new("auto_sized")
.open(open)
.auto_sized()
.show(ctx, |ui| {
ui.label("This window will auto-size based on its contents.");
ui.heading("Resize this area:");
Resize::default().show(ui, |ui| {
ui.label(LOREM_IPSUM);
});
ui.heading("Resize the above area!");
});
}
// TODO: give cpu_usage and web_info via `struct BackendInfo`
fn backend_ui(&mut self, ui: &mut Ui, backend: &mut dyn app::Backend) {
self.frame_history
.on_new_frame(ui.input().time, backend.cpu_usage());
let is_web = backend.web_info().is_some();
if is_web {
ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
ui.label(
"Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements. \
This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech.");
ui.label("This is also work in progress, and not ready for production... yet :)");
ui.horizontal(|ui| {
ui.label("Project home page:");
ui.hyperlink("https://github.com/emilk/egui");
});
} else {
ui.heading("Egui");
if ui.button("Quit").clicked {
backend.quit();
return;
}
}
ui.separator();
self.run_mode_ui(ui);
if self.run_mode == RunMode::Continuous {
ui.label(format!(
"Repainting the UI each frame. FPS: {:.1}",
self.frame_history.fps()
));
} else {
ui.label("Only running UI code when there are animations or input");
}
ui.separator();
self.frame_history.ui(ui);
ui.separator();
ui.checkbox(
&mut self.show_color_test,
"Show color blend test (debug backend painter)",
);
}
fn run_mode_ui(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
let run_mode = &mut self.run_mode;
ui.label("Run mode:");
ui.radio_value(run_mode, RunMode::Continuous, "Continuous")
.on_hover_text("Repaint everything each frame");
ui.radio_value(run_mode, RunMode::Reactive, "Reactive")
.on_hover_text("Repaint when there are animations or input (e.g. mouse movement)");
});
}
}
impl app::App for DemoApp {
fn ui(&mut self, ui: &mut Ui, backend: &mut dyn app::Backend) {
Window::new("Backend")
.min_width(360.0)
.scroll(false)
.show(ui.ctx(), |ui| {
self.backend_ui(ui, backend);
});
let Self {
show_color_test,
color_test,
..
} = self;
if *show_color_test {
let mut tex_loader = |size: (usize, usize), pixels: &[Srgba]| {
backend.new_texture_srgba_premultiplied(size, pixels)
};
Window::new("Color Test")
.default_size(vec2(1024.0, 1024.0))
.scroll(true)
.open(show_color_test)
.show(ui.ctx(), |ui| {
color_test.ui(ui, &mut tex_loader);
});
}
let web_info = backend.web_info();
let web_location_hash = web_info
.as_ref()
.map(|info| info.web_location_hash.clone())
.unwrap_or_default();
let environment = DemoEnvironment {
web_location_hash,
seconds_since_midnight: backend.seconds_since_midnight(),
};
self.ui(ui, &environment);
if self.run_mode == RunMode::Continuous {
// Tell the backend to repaint as soon as possible
ui.ctx().request_repaint();
}
}
#[cfg(feature = "serde_json")]
fn on_exit(&mut self, storage: &mut dyn app::Storage) {
app::set_value(storage, app::APP_KEY, self);
}
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
struct OpenWindows {
demo: bool,
fractal_clock: bool,
// egui stuff:
settings: bool,
inspection: bool,
memory: bool,
resize: bool,
}
impl Default for OpenWindows {
fn default() -> Self {
Self {
demo: true,
..OpenWindows::none()
}
}
}
impl OpenWindows {
fn none() -> Self {
Self {
demo: false,
fractal_clock: false,
settings: false,
inspection: false,
memory: false,
resize: false,
}
}
}
fn show_menu_bar(ui: &mut Ui, windows: &mut OpenWindows, env: &DemoEnvironment) {
menu::bar(ui, |ui| {
menu::menu(ui, "File", |ui| {
if ui.button("Reorganize windows").clicked {
ui.ctx().memory().reset_areas();
}
if ui
.button("Clear entire Egui memory")
.on_hover_text("Forget scroll, collapsibles etc")
.clicked
{
*ui.ctx().memory() = Default::default();
}
});
menu::menu(ui, "Windows", |ui| {
let OpenWindows {
demo,
fractal_clock,
settings,
inspection,
memory,
resize,
} = windows;
ui.checkbox(demo, "Demo");
ui.checkbox(fractal_clock, "Fractal Clock");
ui.separator();
ui.checkbox(settings, "Settings");
ui.checkbox(inspection, "Inspection");
ui.checkbox(memory, "Memory");
ui.checkbox(resize, "Resize examples");
});
menu::menu(ui, "About", |ui| {
ui.label("This is Egui");
ui.add(Hyperlink::new("https://github.com/emilk/egui").text("Egui home page"));
});
if let Some(time) = env.seconds_since_midnight {
let time = format!(
"{:02}:{:02}:{:02}.{:02}",
(time.rem_euclid(24.0 * 60.0 * 60.0) / 3600.0).floor(),
(time.rem_euclid(60.0 * 60.0) / 60.0).floor(),
(time.rem_euclid(60.0)).floor(),
(time.rem_euclid(1.0) * 100.0).floor()
);
ui.with_layout(Layout::horizontal(Align::Center).reverse(), |ui| {
if ui
.add(Button::new(time).text_style(TextStyle::Monospace))
.clicked
{
windows.fractal_clock = !windows.fractal_clock;
}
});
}
});
}