egui/emigui/src/style.rs
2020-05-19 22:28:57 +02:00

233 lines
7.3 KiB
Rust

#![allow(clippy::if_same_then_else)]
use serde_derive::{Deserialize, Serialize};
use crate::{color::*, math::*, paint::Outline, types::*};
// TODO: split into Spacing and Style?
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Style {
/// Horizontal and vertical padding within a window frame.
pub window_padding: Vec2,
/// Button size is text size plus this on each side
pub button_padding: Vec2,
/// Horizontal and vertical spacing between widgets
pub item_spacing: Vec2,
/// Indent collapsing regions etc by this much.
pub indent: f32,
/// Anything clickable is (at least) this wide.
pub clickable_diameter: f32,
/// Checkboxes, radio button and collapsing headers have an icon at the start.
/// The text starts after this many pixels.
pub start_icon_width: f32,
// -----------------------------------------------
// Purely visual:
pub interact: Interact,
// TODO: an WidgetStyle ?
pub text_color: Color,
/// For stuff like check marks in check boxes.
pub line_width: f32,
pub thin_outline: Outline,
/// e.g. the background of windows
pub background_fill_color: Color,
/// e.g. the background of the slider or text edit
pub dark_bg_color: Color,
pub cursor_blink_hz: f32,
pub text_cursor_width: f32,
// TODO: add ability to disable animations!
/// How many seconds a typical animation should last
pub animation_time: f32,
pub window: Window,
pub menu_bar: MenuBar,
/// Allow child widgets to be just on the border and still have an outline with some thickness
pub clip_rect_margin: f32,
// -----------------------------------------------
// Debug rendering:
pub debug_widget_rects: bool,
}
impl Default for Style {
fn default() -> Self {
Self {
window_padding: vec2(6.0, 6.0),
button_padding: vec2(5.0, 3.0),
item_spacing: vec2(8.0, 4.0),
indent: 21.0,
clickable_diameter: 22.0,
start_icon_width: 14.0,
interact: Default::default(),
text_color: gray(160, 255),
line_width: 1.0,
thin_outline: Outline::new(0.5, GRAY),
background_fill_color: gray(32, 250),
dark_bg_color: gray(0, 140),
cursor_blink_hz: 1.0,
text_cursor_width: 2.0,
animation_time: 1.0 / 15.0,
window: Window::default(),
menu_bar: MenuBar::default(),
clip_rect_margin: 3.0,
debug_widget_rects: false,
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Interact {
pub active: WidgetStyle,
pub hovered: WidgetStyle,
pub inactive: WidgetStyle,
}
impl Default for Interact {
fn default() -> Self {
Self {
active: WidgetStyle {
bg_fill_color: Some(gray(0, 128)),
fill_color: srgba(120, 120, 200, 255),
stroke_color: WHITE,
stroke_width: 2.0,
rect_outline: Some(Outline::new(2.0, WHITE)),
corner_radius: 5.0,
},
hovered: WidgetStyle {
bg_fill_color: None,
fill_color: srgba(100, 100, 150, 255),
stroke_color: gray(240, 255),
stroke_width: 1.5,
rect_outline: Some(Outline::new(1.0, WHITE)),
corner_radius: 5.0,
},
inactive: WidgetStyle {
bg_fill_color: None,
fill_color: srgba(60, 60, 80, 255),
stroke_color: gray(210, 255), // Mustn't look grayed out!
stroke_width: 1.0,
rect_outline: Some(Outline::new(0.5, WHITE)),
corner_radius: 0.0,
},
}
}
}
impl Interact {
pub fn style(&self, interact: &InteractInfo) -> &WidgetStyle {
if interact.active {
&self.active
} else if interact.hovered {
&self.hovered
} else {
&self.inactive
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct WidgetStyle {
/// Background color of widget
pub bg_fill_color: Option<Color>,
/// Fill color of the interactive part of a component (slider grab, checkbox, ...)
/// When you need a fill_color.
pub fill_color: Color,
/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
pub stroke_color: Color,
/// For lines etc
pub stroke_width: f32,
/// For surrounding rectangle of things that need it,
/// like buttons, the box of the checkbox, etc.
pub rect_outline: Option<Outline>,
/// Button frames etdc
pub corner_radius: f32,
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Window {
pub corner_radius: f32,
}
impl Default for Window {
fn default() -> Self {
Self {
corner_radius: 10.0,
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct MenuBar {
pub height: f32,
}
impl Default for MenuBar {
fn default() -> Self {
Self { height: 16.0 }
}
}
impl Style {
/// Use this style for interactive things
pub fn interact(&self, interact: &InteractInfo) -> &WidgetStyle {
self.interact.style(interact)
}
/// Returns small icon rectangle and big icon rectangle
pub fn icon_rectangles(&self, rect: Rect) -> (Rect, Rect) {
let box_side = self.start_icon_width;
let big_icon_rect = Rect::from_center_size(
pos2(rect.left() + box_side / 2.0, rect.center().y),
vec2(box_side, box_side),
);
let small_rect_side = 8.0; // TODO: make a parameter
let small_icon_rect =
Rect::from_center_size(big_icon_rect.center(), Vec2::splat(small_rect_side));
(small_icon_rect, big_icon_rect)
}
}
impl Style {
#[rustfmt::skip]
pub fn ui(&mut self, ui: &mut crate::Ui) {
use crate::{widgets::*};
if ui.add(Button::new("Reset style")).clicked {
*self = Default::default();
}
ui.add(Checkbox::new(&mut self.debug_widget_rects, "Paint debug rectangles around widgets"));
ui.add(Slider::f32(&mut self.item_spacing.x, 0.0..=10.0).text("item_spacing.x").precision(0));
ui.add(Slider::f32(&mut self.item_spacing.y, 0.0..=10.0).text("item_spacing.y").precision(0));
ui.add(Slider::f32(&mut self.window_padding.x, 0.0..=10.0).text("window_padding.x").precision(0));
ui.add(Slider::f32(&mut self.window_padding.y, 0.0..=10.0).text("window_padding.y").precision(0));
ui.add(Slider::f32(&mut self.indent, 0.0..=100.0).text("indent").precision(0));
ui.add(Slider::f32(&mut self.button_padding.x, 0.0..=20.0).text("button_padding.x").precision(0));
ui.add(Slider::f32(&mut self.button_padding.y, 0.0..=20.0).text("button_padding.y").precision(0));
ui.add(Slider::f32(&mut self.clickable_diameter, 0.0..=60.0).text("clickable_diameter").precision(0));
ui.add(Slider::f32(&mut self.start_icon_width, 0.0..=60.0).text("start_icon_width").precision(0));
ui.add(Slider::f32(&mut self.line_width, 0.0..=10.0).text("line_width").precision(1));
ui.add(Slider::f32(&mut self.animation_time, 0.0..=1.0).text("animation_time").precision(2));
}
}