egui/egui_glium/src/epi_backend.rs
Emil Ernerfeldt fa43d16c41
Choose your own font and size (#1154)
* Refactor text layout: don't need &Fonts in all functions
* Replace indexing in Fonts with member function
* Wrap Fonts in a Mutex
* Remove mutex for Font::glyph_info_cache
* Remove RwLock around Font::characters
* Put FontsImpl and GalleyCache behind the same Mutex
* Round font sizes to whole pixels before deduplicating them
* Make TextStyle !Copy
* Implement user-named TextStyle:s
* round font size earlier
* Cache fonts based on family and size
* Move TextStyle into egui and Style
* Remove body_text_style
* Query graphics about max texture size and use that as font atlas size
* Recreate texture atlas when it is getting full
2022-01-24 14:32:36 +01:00

141 lines
5.1 KiB
Rust

use glium::glutin;
use crate::*;
struct RequestRepaintEvent;
struct GliumRepaintSignal(
std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
);
impl epi::backend::RepaintSignal for GliumRepaintSignal {
fn request_repaint(&self) {
self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
}
}
fn create_display(
window_builder: glutin::window::WindowBuilder,
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
) -> glium::Display {
let context_builder = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
glium::Display::new(window_builder, context_builder, event_loop).unwrap()
}
// ----------------------------------------------------------------------------
pub use epi::NativeOptions;
/// Run an egui app
pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
let persistence = egui_winit::epi::Persistence::from_app_name(app.name());
let window_settings = persistence.load_window_settings();
let window_builder =
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let display = create_display(window_builder, &event_loop);
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
event_loop.create_proxy(),
)));
let mut painter = crate::Painter::new(&display);
let mut integration = egui_winit::epi::EpiIntegration::new(
"egui_glium",
painter.max_texture_side(),
display.gl_window().window(),
repaint_signal,
persistence,
app,
);
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
std::thread::sleep(std::time::Duration::from_millis(10));
}
let (needs_repaint, mut textures_delta, shapes) =
integration.update(display.gl_window().window());
let clipped_meshes = integration.egui_ctx.tessellate(shapes);
for (id, image_delta) in textures_delta.set {
painter.set_texture(&display, id, &image_delta);
}
// paint:
{
use glium::Surface as _;
let mut target = display.draw();
let color = integration.app.clear_color();
target.clear_color(color[0], color[1], color[2], color[3]);
painter.paint_meshes(
&display,
&mut target,
integration.egui_ctx.pixels_per_point(),
clipped_meshes,
);
target.finish().unwrap();
}
for id in textures_delta.free.drain(..) {
painter.free_texture(id);
}
{
*control_flow = if integration.should_quit() {
glutin::event_loop::ControlFlow::Exit
} else if needs_repaint {
display.gl_window().window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
}
integration.maybe_autosave(display.gl_window().window());
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
if let glutin::event::WindowEvent::Focused(new_focused) = event {
is_focused = new_focused;
}
integration.on_event(&event);
if integration.should_quit() {
*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
}
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
glutin::event::Event::LoopDestroyed => {
integration.on_exit(display.gl_window().window());
}
glutin::event::Event::UserEvent(RequestRepaintEvent) => {
display.gl_window().window().request_redraw();
}
_ => (),
}
});
}