egui/eframe/examples/image.rs
Emil Ernerfeldt b7ebe16cfb
Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.

Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
2022-03-25 21:19:31 +01:00

53 lines
1.5 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
use egui_extras::RetainedImage;
fn main() {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(500.0, 900.0)),
..Default::default()
};
eframe::run_native(
"Show an image with eframe/egui",
options,
Box::new(|_cc| Box::new(MyApp::default())),
);
}
struct MyApp {
image: RetainedImage,
}
impl Default for MyApp {
fn default() -> Self {
Self {
image: RetainedImage::from_image_bytes(
"rust-logo-256x256.png",
include_bytes!("rust-logo-256x256.png"),
)
.unwrap(),
}
}
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("This is an image:");
self.image.show(ui);
ui.heading("This is a rotated image:");
ui.add(
egui::Image::new(self.image.texture_id(ctx), self.image.size_vec2())
.rotate(45.0_f32.to_radians(), egui::Vec2::splat(0.5)),
);
ui.heading("This is an image you can click:");
ui.add(egui::ImageButton::new(
self.image.texture_id(ctx),
self.image.size_vec2(),
));
});
}
}