
This replaces all debug_asserts with these opt-in asserts Related: https://github.com/emilk/egui/issues/395
177 lines
4.9 KiB
Rust
177 lines
4.9 KiB
Rust
//! 2D graphics/rendering. Fonts, textures, color, geometry, tessellation etc.
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#![cfg_attr(not(debug_assertions), deny(warnings))] // Forbid warnings in release builds
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#![deny(
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rustdoc::broken_intra_doc_links,
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rustdoc::invalid_codeblock_attributes,
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rustdoc::missing_crate_level_docs,
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rustdoc::private_intra_doc_links
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)]
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#![forbid(unsafe_code)]
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#![warn(
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clippy::all,
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clippy::await_holding_lock,
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clippy::char_lit_as_u8,
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clippy::checked_conversions,
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clippy::dbg_macro,
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clippy::debug_assert_with_mut_call,
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clippy::doc_markdown,
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clippy::empty_enum,
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clippy::enum_glob_use,
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clippy::exit,
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clippy::expl_impl_clone_on_copy,
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clippy::explicit_deref_methods,
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clippy::explicit_into_iter_loop,
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clippy::fallible_impl_from,
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clippy::filter_map_next,
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clippy::float_cmp_const,
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clippy::fn_params_excessive_bools,
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clippy::if_let_mutex,
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clippy::imprecise_flops,
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clippy::inefficient_to_string,
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clippy::invalid_upcast_comparisons,
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clippy::large_types_passed_by_value,
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clippy::let_unit_value,
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clippy::linkedlist,
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clippy::lossy_float_literal,
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clippy::macro_use_imports,
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clippy::manual_ok_or,
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clippy::map_err_ignore,
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clippy::map_flatten,
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clippy::match_on_vec_items,
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clippy::match_same_arms,
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clippy::match_wildcard_for_single_variants,
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clippy::mem_forget,
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clippy::mismatched_target_os,
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clippy::missing_errors_doc,
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clippy::missing_safety_doc,
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clippy::mut_mut,
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clippy::mutex_integer,
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clippy::needless_borrow,
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clippy::needless_continue,
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clippy::needless_pass_by_value,
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clippy::option_option,
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clippy::path_buf_push_overwrite,
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clippy::ptr_as_ptr,
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clippy::pub_enum_variant_names,
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clippy::ref_option_ref,
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clippy::rest_pat_in_fully_bound_structs,
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clippy::same_functions_in_if_condition,
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clippy::string_add_assign,
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clippy::string_add,
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clippy::string_lit_as_bytes,
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clippy::string_to_string,
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clippy::todo,
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clippy::trait_duplication_in_bounds,
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clippy::unimplemented,
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clippy::unnested_or_patterns,
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clippy::unused_self,
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clippy::useless_transmute,
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clippy::verbose_file_reads,
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clippy::wrong_pub_self_convention,
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clippy::zero_sized_map_values,
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future_incompatible,
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nonstandard_style,
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rust_2018_idioms
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)]
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#![allow(clippy::float_cmp)]
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#![allow(clippy::manual_range_contains)]
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pub mod color;
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mod mesh;
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pub mod mutex;
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mod shadow;
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mod shape;
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pub mod shape_transform;
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pub mod stats;
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mod stroke;
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pub mod tessellator;
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pub mod text;
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mod texture_atlas;
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pub use {
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color::{Color32, Rgba},
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mesh::{Mesh, Mesh16, Vertex},
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shadow::Shadow,
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shape::Shape,
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stats::PaintStats,
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stroke::Stroke,
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tessellator::{TessellationOptions, Tessellator},
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text::{Galley, TextStyle},
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texture_atlas::{Texture, TextureAtlas},
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};
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pub use ahash;
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pub use emath;
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/// The UV coordinate of a white region of the texture mesh.
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/// The default egui texture has the top-left corner pixel fully white.
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/// You need need use a clamping texture sampler for this to work
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/// (so it doesn't do bilinear blending with bottom right corner).
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pub const WHITE_UV: emath::Pos2 = emath::pos2(0.0, 0.0);
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/// What texture to use in a [`Mesh`] mesh.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum TextureId {
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/// The egui font texture.
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/// If you don't want to use a texture, pick this and the [`WHITE_UV`] for uv-coord.
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Egui,
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/// Your own texture, defined in any which way you want.
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/// egui won't care. The backend renderer will presumably use this to look up what texture to use.
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User(u64),
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}
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impl Default for TextureId {
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fn default() -> Self {
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Self::Egui
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}
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}
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pub(crate) struct PaintRect {
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pub rect: emath::Rect,
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/// How rounded the corners are. Use `0.0` for no rounding.
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pub corner_radius: f32,
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pub fill: Color32,
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pub stroke: Stroke,
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}
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/// A [`Shape`] within a clip rectangle.
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///
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/// Everything is using logical points.
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#[derive(Clone, Debug)]
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pub struct ClippedShape(
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/// Clip / scissor rectangle.
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/// Only show the part of the [`Shape`] that falls within this.
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pub emath::Rect,
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/// The shape
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pub Shape,
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);
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/// A [`Mesh`] within a clip rectangle.
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///
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/// Everything is using logical points.
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#[derive(Clone, Debug)]
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pub struct ClippedMesh(
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/// Clip / scissor rectangle.
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/// Only show the part of the [`Mesh`] that falls within this.
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pub emath::Rect,
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/// The shape
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pub Mesh,
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);
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// ----------------------------------------------------------------------------
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/// An assert that is only active when `egui` is compiled with the `egui_assert` feature
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/// or with the `debug_egui_assert` feature in debug builds.
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#[macro_export]
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macro_rules! epaint_assert {
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($($arg:tt)*) => {
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if cfg!(any(
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feature = "extra_asserts",
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all(feature = "extra_debug_asserts", debug_assertions),
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)) {
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assert!($($arg)*);
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}
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}
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}
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