338 lines
11 KiB
Rust
338 lines
11 KiB
Rust
use crate::*;
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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pub(crate) struct State {
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/// This is the size that the user has picked by dragging the resize handles.
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/// This may be smaller and/or larger than the actual size.
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/// For instance, the user may have tried to shrink too much (not fitting the contents).
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/// Or the user requested a large area, but the content don't need that much space.
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pub(crate) desired_size: Vec2,
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/// Actual size of content last frame
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last_content_size: Vec2,
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/// Externally requested size (e.g. by Window) for the next frame
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pub(crate) requested_size: Option<Vec2>,
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}
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/// A region that can be resized by dragging the bottom right corner.
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#[derive(Clone, Copy, Debug)]
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pub struct Resize {
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id: Option<Id>,
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id_source: Option<Id>,
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/// If false, we are no enabled
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resizable: bool,
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pub(crate) min_size: Vec2,
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pub(crate) max_size: Vec2,
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default_size: Vec2,
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with_stroke: bool,
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}
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impl Default for Resize {
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fn default() -> Self {
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Self {
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id: None,
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id_source: None,
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resizable: true,
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min_size: Vec2::splat(16.0),
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max_size: Vec2::splat(f32::INFINITY),
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default_size: vec2(320.0, 128.0), // TODO: preferred size of `Resize` area.
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with_stroke: true,
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}
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}
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}
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impl Resize {
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/// Assign an explicit and globally unique id.
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pub fn id(mut self, id: Id) -> Self {
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self.id = Some(id);
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self
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}
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/// A source for the unique `Id`, e.g. `.id_source("second_resize_area")` or `.id_source(loop_index)`.
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pub fn id_source(mut self, id_source: impl std::hash::Hash) -> Self {
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self.id_source = Some(Id::new(id_source));
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self
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}
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/// Preferred / suggested width. Actual width will depend on contents.
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///
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/// Examples:
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/// * if the contents is text, this will decide where we break long lines.
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/// * if the contents is a canvas, this decides the width of it,
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/// * if the contents is some buttons, this is ignored and we will auto-size.
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pub fn default_width(mut self, width: f32) -> Self {
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self.default_size.x = width;
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self
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}
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/// Preferred / suggested height. Actual height will depend on contents.
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///
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/// Examples:
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/// * if the contents is a `ScrollArea` then this decides the maximum size.
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/// * if the contents is a canvas, this decides the height of it,
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/// * if the contents is text and buttons, then the `default_height` is ignored
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/// and the height is picked automatically..
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pub fn default_height(mut self, height: f32) -> Self {
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self.default_size.y = height;
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self
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}
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pub fn default_size(mut self, default_size: impl Into<Vec2>) -> Self {
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self.default_size = default_size.into();
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self
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}
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/// Won't shrink to smaller than this
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pub fn min_size(mut self, min_size: impl Into<Vec2>) -> Self {
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self.min_size = min_size.into();
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self
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}
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/// Won't shrink to smaller than this
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pub fn min_width(mut self, min_width: f32) -> Self {
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self.min_size.x = min_width;
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self
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}
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/// Won't shrink to smaller than this
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pub fn min_height(mut self, min_height: f32) -> Self {
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self.min_size.y = min_height;
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self
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}
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/// Won't expand to larger than this
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pub fn max_size(mut self, max_size: impl Into<Vec2>) -> Self {
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self.max_size = max_size.into();
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self
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}
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/// Can you resize it with the mouse?
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/// Note that a window can still auto-resize
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pub fn resizable(mut self, resizable: bool) -> Self {
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self.resizable = resizable;
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self
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}
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pub fn is_resizable(&self) -> bool {
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self.resizable
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}
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/// Not manually resizable, just takes the size of its contents.
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/// Text will not wrap, but will instead make your window width expand.
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pub fn auto_sized(self) -> Self {
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self.min_size(Vec2::zero())
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.default_size(Vec2::splat(f32::INFINITY))
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.resizable(false)
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}
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pub fn fixed_size(mut self, size: impl Into<Vec2>) -> Self {
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let size = size.into();
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self.default_size = size;
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self.min_size = size;
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self.max_size = size;
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self.resizable = false;
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self
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}
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pub fn with_stroke(mut self, with_stroke: bool) -> Self {
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self.with_stroke = with_stroke;
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self
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}
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}
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struct Prepared {
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id: Id,
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state: State,
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corner_response: Option<Response>,
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content_ui: Ui,
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}
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impl Resize {
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fn begin(&mut self, ui: &mut Ui) -> Prepared {
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let position = ui.available_rect_before_wrap().min;
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let id = self.id.unwrap_or_else(|| {
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let id_source = self.id_source.unwrap_or_else(|| Id::new("resize"));
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ui.make_persistent_id(id_source)
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});
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let mut state = ui.memory().resize.get(&id).cloned().unwrap_or_else(|| {
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ui.ctx().request_repaint(); // counter frame delay
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let default_size = self
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.default_size
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.at_least(self.min_size)
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.at_most(self.max_size)
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.at_most(
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ui.input().screen_rect().size() - 2.0 * ui.spacing().window_padding, // hack for windows
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);
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State {
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desired_size: default_size,
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last_content_size: vec2(0.0, 0.0),
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requested_size: None,
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}
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});
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state.desired_size = state
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.desired_size
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.at_least(self.min_size)
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.at_most(self.max_size);
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let mut user_requested_size = state.requested_size.take();
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let corner_response = if self.resizable {
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// Resize-corner:
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let corner_size = Vec2::splat(ui.style().visuals.resize_corner_size);
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let corner_rect =
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Rect::from_min_size(position + state.desired_size - corner_size, corner_size);
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let corner_response = ui.interact(corner_rect, id.with("corner"), Sense::drag());
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if let Some(pointer_pos) = corner_response.interact_pointer_pos() {
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user_requested_size =
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Some(pointer_pos - position + 0.5 * corner_response.rect.size());
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}
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Some(corner_response)
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} else {
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None
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};
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if let Some(user_requested_size) = user_requested_size {
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state.desired_size = user_requested_size;
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} else {
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// We are not being actively resized, so auto-expand to include size of last frame.
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// This prevents auto-shrinking if the contents contain width-filling widgets (separators etc)
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// but it makes a lot of interactions with `Window`s nicer.
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state.desired_size = state.desired_size.max(state.last_content_size);
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}
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state.desired_size = state
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.desired_size
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.at_least(self.min_size)
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.at_most(self.max_size);
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// ------------------------------
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let inner_rect = Rect::from_min_size(position, state.desired_size);
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let mut content_clip_rect = inner_rect.expand(ui.style().visuals.clip_rect_margin);
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// If we pull the resize handle to shrink, we want to TRY to shrink it.
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// After laying out the contents, we might be much bigger.
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// In those cases we don't want the clip_rect to be smaller, because
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// then we will clip the contents of the region even thought the result gets larger. This is simply ugly!
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// So we use the memory of last_content_size to make the clip rect large enough.
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content_clip_rect.max = content_clip_rect.max.max(
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inner_rect.min
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+ state.last_content_size
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+ Vec2::splat(ui.style().visuals.clip_rect_margin),
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);
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content_clip_rect = content_clip_rect.intersect(ui.clip_rect()); // Respect parent region
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let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
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content_ui.set_clip_rect(content_clip_rect);
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Prepared {
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id,
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state,
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corner_response,
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content_ui,
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}
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}
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pub fn show<R>(mut self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> R {
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let mut prepared = self.begin(ui);
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let ret = add_contents(&mut prepared.content_ui);
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self.end(ui, prepared);
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ret
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}
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fn end(self, ui: &mut Ui, prepared: Prepared) {
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let Prepared {
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id,
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mut state,
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corner_response,
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content_ui,
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} = prepared;
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state.last_content_size = content_ui.min_size();
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// ------------------------------
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let size = if self.with_stroke || self.resizable {
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// We show how large we are,
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// so we must follow the contents:
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state.desired_size = state.desired_size.max(state.last_content_size);
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// We are as large as we look
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state.desired_size
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} else {
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// Probably a window.
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state.last_content_size
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};
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ui.advance_cursor_after_rect(Rect::from_min_size(content_ui.min_rect().min, size));
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// ------------------------------
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if self.with_stroke && corner_response.is_some() {
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let rect = Rect::from_min_size(content_ui.min_rect().left_top(), state.desired_size);
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let rect = rect.expand(2.0); // breathing room for content
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ui.painter().add(paint::Shape::Rect {
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rect,
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corner_radius: 3.0,
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fill: Default::default(),
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stroke: ui.style().visuals.widgets.noninteractive.bg_stroke,
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});
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}
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if let Some(corner_response) = corner_response {
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paint_resize_corner(ui, &corner_response);
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if corner_response.hovered() || corner_response.dragged() {
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ui.ctx().output().cursor_icon = CursorIcon::ResizeNwSe;
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}
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}
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ui.memory().resize.insert(id, state);
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if ui.ctx().style().visuals.debug_resize {
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ui.ctx().debug_painter().debug_rect(
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Rect::from_min_size(content_ui.min_rect().left_top(), state.desired_size),
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Color32::GREEN,
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"desired_size",
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);
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ui.ctx().debug_painter().debug_rect(
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Rect::from_min_size(content_ui.min_rect().left_top(), state.last_content_size),
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Color32::LIGHT_BLUE,
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"last_content_size",
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);
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}
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}
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}
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use crate::paint::Stroke;
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pub fn paint_resize_corner(ui: &mut Ui, response: &Response) {
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let stroke = ui.style().interact(response).fg_stroke;
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paint_resize_corner_with_style(ui, &response.rect, stroke);
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}
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pub fn paint_resize_corner_with_style(ui: &mut Ui, rect: &Rect, stroke: Stroke) {
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let painter = ui.painter();
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let corner = painter.round_pos_to_pixels(rect.right_bottom());
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let mut w = 2.0;
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while w <= rect.width() && w <= rect.height() {
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painter.line_segment(
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[pos2(corner.x - w, corner.y), pos2(corner.x, corner.y - w)],
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stroke,
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);
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w += 4.0;
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}
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}
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