egui/crates/egui
Emil Ernerfeldt 8ce0e1c520
Avoid deadlocks by using lambdas for context lock (#2625)
ctx.input().key_pressed(Key::A) -> ctx.input(|i| i.key_pressed(Key::A))
2023-01-25 10:24:23 +01:00
..
examples Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
src Avoid deadlocks by using lambdas for context lock (#2625) 2023-01-25 10:24:23 +01:00
Cargo.toml Release 0.20.1 - Fix key-repeat 2022-12-11 16:59:54 +01:00
README.md Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.