egui/epaint
Emil Ernerfeldt b7ebe16cfb
Storage and frame refactor (#1418)
The purpose of this is to expose `frame.storage()` and `frame.storage_mut()` so users can save/load app state from the `App::update` function, without having to add another parameter to that function.

Changes:
* Added `Frame::storage()` and `Frame::storage_mut()`
* `App::update` now takes a `&mut Frame` rather than just `&Frame`
* `Frame` is no longer `Clone` or `Sync` (doesn't have to be since https://github.com/emilk/egui/pull/1366)
2022-03-25 21:19:31 +01:00
..
benches Faster dashed line generation (#1027) 2022-01-06 10:44:53 +01:00
fonts Replace ProggyClean.ttf with Hack-Regular.ttf as default monospace font (#802) 2021-10-17 20:49:28 +02:00
src Storage and frame refactor (#1418) 2022-03-25 21:19:31 +01:00
Cargo.toml Use atomic_refcell instead of parking_lot for wasm32 targets (#1404) 2022-03-22 15:34:21 +01:00
CHANGELOG.md Storage and frame refactor (#1418) 2022-03-25 21:19:31 +01:00
README.md Rename Egui to egui 2021-01-17 14:48:59 +01:00

epaint - egui paint library

A bare-bones 2D graphics library for turning simple 2D shapes and text into textured triangles.

Made for egui.