58 lines
1.7 KiB
TOML
58 lines
1.7 KiB
TOML
[package]
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name = "egui_glium"
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version = "0.17.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for using egui natively using the glium library"
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edition = "2021"
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rust-version = "1.56"
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homepage = "https://github.com/emilk/egui/tree/master/egui_glium"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui_glium"
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categories = ["gui", "game-development"]
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keywords = ["glium", "egui", "gui", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
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"src/shader/*.glsl",
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]
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[package.metadata.docs.rs]
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all-features = true
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[features]
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default = ["clipboard", "default_fonts", "links", "persistence"]
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# enable cut/copy/paste to OS clipboard.
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# if disabled a clipboard will be simulated so you can still copy/paste within the egui app.
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clipboard = ["egui-winit/clipboard"]
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# If set, egui will use `include_bytes!` to bundle some fonts.
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# If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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# enable opening links in a browser when an egui hyperlink is clicked.
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links = ["egui-winit/links"]
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# enable persisting native window options and egui memory
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persistence = ["egui-winit/persistence", "egui/persistence"]
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# experimental support for a screen reader
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screen_reader = ["egui-winit/screen_reader"]
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
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"convert_bytemuck",
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] }
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egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false }
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ahash = "0.7"
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bytemuck = "1.7"
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glium = "0.31"
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[dev-dependencies]
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image = { version = "0.24", default-features = false, features = ["png"] }
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