use crate::*; pub use egui::{pos2, Color32}; // ---------------------------------------------------------------------------- pub struct WebBackend { ctx: egui::CtxRef, painter: Box, previous_frame_time: Option, frame_start: Option, } impl WebBackend { pub fn new(canvas_id: &str) -> Result { let ctx = egui::CtxRef::default(); let painter: Box = if let Ok(webgl2_painter) = webgl2::WebGl2Painter::new(canvas_id) { console_log("Using WebGL2 backend"); Box::new(webgl2_painter) } else { console_log("Falling back to WebGL1 backend"); Box::new(webgl1::WebGlPainter::new(canvas_id)?) }; Ok(Self { ctx, painter, previous_frame_time: None, frame_start: None, }) } /// id of the canvas html element containing the rendering pub fn canvas_id(&self) -> &str { self.painter.canvas_id() } pub fn begin_frame(&mut self, raw_input: egui::RawInput) { self.frame_start = Some(now_sec()); self.ctx.begin_frame(raw_input) } pub fn end_frame(&mut self) -> Result<(egui::Output, Vec), JsValue> { let frame_start = self .frame_start .take() .expect("unmatched calls to begin_frame/end_frame"); let (output, shapes) = self.ctx.end_frame(); let clipped_meshes = self.ctx.tessellate(shapes); let now = now_sec(); self.previous_frame_time = Some((now - frame_start) as f32); Ok((output, clipped_meshes)) } pub fn paint( &mut self, clear_color: egui::Rgba, clipped_meshes: Vec, ) -> Result<(), JsValue> { self.painter.upload_egui_texture(&self.ctx.texture()); self.painter.clear(clear_color); self.painter .paint_meshes(clipped_meshes, self.ctx.pixels_per_point()) } pub fn painter_debug_info(&self) -> String { self.painter.debug_info() } } // ---------------------------------------------------------------------------- /// Data gathered between frames. #[derive(Default)] pub struct WebInput { /// Is this a touch screen? If so, we ignore mouse events. pub is_touch: bool, /// Required because we don't get a position on touched pub latest_touch_pos: Option, pub raw: egui::RawInput, } impl WebInput { pub fn new_frame(&mut self, canvas_size: egui::Vec2) -> egui::RawInput { egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(Default::default(), canvas_size)), pixels_per_point: Some(native_pixels_per_point()), // We ALWAYS use the native pixels-per-point time: Some(now_sec()), ..self.raw.take() } } } // ---------------------------------------------------------------------------- use std::sync::atomic::Ordering::SeqCst; pub struct NeedRepaint(std::sync::atomic::AtomicBool); impl Default for NeedRepaint { fn default() -> Self { Self(true.into()) } } impl NeedRepaint { pub fn fetch_and_clear(&self) -> bool { self.0.swap(false, SeqCst) } pub fn set_true(&self) { self.0.store(true, SeqCst); } } impl epi::RepaintSignal for NeedRepaint { fn request_repaint(&self) { self.0.store(true, SeqCst); } } // ---------------------------------------------------------------------------- pub struct AppRunner { web_backend: WebBackend, pub(crate) input: WebInput, app: Box, pub(crate) needs_repaint: std::sync::Arc, storage: LocalStorage, last_save_time: f64, #[cfg(feature = "http")] http: Arc, } impl AppRunner { pub fn new(web_backend: WebBackend, mut app: Box) -> Result { load_memory(&web_backend.ctx); let storage = LocalStorage::default(); app.load(&storage); app.setup(&web_backend.ctx); Ok(Self { web_backend, input: Default::default(), app, needs_repaint: Default::default(), storage, last_save_time: now_sec(), #[cfg(feature = "http")] http: Arc::new(http::WebHttp {}), }) } pub fn egui_ctx(&self) -> &egui::CtxRef { &self.web_backend.ctx } pub fn auto_save(&mut self) { let now = now_sec(); let time_since_last_save = now - self.last_save_time; if time_since_last_save > self.app.auto_save_interval().as_secs_f64() { save_memory(&self.web_backend.ctx); self.app.save(&mut self.storage); self.last_save_time = now; } } pub fn canvas_id(&self) -> &str { self.web_backend.canvas_id() } pub fn warm_up(&mut self) -> Result<(), JsValue> { if self.app.warm_up_enabled() { let saved_memory = self.web_backend.ctx.memory().clone(); self.web_backend .ctx .memory() .set_everything_is_visible(true); self.logic()?; *self.web_backend.ctx.memory() = saved_memory; // We don't want to remember that windows were huge. self.web_backend.ctx.clear_animations(); } Ok(()) } pub fn logic(&mut self) -> Result<(egui::Output, Vec), JsValue> { resize_canvas_to_screen_size(self.web_backend.canvas_id(), self.app.max_size_points()); let canvas_size = canvas_size_in_points(self.web_backend.canvas_id()); let raw_input = self.input.new_frame(canvas_size); self.web_backend.begin_frame(raw_input); let mut app_output = epi::backend::AppOutput::default(); let mut frame = epi::backend::FrameBuilder { info: epi::IntegrationInfo { web_info: Some(epi::WebInfo { web_location_hash: location_hash().unwrap_or_default(), }), cpu_usage: self.web_backend.previous_frame_time, seconds_since_midnight: Some(seconds_since_midnight()), native_pixels_per_point: Some(native_pixels_per_point()), }, tex_allocator: Some(self.web_backend.painter.as_tex_allocator()), #[cfg(feature = "http")] http: self.http.clone(), output: &mut app_output, repaint_signal: self.needs_repaint.clone(), } .build(); let egui_ctx = &self.web_backend.ctx; self.app.update(egui_ctx, &mut frame); let (egui_output, clipped_meshes) = self.web_backend.end_frame()?; handle_output(&egui_output); { let epi::backend::AppOutput { quit: _, // Can't quit a web page window_size: _, // Can't resize a web page } = app_output; } Ok((egui_output, clipped_meshes)) } pub fn paint(&mut self, clipped_meshes: Vec) -> Result<(), JsValue> { self.web_backend .paint(self.app.clear_color(), clipped_meshes) } } /// Install event listeners to register different input events /// and start running the given app. pub fn start(canvas_id: &str, app: Box) -> Result { let backend = WebBackend::new(canvas_id)?; let mut runner = AppRunner::new(backend, app)?; runner.warm_up()?; start_runner(runner) } /// Install event listeners to register different input events /// and starts running the given `AppRunner`. fn start_runner(app_runner: AppRunner) -> Result { let runner_ref = AppRunnerRef(Arc::new(Mutex::new(app_runner))); install_canvas_events(&runner_ref)?; install_document_events(&runner_ref)?; repaint_every_ms(&runner_ref, 1000)?; // just in case. TODO: make it a parameter paint_and_schedule(runner_ref.clone())?; Ok(runner_ref) }