# Changelog for egui-wgpu All notable changes to the `egui-wgpu` integration will be noted in this file. ## Unreleased * Renamed `RenderPass` to `Renderer`. * Renamed `RenderPass::execute` to `RenderPass::render`. * Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`) * Reexported `Renderer`. * `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136)) * `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136)) * Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) ([#2148](https://github.com/emilk/egui/pull/2148)). ## 0.19.0 - 2022-08-20 * Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)). * Make `RenderPass` `Send` and `Sync` ([#1883](https://github.com/emilk/egui/pull/1883)). ## 0.18.0 - 2022-05-15 First published version since moving the code into the `egui` repository from .