[package] name = "egui-wgpu" version = "0.18.0" description = "Bindings for using egui natively using the wgpu library" authors = [ "Nils Hasenbanck ", "embotech ", "Emil Ernerfeldt ", ] edition = "2021" rust-version = "1.60" homepage = "https://github.com/emilk/egui/tree/master/egui-wgpu" license = "MIT OR Apache-2.0" readme = "README.md" repository = "https://github.com/emilk/egui/tree/master/egui-wgpu" categories = ["gui", "game-development"] keywords = ["wgpu", "egui", "gui", "gamedev"] include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"] [features] # Make it easy to create bindings for winit. winit = ["dep:pollster", "dep:winit"] [dependencies] egui = { version = "0.18.1", path = "../egui", default-features = false, features = [ "bytemuck", ] } bytemuck = "1.7" tracing = "0.1" wgpu = { version = "0.12", features = ["webgl"] } # Optional: pollster = { version = "0.2", optional = true } winit = { version = "0.26", optional = true }