#![deny(warnings)] #![warn(clippy::all)] use std::sync::Arc; use { egui::{ color::srgba, examples::ExampleApp, label, widgets::Separator, Align, RawInput, TextStyle, *, }, egui_wasm::now_sec, }; use wasm_bindgen::prelude::*; #[derive(Clone, Debug, Default, serde::Deserialize)] #[serde(default)] struct WebInput { egui: RawInput, web: Web, } #[derive(Clone, Debug, Default, serde::Deserialize)] #[serde(default)] pub struct Web { pub location: String, /// i.e. "#fragment" pub location_hash: String, } #[wasm_bindgen] pub struct State { example_app: ExampleApp, ctx: Arc, webgl_painter: egui_wasm::webgl::Painter, frame_times: egui::MovementTracker, } impl State { fn new(canvas_id: &str, pixels_per_point: f32) -> Result { let ctx = Context::new(pixels_per_point); egui_wasm::load_memory(&ctx); Ok(State { example_app: Default::default(), ctx, webgl_painter: egui_wasm::webgl::Painter::new(canvas_id)?, frame_times: egui::MovementTracker::new(1000, 1.0), }) } fn run(&mut self, web_input: WebInput) -> Result { let everything_start = now_sec(); self.ctx.begin_frame(web_input.egui); let mut ui = self.ctx.fullscreen_ui(); self.example_app.ui(&mut ui, &web_input.web.location_hash); let mut ui = ui.centered_column(ui.available().width().min(480.0)); ui.set_layout(Layout::vertical(Align::Min)); ui.add(label!("Egui!").text_style(TextStyle::Heading)); ui.label("Egui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL."); ui.label( "Everything you see is rendered as textured triangles. There is no DOM. There are no HTML elements." ); ui.label("This is not JavaScript. This is Rust, running at 60 FPS. This is the web page, reinvented with game tech."); ui.label("This is also work in progress, and not ready for production... yet :)"); ui.horizontal(|ui| { ui.label("Project home page:"); ui.hyperlink("https://github.com/emilk/emigui/"); }); ui.add(Separator::new()); ui.label("WebGl painter info:"); ui.indent("webgl region id", |ui| { ui.label(self.webgl_painter.debug_info()); }); ui.add( label!( "CPU usage: {:.2} ms (excludes painting)", 1e3 * self.frame_times.average().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); ui.add( label!( "FPS: {:.1}", 1.0 / self.frame_times.mean_time_interval().unwrap_or_default() ) .text_style(TextStyle::Monospace), ); let bg_color = srgba(0, 0, 0, 0); // Use background css color. let (output, batches) = self.ctx.end_frame(); let now = now_sec(); self.frame_times.add(now, (now - everything_start) as f32); self.webgl_painter.paint_batches( bg_color, batches, self.ctx.texture(), self.ctx.pixels_per_point(), )?; egui_wasm::save_memory(&self.ctx); // TODO: don't save every frame Ok(output) } } #[wasm_bindgen] pub fn new_webgl_gui(canvas_id: &str, pixels_per_point: f32) -> Result { State::new(canvas_id, pixels_per_point) } #[wasm_bindgen] pub fn run_gui(state: &mut State, web_input_json: &str) -> Result { // TODO: nicer interface than JSON let web_input: WebInput = serde_json::from_str(web_input_json).unwrap(); let output = state.run(web_input)?; Ok(serde_json::to_string(&output).unwrap()) }